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Posts Made By:
keyblade
Forum:
Scripting Help
01-02-2012, 10:03
Replies:
4
What does this operator do?: |=
Views:
948
Posted By
keyblade
Re: What does this operator do?: |=
never saw it before...where did you get it?
Forum:
Scripting Help
01-01-2012, 10:12
Replies:
2
Some questions about set_task()
Views:
989
Posted By
keyblade
Re: Some questions about set_task()
1.
//int
new array[32]
...
set_task(0.1, "Func", TASKID, array, 32)
...
public Func(array[], taskid)
...
Forum:
Scripting Help
12-26-2011, 00:49
Replies:
5
Menu, Give 2 flashbangs.
Views:
1,082
Posted By
keyblade
Re: Menu, Give 2 flashbangs.
try this
give_item(id, "weapon_flashbang")
cs_set_user_bpammo(id, CSW_FLASHBANG, 2)
Forum:
Scripting Help
12-24-2011, 20:41
Replies:
8
Scripting - learning
Views:
1,653
Posted By
keyblade
Re: Scripting - learning
http://wiki.amxmodx.org/Introduction_to_Pawn
http://wiki.amxmodx.org/Pawn_Tutorial
http://wiki.amxmodx.org/Intro_to_AMX_Mod_X_Scripting
Forum:
Scripting Help
11-11-2011, 20:58
Replies:
0
[help] about cs1.6 buy menu
Views:
917
Posted By
keyblade
[help] about cs1.6 buy menu
i want to do sth when player are using buymenu.i found the "CS Pickup Multiple Weapons" plugin by GHW_Chronic.these codes are in it:
new const keys = 511
...
//Old Style Menus...
Forum:
Scripting Help
11-04-2011, 08:46
Replies:
3
how to make a grenade explode?
Views:
884
Posted By
keyblade
Re: how to make a grenade explode?
ok. i see.thank you
Forum:
Scripting Help
11-03-2011, 10:22
Replies:
6
[help] Bot Question And save data
Views:
1,212
Posted By
keyblade
Re: [help] Bot Question And save data
thank you.i got it
Forum:
Scripting Help
11-02-2011, 21:01
Replies:
3
how to make a grenade explode?
Views:
884
Posted By
keyblade
how to make a grenade explode?
i have created a entity, set it class to grenade and its model to "models/w_hegrenade.mdl" and its pev_dmg to 41.i saw it in the game but it didn't explode.Also if it was in the air,it didn't drop on...
Forum:
Scripting Help
11-02-2011, 20:58
Replies:
6
[help] Bot Question And save data
Views:
1,212
Posted By
keyblade
Re: [help] Bot Question And save data
Will the client_print or hud take the cpu?
Forum:
Scripting Help
11-01-2011, 20:31
Replies:
6
[help] Bot Question And save data
Views:
1,212
Posted By
keyblade
[help] Bot Question And save data
1.Does the code on bot take the CPU? like client_print , show hud... 2.What is the best way to save data ? nvault?fvault?nfvault?sqlx? Thank you for...
Forum:
Scripting Help
10-28-2011, 09:41
Replies:
6
Show teammate's money with color in chat?
Views:
1,792
Posted By
keyblade
Re: Show teammate's money with color in chat?
colorchat native and stock
http://forums.alliedmods.net/showthread.php?t=94960&highlight=colorchat
colorchat guide
http://forums.alliedmods.net/showthread.php?t=149555&highlight=colorchat
...
Forum:
Scripting Help
10-28-2011, 09:40
Replies:
12
Force player to dead.
Views:
2,293
Posted By
keyblade
Re: Force player to dead.
just user_kill(id)
you can add the flag after id
if flag is 1, the death count will decrease when the round end
like this: user_kill(id, 1)
Forum:
Scripting Help
10-27-2011, 08:09
Replies:
4
Offset of m_flnextreload in cs?
Views:
1,046
Posted By
keyblade
Re: Offset of m_flnextreload in cs?
got it.thanks
Forum:
Scripting Help
10-27-2011, 05:39
Replies:
4
Offset of m_flnextreload in cs?
Views:
1,046
Posted By
keyblade
Re: Offset of m_flnextreload in cs?
But in this thread,the code of the reload of m3 has it http://forums.alliedmods.net/showthread.php?t=123645&highlight=reload
Forum:
Scripting Help
10-27-2011, 02:32
Replies:
4
Offset of m_flnextreload in cs?
Views:
1,046
Posted By
keyblade
Offset of m_flnextreload in cs?
I have searched and only found that in hl.please help
Forum:
Scripting Help
10-22-2011, 07:21
Replies:
4
[HELP] Ham_Weapon_Reload
Views:
2,041
Posted By
keyblade
Re: [HELP] Ham_Weapon_Reload
thank you!
btw, iweapon is the entity index in the world?
Forum:
Scripting Help
10-22-2011, 01:36
Replies:
4
[HELP] Ham_Weapon_Reload
Views:
2,041
Posted By
keyblade
[HELP] Ham_Weapon_Reload
...
RegisterHam(Ham_Weapon_Reload, szweaponname, "Reload", 1)
...
public Reload(iweapon)
the iweapon is the weapon id?but in the game its value is 211...
how can i get the weapon id like...
Forum:
Scripting Help
10-18-2011, 06:29
Replies:
0
How to change the speed of a weaponanim?
Views:
560
Posted By
keyblade
How to change the speed of a weaponanim?
V Models Pev_framerate Didn't work
Forum:
Scripting Help
10-06-2011, 09:42
Replies:
4
[HELP] the name of a weaponbox?
Views:
1,450
Posted By
keyblade
Re: [HELP] the name of a weaponbox?
thank you.i will learn it...
Forum:
Scripting Help
10-05-2011, 22:02
Replies:
6
Restrict changename [unnamed error]
Views:
3,462
Posted By
keyblade
Re: Restrict changename [unnamed error]
...but i didn't get it...maybe you can try what digital posted in #3
Forum:
Scripting Help
10-05-2011, 22:00
Replies:
4
[HELP] the name of a weaponbox?
Views:
1,450
Posted By
keyblade
Re: [HELP] the name of a weaponbox?
i found this in it:
WeaponBox_PackAmmo(iWeaponBox, iAmmoId, iCount)
{
new iMaxCarry = g_iMaxAmmo[iAmmoId]
if( iCount > iMaxCarry )
{
iCount = iMaxCarry
}
set_pdata_int(iWeaponBox,...
Forum:
Scripting Help
10-05-2011, 21:49
Replies:
2
[HELP] how can i get the const like "WPNBX_CUSTOM" and what is pev_iuser(1,2,3)?
Views:
1,134
Posted By
keyblade
Re: [HELP] how can i get the const like "WPNBX_CUSTOM" and what is pev_iuser(1,2,3)?
got it.thank you
Forum:
Scripting Help
10-05-2011, 10:10
Replies:
2
[HELP] how can i get the const like "WPNBX_CUSTOM" and what is pev_iuser(1,2,3)?
Views:
1,134
Posted By
keyblade
[HELP] how can i get the const like "WPNBX_CUSTOM" and what is pev_iuser(1,2,3)?
i have searched hlsdk_const,Forum,amxx_doc,weapons.h,weapons.cpp but found nothing.i saw it in ConnorMcLeod's plugin "Drop All Weapons On Death".
http://forums.alliedmods.net/showthread.php?p=761924...
Forum:
Scripting Help
10-05-2011, 02:04
Replies:
6
Restrict changename [unnamed error]
Views:
3,462
Posted By
keyblade
Re: Restrict changename [unnamed error]
#include <amxmodx>
#include <fakemeta>
#define PLUGIN "TEST"
#define VERSION "1.0"
#define AUTHOR "Ice-Action |#KeyBlade"
new bool:can_proced_to_tag[33]
public plugin_init()
Forum:
Scripting Help
10-04-2011, 23:32
Replies:
4
[HELP] the name of a weaponbox?
Views:
1,450
Posted By
keyblade
[HELP] the name of a weaponbox?
for example:
i dropped a m4,so it is on the ground now(it's a weaponbox entity)
does the weaponbox has the name about m4?(like CSW_M4A1,weapon_m4a1,models/w_m4a1.mdl...)
if so, how can i get the...
Showing results 1 to 25 of 72
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