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Search: Posts Made By: wilianmaique
Forum: HL1 Servers (HLDS) 05-05-2020, 19:20
Replies: 4
Views: 3,359
Posted By wilianmaique
Re: lag after the online server for a long time

1 - bug forum

meta list:

Currently loaded plugins:
description stat pend file vers src load unload
[ 1] Reunion RUN - ...
Forum: HL1 Servers (HLDS) 05-05-2020, 18:30
Replies: 130
Views: 81,948
Posted By wilianmaique
Re: ReHLDS, Reverse-engineered HLDS

please put a cvar to disable this shit: 'movecmd' and 'stringcmd' this shit is banning several people even defining:

sv_rehlds_movecmdrate_max_avg “40000”
sv_rehlds_movecmdrate_avg_punish “-1”...
Forum: Scripting Help 05-05-2020, 18:22
Replies: 2
Views: 1,014
Posted By wilianmaique
Forum: HL1 Servers (HLDS) 05-05-2020, 18:14
Replies: 4
Views: 3,359
Posted By wilianmaique
lag after the online server for a long time

oops, good night, i have the following doubt, my server is connected 8-10 days and most of the plugins are my own. and all these plugins I put to reset the variables in the 'client_disconnected',...
Forum: Scripting Help 05-05-2020, 16:54
Replies: 2
Views: 1,014
Posted By wilianmaique
lag after the online server for a long time

oops, good night, i have the following doubt, my server is connected 8-10 days and most of the plugins are my own. and all these plugins I put to reset the variables in the 'client_disconnected',...
Forum: Unapproved/Old Plugins 04-13-2020, 00:19
Replies: 12
Views: 11,251
Posted By wilianmaique
Re: [ReAPI] CSO Weapons

it's like i think, thanks HamletEagle
Forum: Scripting Help 02-20-2020, 17:10
Replies: 5
Solved SQLX lag?
Views: 1,014
Posted By wilianmaique
Re: SQLX lag?

I came back, I performed the tests, and SQL_ThreadQuery really makes all the difference, lag no longer exists for distant servers. there are no more fights, thank you all.
Forum: Scripting Help 02-19-2020, 15:50
Replies: 5
Solved SQLX lag?
Views: 1,014
Posted By wilianmaique
Re: SQLX lag?

yes, I am using execute and SQL_PrepareQuery, I will try to use SQL_ThreadQuery, and I will answer again.


yes but what happens is that when i run the query the server inside the game is locked....
Forum: Scripting Help 02-18-2020, 17:11
Replies: 5
Solved SQLX lag?
Views: 1,014
Posted By wilianmaique
SQLX lag?

good night, i'm from brazil and i have a hosting outside of brazil, however when i run a query the server stops for 1 second back. is it possible to solve this?
Forum: New Plugin Submissions 02-15-2020, 16:23
Replies: 1,031
Views: 313,388
Posted By wilianmaique
Re: Galileo v5.9.1-925 (a feature rich map voting plugin) | Last Update: 2018-07-16

L 02/15/2020 - 18:18:53: Start of error session.
L 02/15/2020 - 18:18:53: Info (map "de_rats3") (file "addons/amxmodx/logs/error_20200215.log")
L 02/15/2020 - 18:18:53: Invalid array handle...
Forum: New Plugin Submissions 10-09-2019, 18:54
Replies: 9
Views: 4,580
Posted By wilianmaique
Re: Real Speed

Wouldn't it be better to use: Ham_CS_Player_ResetMaxSpeed ?
Forum: Unapproved/Old Plugins 09-03-2019, 15:13
Replies: 10
Views: 8,280
Posted By wilianmaique
Re: Plugin - Expiring admin date

I had some reports that the problem is regameDLL or rehlds, try to install the 2 most updated rehlds + regamedll + reapi.
Forum: Unapproved/Old Plugins 08-30-2019, 23:38
Replies: 10
Views: 8,280
Posted By wilianmaique
Re: Plugin - Expiring admin date

This version I made personally for myself and is working perfectly, anyone who wants to modify feel free. The idea is to distribute plugins.
Forum: Unapproved/Old Plugins 08-30-2019, 21:06
Replies: 10
Views: 8,280
Posted By wilianmaique
Plugin - Expiring admin date

https://i.imgur.com/5du1w4K.png
This plugin is very simple. With it you may be setting a date for administrators to expire (users.ini).

Exemple:

Permanent admin:

"Wilian" "pass"...
Forum: Zombie Plague Mod 08-11-2019, 15:32
Replies: 4
Subplugin Submission [ZPSp] Special Class: Pain/Nagato
Views: 5,253
Posted By wilianmaique
Forum: Unapproved/Old Plugins 07-22-2019, 11:06
Replies: 13
Views: 7,064
Posted By wilianmaique
Re: Respawn - Plugin

that is enough


#include <amxmodx>
#include <hamsandwich>

#define PLUGIN "New Plug-In"
#define VERSION "1.0.0-2"
#define AUTHOR "Author"
Forum: Unapproved/Old Plugins 07-17-2019, 10:37
Replies: 14
Views: 11,902
Posted By wilianmaique
Re: Gun Drop Effect

I changed the category only to counter-strike but was not saved, now it's right!
Forum: Unapproved/Old Plugins 07-17-2019, 00:53
Replies: 14
Views: 11,902
Posted By wilianmaique
Gun Drop Effect

https://i.imgur.com/Bz6TIA4.png
*Description

- This plugin adds an effect to dropped weapons on the ground. Making the game environment more "pleasant".

Credits:

Me and Nomexous for the...
Forum: Scripting Help 07-07-2019, 14:34
Replies: 2
Views: 1,081
Posted By wilianmaique
Re: Position of bullets

I need the shots from my gun to go up a bit.

PT-BR: Preciso que os tiros da minha arma suba um pouco para cima
Forum: Scripting Help 07-07-2019, 12:49
Replies: 2
Views: 1,081
Posted By wilianmaique
Position of bullets

Let's say I'm with X gun, and I want her bullets going X right, is it possible to do that as a plugin?
Forum: Scripting Help 07-07-2019, 12:34
Replies: 6
Views: 1,373
Posted By wilianmaique
Forum: Scripting Help 07-02-2019, 21:28
Replies: 9
Views: 2,005
Posted By wilianmaique
Re: Block jump in water

he wants to block the bunny hop in the water.
Forum: Scripting Help 07-02-2019, 01:26
Replies: 9
Views: 2,005
Posted By wilianmaique
Re: Block jump in water

It is only possible using orpheu

Check: https://forums.alliedmods.net/showpost.php?p=1522817&postcount=10
Forum: Scripting Help 06-22-2019, 11:55
Replies: 2
Views: 1,081
Posted By wilianmaique
Re: [Help] edit wall jump

Try:

#include <amxmodx>
#include <engine>

new bool:caughtJump[33]
new bool:doJump[33]
new Float:jumpVeloc[33][3]
new newButton[33]
new numJumps[33]
Forum: Scripting Help 06-21-2019, 21:11
Replies: 0
Views: 831
Posted By wilianmaique
Detect if the smoke has opened in the air

My cod:

but not works.


#define FL_ONGROUND2 (FL_ONGROUND | FL_PARTIALGROUND | FL_INWATER | FL_CONVEYOR | FL_FLOAT)

register_forward(FM_EmitSound, "xFwEmitSound", false)

public...
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