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Forum: VSH / Freak Fortress 11-23-2015, 05:52
Replies: 3,020
Views: 931,467
Posted By Research
Re: Freak Fortress 2 1.10.7 Released

49 now, and I make 3 boss pack.
maybe I need test pure FF2 also have this error in my server
Forum: VSH / Freak Fortress 11-22-2015, 03:09
Replies: 3,020
Views: 931,467
Posted By Research
Re: Freak Fortress 2 1.10.7 Released

sorry I forget :s

error is:
L 11/21/2015 - 17:05:15: [SM] Plugin encountered error 30: Script execution timed out
L 11/21/2015 - 17:05:15: [SM] Displaying call stack trace for plugin...
Forum: VSH / Freak Fortress 11-21-2015, 05:00
Replies: 3,020
Views: 931,467
Posted By Research
Re: Freak Fortress 2 1.10.7 Released

I update 1.07 and this error appear again:
L 11/21/2015 - 17:16:07: [SM] [0] Line 1710, D:\Server\addons\sourcemod\scripting\freak_fortress_2.sp::LoadCharacter()
L 11/21/2015 - 17:16:07: [SM] ...
Forum: VSH / Freak Fortress 11-14-2015, 17:12
Replies: 118
Views: 61,232
Posted By Research
Re: Death's Bosses and Abilities [Update: Witch Doctor]

my server using 2 bots and maybe that's the problem :s
thanks for fix
Forum: VSH / Freak Fortress 11-13-2015, 20:50
Replies: 3,020
Views: 931,467
Posted By Research
Re: Freak Fortress 2 1.10.6 Released

I make 2 boss pack and this error is fixed :s anyway, thanks for help
Forum: VSH / Freak Fortress 11-13-2015, 06:02
Replies: 118
Views: 61,232
Posted By Research
Re: Death's Bosses and Abilities [Update: Witch Doctor]

L 11/13/2015 - 18:30:40: [SM] Exception reported: Entity 1 is invalid
L 11/13/2015 - 18:30:40: [SM] Blaming plugin: freaks\ff2_witchdoctor.ff2
L 11/13/2015 - 18:30:40: [SM] Call stack trace:
L...
Forum: VSH / Freak Fortress 11-12-2015, 20:34
Replies: 3,020
Views: 931,467
Posted By Research
Forum: VSH / Freak Fortress 11-12-2015, 04:26
Replies: 3,020
Views: 931,467
Posted By Research
Re: Freak Fortress 2 1.10.6 Released

L 11/12/2015 - 16:58:48: [SM] Plugin encountered error 30: Script execution timed out
L 11/12/2015 - 16:58:48: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 11/12/2015 -...
Forum: VSH / Freak Fortress 10-27-2015, 21:05
Replies: 3,020
Views: 931,467
Posted By Research
Re: Freak Fortress 2 1.10.6 Released

is living spectator bug fixed? or still alive?
Forum: VSH / Freak Fortress 07-10-2015, 11:40
Replies: 3,020
Views: 931,467
Posted By Research
Forum: VSH / Freak Fortress 07-10-2015, 02:08
Replies: 3,020
Views: 931,467
Posted By Research
Re: Freak Fortress 2 1.10.5 Released

Thanks for code but how can I use this?
just put in main ff2 and compile?
Forum: Plugin/Gameplay Ideas and Requests 06-09-2015, 09:52
Replies: 2
Views: 748
Posted By Research
Re: [TF2] Command language localization/ alternative replacements.

I think you can refer Roll The Dice plugin.
Forum: VSH / Freak Fortress 06-09-2015, 09:34
Replies: 3,020
Views: 931,467
Posted By Research
Re: Freak Fortress 2 1.10.5 Released

Merge branch 'stable' of github.com:50DKP/FF2-Official into stable (https://github.com/50DKP/FF2-Official/commit/b72fabd8535486031494b9ace90439965b4a7ba0)

Maybe that version. I can't open server...
Forum: VSH / Freak Fortress 06-09-2015, 05:23
Replies: 3,020
Views: 931,467
Posted By Research
Re: Freak Fortress 2 1.10.5 Released

"March 26, 2015", //1.10.6
"March 26, 2015" //1.10.6

case 61: //1.10.6
{
DrawPanelText(panel, "1) Updated the default health formula to match VSH's (Wliu)");
DrawPanelText(panel, "2)...
Forum: VSH / Freak Fortress 06-01-2015, 03:11
Replies: 3,020
Views: 931,467
Posted By Research
Re: Freak Fortress 2 1.10.5 Released

I get this error: [FF2] Horseless Headless Horsemann Jr. has a malformed health_formula formula, using default!

my HHHJr. health_formula is "(((760+n)*n)^1.04)*1.5".
how can I make 'default'...
Forum: VSH / Freak Fortress 05-28-2015, 22:23
Replies: 3,020
Views: 931,467
Posted By Research
Forum: VSH / Freak Fortress 05-26-2015, 22:01
Replies: 11
Views: 5,772
Posted By Research
Re: [Subplugin] Timed New Weapon

Thanks for new ability!

is this ability can swap same weapon?
I mean, boss default weapon is beggar's bazooka, not have secondary and melee weapon.
when boss use rage, he get 'special' beggar's...
Forum: VSH / Freak Fortress 05-19-2015, 11:33
Replies: 48
Views: 31,581
Posted By Research
Re: [VSH/FF2] [Plugin] Bots (1.0)

Thanks for Release!
uh, (maybe)dumb question here:
do I need .nav file for this plugin?
Forum: VSH / Freak Fortress 05-19-2015, 00:48
Replies: 11
Views: 2,321
Posted By Research
Re: VSH/FF2 Bots

Best. Bot. Ever. (which I have ever seen before)
Release it Please!
Forum: Plugin/Gameplay Ideas and Requests 05-11-2015, 01:07
Replies: 3
Views: 822
Posted By Research
Re: [REQ][TF2]if player is not owner dispenser, block supply

uh, how can I check dispenser owner?

edit: I found how can do that. maybe.
Forum: Plugin/Gameplay Ideas and Requests 05-09-2015, 22:14
Replies: 3
Views: 822
Posted By Research
[REQ][TF2]if player is not owner dispenser, block supply

I mean if 'player A' build dispenser, A can get health / ammo / metal but other teammate can't get ammo and metal for A's dispenser. they can get only health.
is this possible?
Forum: Scripting 05-09-2015, 12:30
Replies: 22
Views: 3,483
Posted By Research
Re: [SOLVED][TF2] Block Grappling hook when player stunned

Yes I test it and it's working. if it's not work, I can't add SOLVED tag :/
Forum: Scripting 05-08-2015, 09:46
Replies: 22
Views: 3,483
Posted By Research
Re: [TF2] Block Grappling hook when player stunned

Wait, grappling hook have own slot name? I trying to check grappling hook item number in onconditionadded :/
Anyway, Thanks for code!
Forum: Scripting 05-08-2015, 00:08
Replies: 22
Views: 3,483
Posted By Research
Re: [TF2] Block Grappling hook when player stunned

sorry I can't understand it.
you mean like this?

public Action:OnWeaponSwitch(client, weapon)
{
new String:gWeapon[32];
if(!IsValidClient(client) || !IsValidEdict(weapon) ||...
Forum: Scripting 05-07-2015, 20:55
Replies: 22
Views: 3,483
Posted By Research
Re: [TF2] Block Grappling hook when player stunned

my rage_stun ability maximum duration is 10 sec so I think over 10 sec is not bad :s

so, how about this? is it correct?

public Action:OnWeaponSwitch(client, weapon)
{
new...
Showing results 1 to 25 of 345

 
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