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Search: Posts Made By: ^SmileY
Forum: New Plugin Submissions 12-19-2022, 12:27
Replies: 834
Views: 324,802
Posted By ^SmileY
Re: CS Pug Mod (4.0.2) [22/12/2021]

Did you check this:



??
Forum: New Plugin Submissions 12-16-2022, 21:15
Replies: 120
Views: 62,195
Posted By ^SmileY
Re: Bomb Status [ V 1.7 ]

A bit LOT late, but i look on CZ bots found bomb if is bomb A or bomb B by distance of CT spawns.

Nearby bomb from CT spawn is marked as A, and distant bomb from CT spawn is marked as B
Forum: New Plugin Submissions 07-05-2022, 13:15
Replies: 834
Views: 324,802
Posted By ^SmileY
Re: CS Pug Mod (4.0.2) [22/12/2021]

Sorry, i did not understand one word.

But i make the pug mod as Metamod plugin for ReHLDS.
Is open source, has regular releases. What is the problem here?

For beta releases, check Actions...
Forum: Scripting Help 06-28-2022, 23:07
Replies: 9
Views: 1,302
Posted By ^SmileY
Re: How to detect a kill inside smoke?

Final Solution: Check if killer can see the victim using SBarState (m_izSBarState)

This check where player is aiming:


if (Killer->m_izSBarState[SBAR_ID_TARGETTYPE] == 0)
{
if...
Forum: Scripting Help 06-27-2022, 12:02
Replies: 9
Views: 1,302
Posted By ^SmileY
Re: How to detect a kill inside smoke?

// Result 0: No players
// Result 1: Attacker is inside smoke
// Result 2: Victim is inside smoke
// Result 3: Both are inside smoke
int CStats::InsideSmoke(CBasePlayer* Player, CBasePlayer*...
Forum: Scripting Help 06-25-2022, 09:40
Replies: 9
Views: 1,302
Posted By ^SmileY
Re: How to detect a kill inside smoke?

Yes, to be honest im making a plugin that count stats of game: https://github.com/SmileYzn/StatsX

And in this plugin is lacking to detect smoke frags.
For me do not matter where killer <-> target...
Forum: Scripting Help 06-24-2022, 12:40
Replies: 9
Views: 1,302
Posted By ^SmileY
Re: How to detect a kill inside smoke?

I will study this, thanks for help.

Ps. I typed inside wrong sorry
Forum: Scripting Help 06-24-2022, 09:58
Replies: 9
Views: 1,302
Posted By ^SmileY
Re: How to detect a kill inside smoke?

This is in serverFrame loop, is not bad. But it detect player inside smoke.

I need in really to know when player was killed behind the smoke, and killer is not seeing it.
Forum: Scripting Help 06-23-2022, 17:18
Replies: 6
Views: 1,506
Posted By ^SmileY
Re: Ham_ObjectCaps bug ?

public npc_objectcaps_pre(id)
{
if(pev(id,PEV_IDENTITY) == NPC_ID)
{
SetHamReturnInteger(FCAP_IMPULSE_USE);

return HAM_OVERRIDE;
}

return HAM_IGNORED;
Forum: Scripting Help 06-23-2022, 16:52
Replies: 9
Views: 1,302
Posted By ^SmileY
How to detect a kill inside smoke?

How to detect a player kill inside smoke?

Thanks
Forum: New Plugin Submissions 05-31-2022, 21:03
Replies: 834
Views: 324,802
Posted By ^SmileY
Re: CS Pug Mod (4.0.2) [22/12/2021]

No more problems compiling things to run.

ReGameDLL_CS Pug Mod:

https://github.com/SmileYzn/RePugMod

Runs directly on Metamod, as metamod native plugin
Forum: General 05-31-2022, 20:55
Replies: 1
Views: 757
Posted By ^SmileY
Re: csdm mod / pug mod

I'm coding my Pug Mod version to metamod:

https://github.com/SmileYzn/RePugMod
Forum: New Plugin Submissions 12-22-2021, 12:56
Replies: 834
Views: 324,802
Posted By ^SmileY
Re: CS Pug Mod (4.0.2) [22/12/2021]

Is better write a log parser for that. Better than write a plugin to log stats.
I really abandoned the idea of ​​a plugin for this, since nowadays all resources for CS is negligible.

:bee:
Forum: New Plugin Submissions 12-22-2021, 09:22
Replies: 834
Views: 324,802
Posted By ^SmileY
Re: CS Pug Mod (4.0.2) [22/12/2021]

The mod is updated! There is new version that is supported by ReHLDS and ReAPI!
See the first post!

:crab:
Forum: Suggestions / Requests 08-27-2021, 22:36
Replies: 12
Views: 2,575
Posted By ^SmileY
Re: Read .Nav File via Plugin

BotChatter.db can help to know here is places in maps.

But i did not have an idea how is read by server.
Forum: New Plugin Submissions 06-11-2020, 21:00
Replies: 834
Views: 324,802
Posted By ^SmileY
Re: CS Pug Mod (3.1.1) [11/06/2020]

A new update was released after a long time :P
I think that will fix 80% of problems in pug.

About compiling, compile with latest amx dev build.
Do not forget to place all .sma and .inc files in...
Forum: New Plugin Submissions 01-28-2020, 14:19
Replies: 17
Views: 9,817
Posted By ^SmileY
Re: Variable timing sys_ticrate

Why get_playersnum_ex(GetPlayersFlags:GetPlayers_ExcludeBots) is supposed to return any value than 0 at precache?


public plugin_precache()
{
#if AMXX_VERSION_NUM < 183;
g_iHeadcount =...
Forum: Scripting Help 01-21-2020, 14:54
Replies: 3
Views: 1,247
Posted By ^SmileY
Re: I have a problem error 017: undefined symbol "thunderbolt"

#include <amxmodx>
#include <amxmisc>

#pragma tabsize 0

#define PLUGIN "Special Menu"
#define VERSION "1.0"
#define AUTHOR "eVo"
Forum: Scripting Help 01-21-2020, 14:08
Replies: 3
Views: 1,247
Posted By ^SmileY
Re: I have a problem error 017: undefined symbol "thunderbolt"

thunderbolt = register_cvar ( "cvar_pret_thunderbolt", "50000" );

should be

Thunderbolt = register_cvar ( "cvar_pret_thunderbolt", "50000" );

Ps. Use code or PHP tags to post code in fórum...
Forum: Suggestions / Requests 01-20-2020, 11:15
Replies: 2
Views: 854
Posted By ^SmileY
Re: The bomb has been defused Sound

https://forums.alliedmods.net/showthread.php?p=883102
Forum: Scripting Help 01-17-2020, 08:42
Replies: 13
Views: 1,944
Posted By ^SmileY
Re: Speed Problem

NOT operator returns a bool no?
Forum: Code Snippets/Tutorials 01-17-2020, 06:42
Replies: 3
Views: 5,900
Posted By ^SmileY
Re: [STOCK] How to set Freezetime or Roundtime on the fly

And not working with rehlds, i tried to open a issue on github.
But the best answer that i get was: use reapi shit.
Forum: Scripting Help 01-17-2020, 06:41
Replies: 13
Views: 1,944
Posted By ^SmileY
Re: Speed Problem

If you want to fix it, post required files to see what is the real problem.
Forum: Suggestions / Requests 01-16-2020, 13:07
Replies: 7
Views: 1,588
Posted By ^SmileY
Re: plugin doesnt work

Some Non-Steam client still support developer, i do not know how.
Even the updated one
Forum: Scripting Help 01-16-2020, 11:18
Replies: 13
Views: 1,944
Posted By ^SmileY
Re: Speed Problem

This is not original included provided by error log line. Post full include & sma code in a code tag.
Showing results 1 to 25 of 500

 
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