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Posts Made By:
Godis
Forum:
Scripting
02-19-2016, 16:25
Replies:
9
Variable declaration: "new bool:myvar", "bool myvar", or "decl bool:myvar"?
Views:
1,850
Posted By
Godis
Re: Variable declaration: "new bool:myvar", "bool myvar", or "decl bool:myvar"?
Before SourceMod 1.7 there was only
new bool:variable;
decl bool:variable;
But since it's release, you can now do
bool variable;
The reason for this is the developers want SourcePawn to...
Forum:
Plugin/Gameplay Ideas and Requests
02-03-2016, 13:37
Replies:
3
Edit a Pluign
Views:
878
Posted By
Godis
Re: Edit a Pluign
You provided a ".smx" file, which is a compiled binary, i.e. cannot be edited. What you're looking for is the ".sp" file.
Forum:
Unapproved Plugins
01-29-2016, 17:34
Replies:
160
[CS:GO] Custom Knife Models
Views:
134,970
Posted By
Godis
Re: [CS:GO] Custom Knife Models v2.3.1
When they say "custom models", are they referring to weapon models or just any models? I.e. player models?
Forum:
Scripting
01-27-2016, 12:42
Replies:
3
What difference in ConCmd return value?
Views:
807
Posted By
Godis
Re: What difference in ConCmd return value?
From the wiki:
Most often you will use Plugin_Continue and Plugin_Handled. Plugin_Stop is used for things like stopping a repeating timer, etc.
Forum:
Scripting
01-27-2016, 12:15
Replies:
921
New API and Syntax
Views:
317,287
Posted By
Godis
Re: New API and Syntax
Actually, this is very much possible:
void TestExample(bool mode)
{
char str[32];
if(mode)
{
str = GetString1();
Forum:
Plugin/Gameplay Ideas and Requests
01-24-2016, 13:52
Replies:
0
[JailBreak] Looking for developers
Views:
502
Posted By
Godis
[JailBreak] Looking for developers
Hello. I am almost ready to release my newest plugin, thing is it depends on other plugins, modules, to be of use. I am looking for anyone who is interested in contributing, and i will happily share...
Forum:
Plugin/Gameplay Ideas and Requests
01-24-2016, 13:33
Replies:
10
Any Ideas of plugins for the begginer ?
Views:
1,375
Posted By
Godis
Re: Any Ideas of plugins for the begginer ?
wut
Forum:
Plugin/Gameplay Ideas and Requests
01-22-2016, 17:06
Replies:
10
Any Ideas of plugins for the begginer ?
Views:
1,375
Posted By
Godis
Re: Any Ideas of plugins for the begginer ?
https://wiki.alliedmods.net/Category:SourceMod_Scripting
Forum:
Scripting
01-21-2016, 15:25
Replies:
4
List of strings in KeyValues
Views:
1,059
Posted By
Godis
Re: List of strings in KeyValues
I'm sorry if i stray away from the original question, but in your specific case, i would do something like this.
File file = OpenFile("path_to_file", "r"); // Open "path_to_file" for reading....
Forum:
Plugin/Gameplay Ideas and Requests
01-20-2016, 09:43
Replies:
11
(CSGO) Help with blocking "firstperson" console command
Views:
4,173
Posted By
Godis
Re: (CSGO) Help with blocking "firstperson" console command
You cannot alter the flags of client-side convars.
Forum:
Plugin/Gameplay Ideas and Requests
01-18-2016, 11:54
Replies:
4
[Request] Eject CD for Sourcemod
Views:
950
Posted By
Godis
Re: [Request] Eject CD for Sourcemod
Even if such a thing is possible, it is not allowed on here (slowhacking, etc). Not only is it a d*** move, but it could also damage the disc tray if for example it is physically prevented from being...
Forum:
Scripting
01-13-2016, 17:37
Replies:
10
[CS:GO] Replacing Gloves
Views:
9,711
Posted By
Godis
Re: [CS:GO] Replacing Gloves
Short answer: I guess i've just picked many of them up scavenging the forums ;)
Long answer:
Forum:
Scripting
01-13-2016, 17:34
Replies:
10
[CS:GO] Replacing Gloves
Views:
9,711
Posted By
Godis
Re: [CS:GO] Replacing Gloves
SetEntPropString(client, Prop_Send, "m_szArmsModel", "path_to_arms_model_mdl_file");
Also, it only seems to work when set on the player_spawn event.
Forum:
General
01-10-2016, 15:53
Replies:
5
CSGO bhop tiles goes down problem
Views:
1,093
Posted By
Godis
Re: CSGO bhop tiles goes down problem
The thread name is [CSS/CSGO] MultiPlayer Bunny Hops.
Forum:
Scripting
01-09-2016, 12:00
Replies:
2
[help] forward`s problem
Views:
490
Posted By
Godis
Re: [help] forward`s problem
Forwards can be created in OnPluginStart, and i actually think they should (only natives are registered in AskPluginLoad2). And also, are you actually starting your forward somewhere in your first...
Forum:
Scripting
01-09-2016, 11:29
Replies:
5
Give player access to a command by steamid
Views:
1,069
Posted By
Godis
Re: Give player access to a command by steamid
public void OnPluginStart()
{
RegConsoleCmd("sm_cmd", Cmd_Command);
}
public Action Cmd_Command(int client, int args)
{
char auth[32];
GetClientAuthId(client, AuthId_Steam2, auth,...
Forum:
Scripting
01-09-2016, 10:10
Replies:
5
Give player access to a command by steamid
Views:
1,069
Posted By
Godis
Re: Give player access to a command by steamid
Do you want many users to be able to use the command by steamid or just one?
Forum:
Scripting
01-04-2016, 20:52
Replies:
4
Allowed to edit plugins?
Views:
731
Posted By
Godis
Re: Allowed to edit plugins?
You are allowed to do whatever you want with it, as long as you don't claim it as your own plugin.
Forum:
Scripting
01-04-2016, 11:52
Replies:
6
empty statement: Question about SPACE char
Views:
1,578
Posted By
Godis
Re: empty statement: Question about SPACE char
You really should show us more than this.
I'm not quite sure i understand, are you trying to check a specific position in your char array (string, kinda;) for a blank space? I so, use IsCharAlpha...
Forum:
General
01-02-2016, 09:18
Replies:
5
CS:GO new style menus
Views:
981
Posted By
Godis
Re: CS:GO new style menus
Ok so i just thought about this a little. Y̶o̶u̶ ̶c̶o̶u̶l̶d̶ ̶o̶p̶e̶n̶ ̶"̶r̶a̶d̶i̶o̶1̶"̶ ̶o̶n̶ ̶t̶h̶e̶ ̶c̶l̶i̶e̶n̶t̶ ̶u̶s̶i̶n̶g̶ ̶F̶a̶k̶e̶C̶l̶i̶e̶n̶t̶C̶o̶m̶m̶a̶n̶d̶, then hook "followme", change the...
Forum:
Plugins
01-02-2016, 06:57
Replies:
11
[CS:GO] Carry C4
Views:
12,241
Posted By
Godis
Re: [CS:GO] Carry C4 (Be the C4)
This is perfect! Now my server will be suicide-bomb mayhem :shock:
Forum:
Scripting
01-01-2016, 06:53
Replies:
1
getting dependent plugins to add info to a menu in core plugin?
Views:
551
Posted By
Godis
Re: getting dependent plugins to add info to a menu in core plugin?
EDIT: After reading your question again, i'm not so sure this is what you wanted, i'm sorry if that's the case.
This is how i do it, i'm not sure if i should be posting it here or in the...
Forum:
Scripting
12-21-2015, 09:19
Replies:
3
Static property in methodmap
Views:
1,467
Posted By
Godis
Re: Static property in methodmap
Okay so what i want is not FooBar.Get()/FooBar.Set(int value), i want to have multiple values i can retrieve/set with FooBar.Value = 1/FooBar.Value, just like ConVar.IntValue works. But after trying...
Forum:
Scripting
12-19-2015, 10:40
Replies:
3
Static property in methodmap
Views:
1,467
Posted By
Godis
Static property in methodmap
Hello. I've been using static methods for my natives instead of normal functions, sort of like namespaces in other languages. I do know this is not how methodmaps are supposed to be used but it makes...
Forum:
Plugin/Gameplay Ideas and Requests
12-13-2015, 15:48
Replies:
8
Plugins for jailbreak mostly.
Views:
1,625
Posted By
Godis
Re: Plugins for jailbreak mostly.
The first one.
Showing results 1 to 25 of 155
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