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Search: Posts Made By: omadhaun
Forum: Metamod:Source Plugins 12-20-2009, 23:03
Replies: 1,527
Views: 1,695,781
Posted By omadhaun
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

When playing realism mode, a new player will only appear at safe rooms. Respawning is disabled in realism mode (no closet rescues), which means that using the sb_add command won't spawn a new player...
Forum: Extensions 10-05-2009, 21:29
Replies: 1,227
Views: 870,933
Posted By omadhaun
Re: [EXTENSION] Left 4 Downtown (0.3.1) - now with unlocked player slots

I am using the newest release of 'Left 4 Downtown' (0.3.1.0) with SourceMod 1.2.4 on a Windows box. I also grabbed the newest 'left4downtown.txt' file and have 'L4d Ready Up' (0.16.3) & 'L4D Remove...
Forum: Plugins 01-26-2009, 22:05
Replies: 37
Views: 56,665
Posted By omadhaun
Re: [L4D] Achievement Notifier

Yes, this also affects Stomach Upset. Something is not working in the code with the "isMapTransition" or so it seems.
Forum: Plugins 01-22-2009, 23:30
Replies: 37
Views: 56,665
Posted By omadhaun
Re: [L4D] Achievement Notifier

Yes, it is similar to the TF2's HUD in the sense that you can see which of the selected achievements are possible at any moment during a campaign on a server running this plug-in.

Unfortunately it...
Forum: Plugins 01-20-2009, 21:06
Replies: 37
Views: 56,665
Posted By omadhaun
Re: [L4D] Achievement Notifier

Currently, it is designed to notify the players running a campaign regarding which achievements are currently possible based on their actions to that point.

However, this version only notifies...
Forum: Plugins 01-18-2009, 20:41
Replies: 37
Views: 56,665
Posted By omadhaun
Re: [L4D] Achievement Notifier

Any update as to how the "Nothing Special" achievement is being added to the plugin? To be honest, I wouldn't mind using a copy that works with everything but the boomer vomit for testing.
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