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Search: Posts Made By: xbatista
Forum: Scripting 03-28-2016, 09:43
Replies: 3
Views: 1,437
Posted By xbatista
Re: freeze forever and > 200% cpu load

Try to use: CS_SwitchTeam
instead of ChangeClientTeam.
Forum: Scripting 03-18-2016, 15:39
Replies: 7
Views: 5,567
Posted By xbatista
Re: [CS:GO] Script execution timed out error log

I've got answer, you found humor in my sentence. Everyone is happy
Forum: Scripting 03-18-2016, 15:22
Replies: 7
Views: 5,567
Posted By xbatista
Forum: Scripting 03-18-2016, 15:14
Replies: 7
Views: 5,567
Posted By xbatista
Re: [CS:GO] Script execution timed out error log

This is for infinite loops or what?
There is no mistake in my code...
Forum: Scripting 03-18-2016, 15:02
Replies: 7
Views: 5,567
Posted By xbatista
[CS:GO] Script execution timed out error log

Hi,
Does anyone knows what the hell is that in error log?

TE_SetupBeamRingPoint(position, 10.0, 100.0, fireSprite, haloSprite, 0, 10, 0.2, 30.0, 0.7, view_as<int>({204,0,0,200}), 25, 0);...
Forum: Scripting 03-18-2016, 02:31
Replies: 21
Views: 8,413
Posted By xbatista
Re: Glow

Mitchell already said, that this teleports entity to 0,0,0, from one place to another. Thats why you see glowing effect without player.
But maybe try setting m_bShouldGlow to false on SetTransmit...
Forum: Scripting 03-17-2016, 16:49
Replies: 21
Views: 8,413
Posted By xbatista
Re: Glow

I have never used that, test it by yourself :)
Forum: Scripting 03-17-2016, 16:15
Replies: 21
Views: 8,413
Posted By xbatista
Re: Glow

EDIT: deleted code, useless

And try to lower max glow distance.
CS:GO has prop_dynamic_glow, you can play with that too.
Forum: Scripting 03-17-2016, 15:16
Replies: 21
Views: 8,413
Posted By xbatista
Re: Glow

Try to unhook setTransmit before removing entity.

public void RemoveSkin(int client)
{
int entity = EntRefToEntIndex(gPlayerModels[client]);
if(entity != INVALID_ENT_REFERENCE &&...
Forum: Scripting 03-17-2016, 14:33
Replies: 21
Views: 8,413
Posted By xbatista
Re: Glow

I'm surprised how does your server work.
There is a big problem with that (server freezes):
int CreatePlayerModelProp(int client, char[] sModel)
{
RemoveSkin(client);
}

Bad practice...
Forum: Scripting 03-17-2016, 13:39
Replies: 21
Views: 8,413
Posted By xbatista
Re: Glow

Try to teleport entity on player's position. I don't see that in your code.
Forum: Scripting 03-17-2016, 13:22
Replies: 21
Views: 8,413
Posted By xbatista
Re: Glow

If player dies it could left his attached entity on that place, your glow prop_physics_override.

So try removing that attached entity before player dies or something like that.

And when you...
Forum: Scripting 03-17-2016, 13:12
Replies: 21
Views: 8,413
Posted By xbatista
Re: Glow

Try to detach or kill entity on player you've attached before respawning him and create new after that.
Forum: Scripting 03-17-2016, 12:49
Replies: 21
Views: 8,413
Posted By xbatista
Re: Glow

What's the problem?
I see too terrorists and cts.
Forum: Scripting 03-16-2016, 04:02
Replies: 1
SQL
Views: 882
Posted By xbatista
Re: SQL

Code looks well, there is nothing special to change.


I can evaluate you as for first time. It is 10+/10

You even optimized updating, by id...:
if( gDataID[ clientIndex ] == -1)
...
Forum: Unapproved Plugins 03-16-2016, 02:26
Replies: 835
Views: 287,907
Posted By xbatista
Re: [CS:GO] Zombie Plague 4.6 [For Steam update]

In the past you said you won't do that :( Now this mod kicks Zombie reloaded ;)

Can you also add cvars to disable menus, like weapon menu, extraitem menu?
Forum: Scripting 03-14-2016, 14:26
Replies: 5
Views: 1,889
Posted By xbatista
Re: [CS:GO] TeleportEntity velocity bug

That's not 1 year of experience.
I think he is a little santa.
Forum: Scripting 03-14-2016, 13:39
Replies: 5
Views: 1,889
Posted By xbatista
Re: [CS:GO] TeleportEntity velocity bug

Thanks.
And tell me please, from where the hell you know that? rukia
I think you're Source 2009 engine creator, spy in the alliedmodders.
Forum: Scripting 03-13-2016, 14:28
Replies: 0
Views: 468
Posted By xbatista
ArrayList object Set method bug with new syntax

Hi,
Can't compile this:

myArray.Set(0, null);
I must use null -> INVALID_HANDLE.
I'm willing that someone from devs will fix that :)
Forum: Scripting 03-12-2016, 08:30
Replies: 5
Views: 1,889
Posted By xbatista
[CS:GO] TeleportEntity velocity bug

Hi,
I've noticed that setting velocity[2] Z vector under 300.0 won't trace velocity at all. Tested. Am I right? Should I use other function?

TeleportEntity(client, NULL_VECTOR, NULL_VECTOR,...
Forum: Scripting 03-08-2016, 01:08
Replies: 3
Views: 1,213
Posted By xbatista
Re: Need suggestion for dealing damage on damage event

Looks simple, I was thinking about additional check.
Thanks. It seems that this is easiest way :)
Forum: Scripting 03-07-2016, 16:32
Replies: 3
Views: 1,213
Posted By xbatista
Need suggestion for dealing damage on damage event

Hi,
So I use SDKHooks_TakeDamage to deal damage to player, but in player_hurt event. I want to deal it with custom parameters, but not for victim from an event. And the problem is that it has...
Forum: Scripting 03-07-2016, 06:14
Replies: 6
Views: 1,494
Posted By xbatista
Re: [CS:GO] Yet another SDKHook glitch - SetTransmit

Atleast it prints why is ded...

I'm wondering why this check not inside sdkhooks. Because it's not needed outside. Thats why I was thinking how do my server lags.
I've seen some plugins using...
Forum: Scripting 03-06-2016, 16:25
Replies: 2
Views: 3,094
Posted By xbatista
Re: [CS:GO] TE_SetupBeamPoints

public void eventPlayerHurt(Event event, const char[] name, bool dontBroadcast)
{
int victim = GetClientOfUserId(GetEventInt(event, "userid"));
int attacker =...
Forum: Scripting 03-06-2016, 09:50
Replies: 2
Views: 3,094
Posted By xbatista
[CS:GO] TE_SetupBeamPoints

Hi,
Is that true TE_SetupBeamPoints don't trace through walls or some other solid/nonsolid objects?

Because I trace it from one origin to another through wall and it won't show at all. Only when...
Showing results 1 to 25 of 500

 
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