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Forum: Extensions 12-14-2017, 00:37
Replies: 883
Views: 699,408
Posted By shavit
Re: DHooks (Dynamic Hooks - Dev Preview)

Heck, SourceMod itself doesn't support v34. It's missing interfaces, many features used in current SM and more importantly - lots of code isn't even compatible. Same goes for gamedata.
I myself...
Forum: Extensions 09-18-2016, 11:37
Replies: 883
Views: 699,408
Posted By shavit
Re: DHooks (Dynamic Hooks - Dev Preview)

Now it makes more sense.
When am I supposed to use HookType_Raw and when HookType_GameRules? I was pretty sure INetChannel is shared within the client and the server so I assumed hooking the client...
Forum: Extensions 09-18-2016, 11:23
Replies: 883
Views: 699,408
Posted By shavit
Re: DHooks (Dynamic Hooks - Dev Preview)

I've tried to recreate this MetaMod: Source plugin (https://gist.github.com/Tobba/f9893d48da6fd9137de4e5b3b93edde8) in SourcePawn with the use of DHooks, this is my attempt:

#include <sourcemod>...
Forum: Extensions 07-01-2016, 08:48
Replies: 883
Views: 699,408
Posted By shavit
Re: DHooks (Dynamic Hooks - Dev Preview)

is there a reason for that?
Forum: Extensions 06-30-2016, 05:21
Replies: 883
Views: 699,408
Posted By shavit
Re: DHooks (Dynamic Hooks - Dev Preview)

You might want to replace this:
public __ext_dhooks_SetNTVOptional()

With this:
public void __ext_dhooks_SetNTVOptional()

In the .inc file, so #pragma newdecls required won't error at DHooks.
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