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Search: Posts Made By: ztar
Forum: Unapproved Plugins 08-10-2010, 03:23
Replies: 155
Views: 200,428
Posted By ztar
Re: [L4D2] LAST BOSS

Thx for a lot of posts.
I have trouble with playing L4D2 now and can't update this.:|

God damn ISP!
Forum: Scripting 07-19-2010, 21:46
Replies: 0
Views: 906
Posted By ztar
[L4D2] How to make Infected asunder

Hello, I'd like to know how to make Infected asunder. (like M60, pipebomb etc.)
What function should I use?(AcceptEntityInput?) Does anyone know about this?
Sorry for my poor English. Thanks.
Forum: Unapproved Plugins 07-13-2010, 03:26
Replies: 155
Views: 200,428
Posted By ztar
Re: [L4D2] LAST BOSS

>corsi
If you set sm_lastboss_enable to "2", Last Boss can spawn in every map.
In this case, You don't need to apply Extended version.
Forum: Plugins 07-11-2010, 21:16
Replies: 108
Views: 108,778
Posted By ztar
Re: [L4D2] Lethal Weapon (Charge Shot)

Updated to 2.1. Thx a lot, M249-M4A1 !!
Added laser effect and fixed some bugs.
Forum: Unapproved Plugins 07-11-2010, 21:04
Replies: 155
Views: 200,428
Posted By ztar
Re: [L4D2] LAST BOSS

Updated(small bug fix). Does it work fine...?
Forum: Plugins 07-08-2010, 22:08
Replies: 46
Views: 66,901
Posted By ztar
Re: [L4D2] Satellite Cannon

Updated. Set "sm_satellite_adminonly 2".
Forum: Plugins 07-07-2010, 21:32
Replies: 46
Views: 66,901
Posted By ztar
Re: [L4D2] Satellite Cannon

Updated to 1.2.
Added CVARs about adjusting height of laser and about admin control.
Forum: Unapproved Plugins 07-07-2010, 19:44
Replies: 155
Views: 200,428
Posted By ztar
Re: [L4D2] LAST BOSS

sm_lastboss_enable 2

and

z_spawn tank
Forum: Unapproved Plugins 07-06-2010, 20:35
Replies: 155
Views: 200,428
Posted By ztar
Re: [L4D2] LAST BOSS

Look at the upper part. Both sound and particle(visual effect like "lightning") name used in this plugin is defined.
And the method of displaying the particle effect is described on...
Forum: Plugins 07-06-2010, 20:14
Replies: 46
Views: 66,901
Posted By ztar
Re: [L4D2] Satellite Cannon

Updated to 1.1.
I added frequency limitation per round.
This value is adjusted by CVARs.

I read all suggestion and ideas, I'll correspond gradually.
Thank you.
Forum: Unapproved Plugins 07-05-2010, 22:11
Replies: 155
Views: 200,428
Posted By ztar
Re: [L4D2] LAST BOSS

This plugin is for L4D2.



Try this. It may work.
Forum: Plugins 07-05-2010, 21:05
Replies: 46
Views: 66,901
Posted By ztar
[L4D2] Satellite Cannon

First, I'm not good at English. Sorry for poor Sentence.
This plugin is so difficult to explain in English lol

* I don't have environment to make movie... :-<


1.Description:
 Military...
Forum: Unapproved Plugins 07-05-2010, 20:56
Replies: 155
Views: 200,428
Posted By ztar
Re: [L4D2] LAST BOSS

Bug in "The Parish c5m5_bridge" and other small one is found, so I fixed it.

Thx for a lot of ideas.
Many many skills will confuse player, so I want to think them carefully.

>leonil7
I'll try...
Forum: Plugins 06-30-2010, 20:52
Replies: 26
Views: 30,667
Posted By ztar
Re: [L4D2] Void Darkness

Updated to v1.1, Some demand was reflected.

>ghosthunterfool
Yeah your idea similar to LAST BOSS plugin.
That plugin is for TANK, so I'll try another approach against Witch.
Forum: Plugins 06-29-2010, 21:11
Replies: 26
Views: 30,667
Posted By ztar
Re: [L4D2] Void Darkness

>daweedn
Roger that.

>delirium_trigger
In default, Hint text message "You are cursed @20sec!! Don't kill Witch..." is displayed when Witch is killed.
If you'd like to edit it, See LINE13 of...
Forum: Plugins 06-29-2010, 01:35
Replies: 26
Views: 30,667
Posted By ztar
[L4D2] Void Darkness

First, I'm not good at English. Sorry for poor Sentence
and I might not be able to do appropriate answer.

1.Description:
 I think Witch is weak. So I made it.
 This plugin is simple but this...
Forum: Unapproved Plugins 06-23-2010, 22:25
Replies: 155
Views: 200,428
Posted By ztar
Re: [L4D2] LAST BOSS

Updated.
I added new skill "Fatal Mirror". Special Tank teleports near survivor every 35sec.
It makes him strong extremely, So please note the treatment.

And This plugin came to support the...
Forum: Unapproved Plugins 06-17-2010, 20:47
Replies: 155
Views: 200,428
Posted By ztar
Re: [L4D2] LAST BOSS

I made plugin that spawns six kind of custom Tank randomly in any maps excluding the finale.
It is extended version of "LAST BOSS" and experimental attempt.
This is compatible with "multitank" and...
Forum: Unapproved Plugins 06-17-2010, 20:18
Replies: 155
Views: 200,428
Posted By ztar
Re: [L4D2] LAST BOSS

>kiwi87, war450
Hmm, It works fine in my server. Will you tell me plugins using in your server that relates to Tank ?

>ghosthunterfool
Ice Tank? It's cool in various meanings. But Is it thought...
Forum: Plugins 06-16-2010, 01:04
Replies: 41
Views: 85,644
Posted By ztar
Re: [L4D & L4D2] Super Boss

I saw source code for a little while. This plugin does...
- Multiply health and speed
- Change color randomly
- Ignite themselves (It means "ugly"?)
Forum: Unapproved Plugins 06-14-2010, 11:04
Replies: 155
Views: 200,428
Posted By ztar
Re: [L4D2] LAST BOSS

Thanks for reporting. I'll investigate.
CVARs about health must be..
sm_lastboss_health_max > sm_lastboss_health_second > sm_lastboss_health_third > sm_lastboss_health_forth.
What value do you set?
Forum: Unapproved Plugins 06-13-2010, 20:53
Replies: 155
Views: 200,428
Posted By ztar
Re: [L4D2] LAST BOSS

Version1.5 released. It has small change about "Call of Abyss" and some code.


>war450
I don't know how to get progress of survivors...
But, I plan to add CVAR to control probability of...
Forum: Unapproved Plugins 06-12-2010, 03:17
Replies: 155
Views: 200,428
Posted By ztar
Re: [L4D2] LAST BOSS

Version 1.4 released.
Added new 3skills, He became more chaotic.:wink:
Forum: Unapproved Plugins 06-10-2010, 23:14
Replies: 155
Views: 200,428
Posted By ztar
Re: [L4D2] LAST BOSS

To ghosthunterfool:
Thx for a lot of nice idea, I will refer.

To kiwi87:
 Did you change CVAR? Please tell me details.

To Eraa:
 The error is fixed by the next version. Thx.
Forum: Unapproved Plugins 06-09-2010, 20:20
Replies: 155
Views: 200,428
Posted By ztar
Re: [L4D2] LAST BOSS

>do note that this plugin have conflict with multitank
I added notice for that. thx.

>can u have an option to enable 2 tank for 2nd wave of final?
This means multitank support? I'll try.

>add...
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