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Posts Made By:
Research
Forum:
VSH / Freak Fortress
11-23-2015, 05:52
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
931,467
Posted By
Research
Re: Freak Fortress 2 1.10.7 Released
49 now, and I make 3 boss pack.
maybe I need test pure FF2 also have this error in my server
Forum:
VSH / Freak Fortress
11-22-2015, 03:09
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
931,467
Posted By
Research
Re: Freak Fortress 2 1.10.7 Released
sorry I forget :s
error is:
L 11/21/2015 - 17:05:15: [SM] Plugin encountered error 30: Script execution timed out
L 11/21/2015 - 17:05:15: [SM] Displaying call stack trace for plugin...
Forum:
VSH / Freak Fortress
11-21-2015, 05:00
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
931,467
Posted By
Research
Re: Freak Fortress 2 1.10.7 Released
I update 1.07 and this error appear again:
L 11/21/2015 - 17:16:07: [SM] [0] Line 1710, D:\Server\addons\sourcemod\scripting\freak_fortress_2.sp::LoadCharacter()
L 11/21/2015 - 17:16:07: [SM] ...
Forum:
VSH / Freak Fortress
11-14-2015, 17:12
Replies:
118
FF2
Death's Bosses and Abilities [New: Dr. Octogonapus]
Views:
61,232
Posted By
Research
Re: Death's Bosses and Abilities [Update: Witch Doctor]
my server using 2 bots and maybe that's the problem :s
thanks for fix
Forum:
VSH / Freak Fortress
11-13-2015, 20:50
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
931,467
Posted By
Research
Re: Freak Fortress 2 1.10.6 Released
I make 2 boss pack and this error is fixed :s anyway, thanks for help
Forum:
VSH / Freak Fortress
11-13-2015, 06:02
Replies:
118
FF2
Death's Bosses and Abilities [New: Dr. Octogonapus]
Views:
61,232
Posted By
Research
Re: Death's Bosses and Abilities [Update: Witch Doctor]
L 11/13/2015 - 18:30:40: [SM] Exception reported: Entity 1 is invalid
L 11/13/2015 - 18:30:40: [SM] Blaming plugin: freaks\ff2_witchdoctor.ff2
L 11/13/2015 - 18:30:40: [SM] Call stack trace:
L...
Forum:
VSH / Freak Fortress
11-12-2015, 20:34
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
931,467
Posted By
Research
Re: Freak Fortress 2 1.10.6 Released
49 characters now
Forum:
VSH / Freak Fortress
11-12-2015, 04:26
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
931,467
Posted By
Research
Re: Freak Fortress 2 1.10.6 Released
L 11/12/2015 - 16:58:48: [SM] Plugin encountered error 30: Script execution timed out
L 11/12/2015 - 16:58:48: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 11/12/2015 -...
Forum:
VSH / Freak Fortress
10-27-2015, 21:05
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
931,467
Posted By
Research
Re: Freak Fortress 2 1.10.6 Released
is living spectator bug fixed? or still alive?
Forum:
VSH / Freak Fortress
07-10-2015, 11:40
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
931,467
Posted By
Research
Re: Freak Fortress 2 1.10.5 Released
I see. Thanks!
Forum:
VSH / Freak Fortress
07-10-2015, 02:08
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
931,467
Posted By
Research
Re: Freak Fortress 2 1.10.5 Released
Thanks for code but how can I use this?
just put in main ff2 and compile?
Forum:
Plugin/Gameplay Ideas and Requests
06-09-2015, 09:52
Replies:
2
[TF2] Command language localization/ alternative replacements.
Views:
748
Posted By
Research
Re: [TF2] Command language localization/ alternative replacements.
I think you can refer Roll The Dice plugin.
Forum:
VSH / Freak Fortress
06-09-2015, 09:34
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
931,467
Posted By
Research
Re: Freak Fortress 2 1.10.5 Released
Merge branch 'stable' of github.com:50DKP/FF2-Official into stable (https://github.com/50DKP/FF2-Official/commit/b72fabd8535486031494b9ace90439965b4a7ba0)
Maybe that version. I can't open server...
Forum:
VSH / Freak Fortress
06-09-2015, 05:23
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
931,467
Posted By
Research
Re: Freak Fortress 2 1.10.5 Released
"March 26, 2015", //1.10.6
"March 26, 2015" //1.10.6
case 61: //1.10.6
{
DrawPanelText(panel, "1) Updated the default health formula to match VSH's (Wliu)");
DrawPanelText(panel, "2)...
Forum:
VSH / Freak Fortress
06-01-2015, 03:11
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
931,467
Posted By
Research
Re: Freak Fortress 2 1.10.5 Released
I get this error: [FF2] Horseless Headless Horsemann Jr. has a malformed health_formula formula, using default!
my HHHJr. health_formula is "(((760+n)*n)^1.04)*1.5".
how can I make 'default'...
Forum:
VSH / Freak Fortress
05-28-2015, 22:23
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
931,467
Posted By
Research
Re: Freak Fortress 2 1.10.5 Released
YAY
Forum:
VSH / Freak Fortress
05-26-2015, 22:01
Replies:
11
FF2
[Subplugin] Timed New Weapon
Views:
5,772
Posted By
Research
Re: [Subplugin] Timed New Weapon
Thanks for new ability!
is this ability can swap same weapon?
I mean, boss default weapon is beggar's bazooka, not have secondary and melee weapon.
when boss use rage, he get 'special' beggar's...
Forum:
VSH / Freak Fortress
05-19-2015, 11:33
Replies:
48
[VSH/FF2] [Plugin] Bots (1.1)
Views:
31,581
Posted By
Research
Re: [VSH/FF2] [Plugin] Bots (1.0)
Thanks for Release!
uh, (maybe)dumb question here:
do I need .nav file for this plugin?
Forum:
VSH / Freak Fortress
05-19-2015, 00:48
Replies:
11
VSH/FF2 Bots
Views:
2,321
Posted By
Research
Re: VSH/FF2 Bots
Best. Bot. Ever. (which I have ever seen before)
Release it Please!
Forum:
Plugin/Gameplay Ideas and Requests
05-11-2015, 01:07
Replies:
3
[REQ][TF2]if player is not owner dispenser, block supply
Views:
822
Posted By
Research
Re: [REQ][TF2]if player is not owner dispenser, block supply
uh, how can I check dispenser owner?
edit: I found how can do that. maybe.
Forum:
Plugin/Gameplay Ideas and Requests
05-09-2015, 22:14
Replies:
3
[REQ][TF2]if player is not owner dispenser, block supply
Views:
822
Posted By
Research
[REQ][TF2]if player is not owner dispenser, block supply
I mean if 'player A' build dispenser, A can get health / ammo / metal but other teammate can't get ammo and metal for A's dispenser. they can get only health.
is this possible?
Forum:
Scripting
05-09-2015, 12:30
Replies:
22
[SOLVED][TF2] Block Grappling hook when player stunned
Views:
3,483
Posted By
Research
Re: [SOLVED][TF2] Block Grappling hook when player stunned
Yes I test it and it's working. if it's not work, I can't add SOLVED tag :/
Forum:
Scripting
05-08-2015, 09:46
Replies:
22
[SOLVED][TF2] Block Grappling hook when player stunned
Views:
3,483
Posted By
Research
Re: [TF2] Block Grappling hook when player stunned
Wait, grappling hook have own slot name? I trying to check grappling hook item number in onconditionadded :/
Anyway, Thanks for code!
Forum:
Scripting
05-08-2015, 00:08
Replies:
22
[SOLVED][TF2] Block Grappling hook when player stunned
Views:
3,483
Posted By
Research
Re: [TF2] Block Grappling hook when player stunned
sorry I can't understand it.
you mean like this?
public Action:OnWeaponSwitch(client, weapon)
{
new String:gWeapon[32];
if(!IsValidClient(client) || !IsValidEdict(weapon) ||...
Forum:
Scripting
05-07-2015, 20:55
Replies:
22
[SOLVED][TF2] Block Grappling hook when player stunned
Views:
3,483
Posted By
Research
Re: [TF2] Block Grappling hook when player stunned
my rage_stun ability maximum duration is 10 sec so I think over 10 sec is not bad :s
so, how about this? is it correct?
public Action:OnWeaponSwitch(client, weapon)
{
new...
Showing results 1 to 25 of 345
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