Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $51
Target: $400
12%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 2
1
2
>
Showing results 1 to 25 of 41
Search took
0.01
seconds.
Search:
Posts Made By:
TBagT
Forum:
Scripting Help
08-27-2018, 12:29
Replies:
8
Solved
Get weapon model sequence frame count
Views:
1,936
Posted By
TBagT
Re: Get weapon model sequence frame count
Sorry for bumping, just wanted to inform that it works :), thanks HamletEagle, a tutorial would be awesome, I kinda of get it how it works, it reads the file at the specific line where the sequence...
Forum:
Scripting Help
08-27-2018, 06:55
Replies:
8
Solved
Get weapon model sequence frame count
Views:
1,936
Posted By
TBagT
Re: Get weapon model sequence frame count
I'll try this out when I get back, thanks :)
Forum:
Scripting Help
08-26-2018, 07:45
Replies:
8
Solved
Get weapon model sequence frame count
Views:
1,936
Posted By
TBagT
Re: Get weapon model sequence frame count
Ah, too bad :D, thanks.
Forum:
Scripting Help
08-26-2018, 07:22
Replies:
8
Solved
Get weapon model sequence frame count
Views:
1,936
Posted By
TBagT
Get weapon model sequence frame count
Hello,
is it possible to get how much frames does a sequence in model have ?
Forum:
Scripting Help
08-23-2018, 14:29
Replies:
2
Returning dynamic array
Views:
798
Posted By
TBagT
Returning dynamic array
Hi guys,
how can I return a dynamic array from a function ?
getSkinByID( id ) {
new search = ArrayFindValue( SkinIds, id );
if( search === INVALID )
return...
Forum:
Scripting Help
07-07-2018, 16:00
Replies:
16
wierd problem with FM_GetGameDescription
Views:
3,478
Posted By
TBagT
Re: wierd problem with FM_GetGameDescription
Try this, works for me
#include <amxmodx>
#include <fakemeta>
new g_modname[ 64 ];
public plugin_init( ) {
register_forward( FM_GetGameDescription, "fw_get_game_description" );
formatex(...
Forum:
Scripting Help
04-25-2018, 23:19
Replies:
5
How to detect MP3Volume change from console and settings ?
Views:
985
Posted By
TBagT
Re: How to detect MP3Volume change from console and settings ?
Well the plugin displays players current volume if it was changed not from the menu but from console or options it doesn't refresh.
Forum:
Scripting Help
04-25-2018, 10:01
Replies:
5
How to detect MP3Volume change from console and settings ?
Views:
985
Posted By
TBagT
Re: How to detect MP3Volume change from console and settings ?
Setting task every 5s to query_client_cvar( ) would not be the smartest idea ? :D
Forum:
Scripting Help
04-25-2018, 09:25
Replies:
5
How to detect MP3Volume change from console and settings ?
Views:
985
Posted By
TBagT
How to detect MP3Volume change from console and settings ?
Hello guys,
I was wondering how could I get notified when user changes his MP3Volume setting ? I created a music plugin which allows player to increase volume in a menu. I use query_client_cvar( )...
Forum:
Scripting Help
09-15-2017, 06:03
Replies:
2
Solved
get_array last item has a wrong value
Views:
660
Posted By
TBagT
Re: get_array last item has a wrong value
Oh shit you're right :DD my bad
Forum:
Scripting Help
09-15-2017, 05:39
Replies:
2
Solved
get_array last item has a wrong value
Views:
660
Posted By
TBagT
get_array last item has a wrong value
Hello,
so basically I am passing an array of 3 items throught the native and when I log the values the last item has a wrong value.
Native function:
public native_set_fade( plg_id, plg_param...
Forum:
Scripting Help
08-25-2017, 17:13
Replies:
9
[ H3LP ] Download .wav files without precaching
Views:
1,609
Posted By
TBagT
Re: [ H3LP ] Download .wav files without precaching
Spk command needs for the client to have the .wav file in order for it to play.
Forum:
Scripting Help
08-25-2017, 11:38
Replies:
9
stop round end
Views:
1,674
Posted By
TBagT
Re: stop round end
Just use the infinite round plugin by arkshine
Forum:
Scripting Help
08-16-2017, 10:31
Replies:
8
cvar problem
Views:
1,125
Posted By
TBagT
Re: cvar problem
https://forums.alliedmods.net/showthread.php?t=249602 Just search...
Forum:
Scripting Help
08-13-2017, 16:06
Replies:
6
Solved
any tut for add model by cvar?
Views:
934
Posted By
TBagT
Re: any tut for add model by cvar?
#include <amxmodx>
new g_cvar_model, g_cache_model[ 128 ];
public plugin_precache( ) {
g_cvar_model = register_cvar( "amx_model_cvar", "models/some_model.mdl" );
...
Forum:
Scripting Help
08-05-2017, 04:28
Replies:
3
VIP Menu HELP!
Views:
776
Posted By
TBagT
Re: VIP Menu HELP!
Could you atleast post the errors or describe them ?
Forum:
Scripting Help
07-30-2017, 13:03
Replies:
2
Run time error
Views:
629
Posted By
TBagT
Re: Run time error
Try this
#define is_a_valid_player(%1) (1<=%1<=g_max_players)
new g_max_players;
public plugin_init( ) {
// ... //
g_max_players = get_maxplayers( );
}
Forum:
Scripting Help
07-30-2017, 10:57
Replies:
3
Hud Sprite Not Working
Views:
784
Posted By
TBagT
Re: Hud Sprite Not Working
Not too much to go on, but for starters, do you call this function by set_task ?
Next try:
public DisplaySprite(id, const iSprite) {
:arrow:
public DisplaySprite(id, const iSprite[ ]) {
If...
Forum:
Scripting Help
07-29-2017, 11:58
Replies:
3
set_task problem
Views:
809
Posted By
TBagT
Re: set_task problem
It seems you're trying to parse float values to a task function, you can send it like this.
set_task(5.0, "Game_Start", _, vOrigin, sizeof vOrigin );
public Game_Start( const Float:origins[ ] )...
Forum:
Scripting Help
07-25-2017, 14:00
Replies:
5
Solved
Unprecaching map sounds
Views:
1,438
Posted By
TBagT
Re: Unprecaching map sounds
It will disable the precache, original post here (https://forums.alliedmods.net/showpost.php?p=1675386&postcount=4) the only difference is that the registerham should be done in precache.
Forum:
Scripting Help
07-25-2017, 12:42
Replies:
5
Solved
Unprecaching map sounds
Views:
1,438
Posted By
TBagT
Re: Unprecaching map sounds
Hi I don't know if this will help but I use this code to remove ambient generic sounds from map it also unprecaches them, the code is Connors if I remember correctly. Maybe you'll manage rewrite this...
Forum:
Scripting Help
07-06-2017, 16:12
Replies:
1
Entity spawn optimization
Views:
520
Posted By
TBagT
Entity spawn optimization
Hello, currently my plugin spawns around 30-40 entities at round start. Would it be a good practise to add a delay between each spawn ?
Forum:
Scripting Help
06-26-2017, 09:20
Replies:
8
Solved
FL_ONGROUND counts standing on entity
Views:
1,957
Posted By
TBagT
Re: FL_ONGROUND counts standing on entity
Thanks got it to work somehow with get_user_velocity( id, ... ); vector_length( ... ); :).
Another question is it possible to keep another player in front of another player by some units ? Like...
Forum:
Scripting Help
06-26-2017, 05:52
Replies:
8
Solved
FL_ONGROUND counts standing on entity
Views:
1,957
Posted By
TBagT
Re: FL_ONGROUND counts standing on entity
Okay so if the player touches worldspawn entity while sprinting, it stops the sprinting and creates a sprite, everything works fine but if player falls on ground, touches a small slope on ground or...
Forum:
Scripting Help
06-26-2017, 04:21
Replies:
8
Solved
FL_ONGROUND counts standing on entity
Views:
1,957
Posted By
TBagT
Re: FL_ONGROUND counts standing on entity
Thanks if( equal( sz_classname, "worldspawn" ) ) { ... } worked
Edit: another problem if player hits a slope or falls down it also activates :D any work around ? I am thinking of making an entity...
Showing results 1 to 25 of 41
Page 1 of 2
1
2
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
23:37
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode