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Search: Posts Made By: Vicious Angel
Forum: Plugins 01-31-2009, 07:00
Replies: 37
Views: 56,655
Posted By Vicious Angel
Re: [L4D] Achievement Notifier

I found out what was the problem. Each new round the plugin is executed 2 times (certainly due to L4D itself). The direct consequence to this is that instead of being TRUE, isMapTransition is FALSE. ...
Forum: Plugins 01-19-2009, 14:51
Replies: 37
Views: 56,655
Posted By Vicious Angel
Re: [L4D] Achievement Notifier

I had a closer look to your code and i think this fonction is not working :

public OnRoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
{
isMapTransition = true;
}I think it's not...
Forum: General 01-19-2009, 10:41
Replies: 0
Views: 683
Posted By Vicious Angel
SourceTv Problem

Hi guys,

Just to let you know that I have an error on a linux TF2 server running sourcemod 1.1 verison and metamod 1.7.0 version.

When i enable sourcetv on the server, the server won't start...
Forum: Plugins 01-19-2009, 10:32
Replies: 37
Views: 56,655
Posted By Vicious Angel
Re: [L4D] Achievement Notifier

Hi Fexii, hi guys

What an awsome plugin you've made here :)

I have one little problem with it tho. I have exactly the same problem as Zigian described a few posts earlier.

More precisely, i...
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