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Search: Posts Made By: Shadowysn
Forum: Extensions 06-14-2019, 09:07
Replies: 699
Views: 303,242
Posted By Shadowysn
Re: DHooks (Dynamic Hooks - Dev Preview)

Welp, didn't succeed. All I did was find another way to crash the game with a ragdoll signature.
Here's the dhook:

public MRESReturn OnTakeDamage(client, Handle hReturn, Handle hParams)
{...
Forum: Extensions 06-12-2019, 11:23
Replies: 699
Views: 303,242
Posted By Shadowysn
Re: DHooks (Dynamic Hooks - Dev Preview)

Oh lord, I'm working with that stuff for the first time. I'm a bit lost.
Forum: Extensions 06-12-2019, 05:11
Replies: 699
Views: 303,242
Posted By Shadowysn
Re: DHooks (Dynamic Hooks - Dev Preview)

So coming from the [L4D2] cs ragdoll usage? (https://forums.alliedmods.net/showthread.php?t=316614) thread, is it possible to create a CTakeDamageInfo object? If so, how?

I'd also like to know how...
Forum: Scripting 06-12-2019, 04:55
Replies: 21
Views: 1,559
Posted By Shadowysn
Re: [L4D2] cs_ragdoll usage?

I know, but I'll still continue my pursuit to find a way use the create ragdoll signature so that certain deaths like suicide won't be able to screw up the ragdoll. Plus, I like having the option to...
Forum: Scripting 06-10-2019, 06:46
Replies: 0
Views: 723
Posted By Shadowysn
[L4D2] Is it possible to fix incapped rotation?

Crap, realized this should be in the plugin requests forum as it's technically a request, please relocate there.

Basically, can we fix the rotation of a survivor's third-person worldmodel to allow...
Forum: Scripting 06-09-2019, 09:27
Replies: 21
Views: 1,559
Posted By Shadowysn
Re: [L4D2] cs_ragdoll usage?

Darn, looks like not everything goes the easy way. :(
I'm just going to assume not including a CTakeDamageInfo will cause an error so I'll try and search around the forums for dhooks and how to get...
Forum: Scripting 06-07-2019, 10:39
Replies: 21
Views: 1,559
Posted By Shadowysn
Re: [L4D2] cs_ragdoll usage?

Ah, thanks for notifying me of that.

So, about CTakeDamageInfo, is there any way to create one? Or if not possible, how to get CTakeDamageInfo from the hurt dhook?
Forum: Scripting 06-07-2019, 08:35
Replies: 21
Views: 1,559
Posted By Shadowysn
Re: [L4D2] cs_ragdoll usage?

Not to be a hassle but how are you getting the signature information? I used the vtable dumper but all I got was the name of the signature, nothing else.

Saw...
Forum: Scripting 06-07-2019, 07:51
Replies: 21
Views: 1,559
Posted By Shadowysn
Re: [L4D2] cs_ragdoll usage?

Interesting. I'd much more prefer a function that creates client ragdolls, but I guess it'll serve as well...

...but unfortunately, I have no experience with signatures because the tutorials I...
Forum: Scripting 06-07-2019, 05:07
Replies: 21
Views: 1,559
Posted By Shadowysn
Re: [L4D2] cs_ragdoll usage?

Thanks for the suggestions, but I didn't find anything that could help.
Lux's ragdoll plugins either use prop_ragdoll, cs_ragdoll entities that didn't have pose + velocity defined, or usage of the...
Forum: Plugins 06-06-2019, 10:54
Replies: 6
Views: 2,127
Posted By Shadowysn
Re: [L4D2]WorldModel_Turnrate

I wonder if it's possible to change the survivor's turn rate while being ridden by a Jockey without affecting everyone else? Is there a netprop or something?
Forum: Scripting 06-05-2019, 23:52
Replies: 21
Views: 1,559
Posted By Shadowysn
Re: [L4D2] cs_ragdoll usage?

Basically, what I'm trying to do is make dead survivors create a client ragdoll like in the Restore Ragdolls plugin, while keeping the original death model albeit making it invisible.

Reasons:
*...
Forum: Scripting 06-05-2019, 11:05
Replies: 2
Views: 685
Posted By Shadowysn
Re: Updating to latest sourcemod completely screwed up compiling my .sp

Oh.

Turns out that was the cause of the problem.

Well, I feel dumb again.
Forum: Scripting 06-05-2019, 09:53
Replies: 2
Views: 685
Posted By Shadowysn
Updating to latest sourcemod completely screwed up compiling my .sp

My .sp compiled with no errors before. There hadn't been any bugs. It worked properly for my purpose. :)

Now came the latest Sourcemod update. :down:
And that... made my scripting file 'error' a...
Forum: Scripting 06-01-2019, 06:57
Replies: 21
Views: 1,559
Posted By Shadowysn
Re: [L4D2] cs_ragdoll usage?

Uh... thanks for pointing that out. I feel dumb. :stupid:

I've gotten the velocity on player movement working. I'd like to get force from damage, but I don't know how.
Here's my code that applied...
Forum: Plugins 06-01-2019, 05:25
Replies: 35
Views: 17,373
Posted By Shadowysn
Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]

Can you add the ability to create closets with only the entity itself? I figured there can be rooms in the map that can act as closets but aren't.
(So we can have up to 7 info_survivor_rescue in a...
Forum: Scripting 06-01-2019, 04:10
Replies: 21
Views: 1,559
Posted By Shadowysn
Re: [L4D2] cs_ragdoll usage?

C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\L4D2CSRagdoll.sp(91) : error 008: must be a constant expression; assumed zero
velfloat =...
Forum: Scripting 06-01-2019, 03:39
Replies: 21
Views: 1,559
Posted By Shadowysn
Re: [L4D2] cs_ragdoll usage?

Well, thanks for your info. I've started with velocity first, and figure out the positions later.

Unfortunately, I seem to have run into a newbie problem. I have no idea how to convert float...
Forum: Scripting 06-01-2019, 01:29
Replies: 21
Views: 1,559
Posted By Shadowysn
[L4D2] cs_ragdoll usage?

I wanted to attempt spawning survivor ragdolls without removing the original death model. So far, I got the ragdoll death to an extent.
I have no idea how to make cs_ragdoll:
* use the position of...
Forum: Scripting 05-31-2019, 23:55
Replies: 9
Views: 1,185
Posted By Shadowysn
Re: [L4D2] Defibrillate survivor death model?

Ah whoops, should've been more clear with what entity I was using on.

int entdata = GetEntProp(survivor, Prop_Send, "m_survivorCharacter");
SetEntProp(body, Prop_Data, "m_nCharacterType",...
Forum: Scripting 05-30-2019, 06:10
Replies: 9
Views: 1,185
Posted By Shadowysn
Re: [L4D2] Defibrillate survivor death model?

So after a break from Sourcemod, I did give this a think but...

m_nCharacterType is screwed up.

It won't let me set it's value at all. It just roadblocked the code with an error, saying that...
Forum: Plugins 05-01-2019, 01:57
Replies: 14
Views: 14,453
Posted By Shadowysn
Re: [L4D(2)] Human Director Reloaded

It really should be approved if there's an available plugin+source link attached already.
Don't know why this kind of stuff happens.
Forum: Scripting 04-26-2019, 05:45
Replies: 9
Views: 1,185
Posted By Shadowysn
Re: [L4D2] Defibrillate survivor death model?

Works good! Almost...

If there's a clone of a character and they both die, only one can get resurrected. The other won't be revived (when defibfix ext enabled?) or if I take the defibfix extension...
Forum: Scripting 04-24-2019, 23:29
Replies: 9
Views: 1,185
Posted By Shadowysn
Re: [L4D2] Defibrillate survivor death model?

Thanks lux. I think I'm gonna go with the vscript method...

And, uhh...

InputRunScript line = (1) column = (15) : error end of statement expected (; or lf)
I didn't really use vscript so I...
Forum: Scripting 04-24-2019, 07:24
Replies: 9
Views: 1,185
Posted By Shadowysn
[L4D2] Defibrillate survivor death model?

I'm still new with many of these advanced topics of Sourcemod.

Long story short, I'm creating a simple plugin to defib a death model like in Rayman's Admin System...
Showing results 1 to 25 of 57

 
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