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Search: Posts Made By: padilha007
Forum: Off-Topic 11-25-2012, 16:36
Replies: 4
Views: 1,105
Posted By padilha007
Re: Weapons For MMO Game

Ops got it wrong, sorry. I came especially for this forum because there are many mods to manage secondary weapons. But I appreciate the speed of their responses, I will look elsewhere.
Forum: Off-Topic 11-25-2012, 15:11
Replies: 4
Views: 1,105
Posted By padilha007
Re: Weapons For MMO Game

@ YamiKaitou

I'm here to learn more ways to do this, I'm not asking for the code or make the game for me.
Forum: Off-Topic 11-25-2012, 14:59
Replies: 4
Views: 1,105
Posted By padilha007
Weapons For MMO Game

I'm making a FPS MMO game, and I'm in doubt as I do the script to save the player's weapons (Knowing that he can save it in a global inventory or remove it to use).

I wonder how it is done in cs...
Forum: Off-Topic 10-11-2012, 13:12
Replies: 6
Views: 1,659
Posted By padilha007
Re: Help with c++ code

damn i'm so noob, i cant get it!


unsigned long CGame::GetProcessPathByName(char *PathName)
{
PROCESSENTRY32 pe;
HANDLE thSnapshot;
BOOL retval, ProcFound = false;
pe.th32ProcessID = 0;
Forum: Off-Topic 10-10-2012, 23:42
Replies: 6
Views: 1,659
Posted By padilha007
Help with c++ code

I am creating a dll and I have a problem with comparing char. I'm very new to c++ and I am frustrated with my problem:


unsigned long CGamer::GetProcessPathByName(char *PathName)
{...
Forum: Suggestions / Requests 05-17-2012, 01:46
Replies: 12
Views: 2,802
Posted By padilha007
Re: Force Field Grenade to Server Normal

Check this:
http://forums.alliedmods.net/forumdisplay.php?f=11

and

http://forums.alliedmods.net/forumdisplay.php?f=83

Obs: i'll not update this plugin
Forum: Suggestions / Requests 05-16-2012, 17:44
Replies: 12
Views: 2,802
Posted By padilha007
Re: Force Field Grenade to Server Normal

fast try:

Obs: i'll not update this plugin


/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <engine>
#include <cstrike>
Forum: Scripting Help 03-05-2012, 17:23
Replies: 5
Views: 1,031
Posted By padilha007
Re: vecto_to_angle

@ Sylwester

Thnx for your reply
Forum: Scripting Help 03-05-2012, 10:25
Replies: 4
Views: 953
Posted By padilha007
Re: Code for padilha007

@ kiki33hun

Ohoo Yeah!

@ MiZic3k
why do not you get some other Vip plugin in zombie area? This is with a lot of bugs
Forum: Scripting Help 03-05-2012, 07:48
Replies: 5
Views: 1,031
Posted By padilha007
Re: vecto_to_angle

just to learn
Forum: Scripting Help 03-05-2012, 00:24
Replies: 5
Views: 1,031
Posted By padilha007
vecto_to_angle

I wanted to know the formula for Vector to angle. I thought the links below but I did not have a concrete answer.

Someone can show how it is without any interference from the engine?
...
Forum: Module Coding 02-23-2012, 17:47
Replies: 143
Views: 175,827
Posted By padilha007
Re: Module: BMOD - Extended Physics Module

the amount of processing is high?
Forum: Code Snippets/Tutorials 02-23-2012, 11:44
Replies: 292
Views: 156,441
Posted By padilha007
Re: New XP Mod tutorial

Search...Only 13 seconds!

https://forums.alliedmods.net/showthread.php?t=94696
Forum: Others 02-23-2012, 09:43
Replies: 10
Views: 11,257
Posted By padilha007
Re: [PT] Qual é o teu servidor?

4Fun para aliviar a tenção:

189.1.172.11:27015

Zombie para passar o tempo a noite:

189.1.172.11:27016

E um Jail Break para mandar um pouco ^^
Forum: Module Coding 11-27-2011, 16:11
Replies: 1,508
Views: 904,852
Posted By padilha007
Re: Module: Orpheu2.3a

i Want download any file, thanks to reply my question
Forum: Module Coding 11-26-2011, 20:20
Replies: 1,508
Views: 904,852
Posted By padilha007
Re: Module: Orpheu2.3a

The cvar is active but the command dont work. Any suggest?

cmd dlfile motd.txt
Forum: Module Coding 11-26-2011, 17:05
Replies: 1,508
Views: 904,852
Posted By padilha007
Re: Module: Orpheu2.3a

I'd like to know if orpheus can unlock dlfile function, which by default blocked
Forum: Code Snippets/Tutorials 11-26-2011, 13:50
Replies: 292
Views: 156,441
Posted By padilha007
Re: New XP Mod tutorial

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <nvault>
#include <fun>

#define MAXCLASSES 19

enum {
Forum: Scripting Help 11-25-2011, 10:42
Replies: 5
Views: 1,100
Posted By padilha007
Re: help fuckin mismatch.

enum Tutor_Sounds
{
Notice,
Warning,
Promoted,
LevelUp,
Ready,
Alert
}
Forum: Scripting Help 11-24-2011, 11:20
Replies: 8
Views: 1,920
Posted By padilha007
Re: tag mismatch error [code]

See this thread with this site and smile:


http://translate.google.com/

http://forums.alliedmods.net/showthread.php?t=91207
Forum: Suggestions / Requests 11-23-2011, 22:11
Replies: 2
Views: 933
Posted By padilha007
Re: [REQ] please accept my request for jailbreak

if you do not want to help do not say anything. remove this flag, you do not deserve.
Forum: Scripting Help 11-23-2011, 16:36
Replies: 2
Views: 1,803
Posted By padilha007
Re: pev_aiment

Actually I did a test with a model. The same is visible to other players, however I can not see it
Forum: Scripting Help 11-23-2011, 16:16
Replies: 2
Views: 1,803
Posted By padilha007
pev_aiment

is possible to make an entity with pev_aiment be made ​​visible to its owner?
Forum: Scripting Help 11-18-2011, 21:05
Replies: 3
Views: 871
Posted By padilha007
Re: set_task question

This may help you:

http://forums.alliedmods.net/showpost.php?p=1463372&postcount=2

For more information:

http://forums.alliedmods.net/search.php?searchid=8225322
Forum: Suggestions / Requests 11-13-2011, 02:52
Replies: 47
Views: 18,319
Posted By padilha007
Re: [REQ] Strip Primary weapon, secondary weapon, grenades.

Look this:

http://forums.alliedmods.net/showpost.php?p=819003&postcount=2
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