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Posts Made By:
Crackhead69
Forum:
Off-Topic
12-27-2021, 10:26
Replies:
3
How far can pawn programming take you
Views:
1,672
Posted By
Crackhead69
Re: How far can pawn programming take you
The thing is i want to find a language i can easily engage with like Pawn.
Like if i make something right now, i hop in and see my creation. Probably all programming languages have that but at a...
Forum:
Off-Topic
12-22-2021, 13:43
Replies:
3
How far can pawn programming take you
Views:
1,672
Posted By
Crackhead69
How far can pawn programming take you
Hello!
I wonder, is the language only supported and able to use as a 3rd party addon to a couple of games?
Are there any other things that the programming language can do?
I wanted to start...
Forum:
Scripting Help
09-16-2021, 11:17
Replies:
4
Random Music
Views:
735
Posted By
Crackhead69
Re: Random Music
Since you're changing the cvar value on 1 on every connect i think that you may wanted it to be individual, so i added a global bool which you can change if it wasn't your goal.
#include <amxmodx>...
Forum:
Scripting Help
08-09-2021, 09:46
Replies:
7
Solved
Getting global data from non-id publics
Views:
836
Posted By
Crackhead69
Re: Getting global data from non-id publics
Aah, i get it!
Thank you lots. :fox:
Forum:
Scripting Help
08-09-2021, 04:02
Replies:
7
Solved
Getting global data from non-id publics
Views:
836
Posted By
Crackhead69
Re: Getting global data from non-id publics
I see, but won't that trigger the client print to everybody if just One player has the value?
Forum:
Scripting Help
08-08-2021, 15:24
Replies:
7
Solved
Getting global data from non-id publics
Views:
836
Posted By
Crackhead69
Getting global data from non-id publics
Hello! I am wondering how could i retrieve global id saved variable to a public whom doesn't have the typical id index.
Example :
#include <amxmodx>
#include <hamsandwich>
new g_Example[33]
...
Forum:
General
07-24-2021, 17:42
Replies:
3
Invis 40% Amxx For Vip-T Menu
Views:
1,579
Posted By
Crackhead69
Re: Invis 40% Amxx For Vip-T Menu
Send your VIP menu so it can be added in (i am not aware if it's something native connected)
Forum:
Scripting Help
07-08-2021, 12:06
Replies:
4
So how can i use this plugins?
Views:
848
Posted By
Crackhead69
Re: So how can i use this plugins?
Every single file you don't have you have to manually search & download yourself
Forum:
Scripting Help
06-20-2021, 13:21
Replies:
4
Solved
I cant send players to spec
Views:
654
Posted By
Crackhead69
Re: I cant send players to spec
Just use cs_set_user_team to send somebody spectator
Forum:
Scripting Help
06-19-2021, 11:55
Replies:
9
ERROR: SV_Modelindex Model not prechached
Views:
1,483
Posted By
Crackhead69
Re: ERROR: SV_Modelindex Model not prechached
The error is still going.
This time it seems that it cought a whole string :
FATAL ERROR (shutting down): SV_ModelIndex: SV_ModelIndex: model Cannot open menu
. not precached
Segmentation fault...
Forum:
Scripting Help
06-16-2021, 15:14
Replies:
2
Menu page check
Views:
484
Posted By
Crackhead69
Re: Menu page check
Oh.. this one didn't came up when i searched. Thank you
Forum:
Scripting Help
06-16-2021, 15:02
Replies:
2
Menu page check
Views:
484
Posted By
Crackhead69
Menu page check
Is there a way to retrieve the menu page of the ID that has selected menu option "Next" ?
I've looked into it, there doesn't seem to be a way to do so, but yet i had to ask just to be sure.
Forum:
Scripting Help
06-16-2021, 10:22
Replies:
9
Solved
give grenade to player
Views:
1,171
Posted By
Crackhead69
Re: give grenade to player
It is working on my end without any problems.
And yes, as @Celena Luna said, the bpammo amount has to be 2 in order to work properly
Forum:
Scripting Help
06-16-2021, 08:25
Replies:
4
add text
Views:
646
Posted By
Crackhead69
Re: add text
You can do that with ^n no problem
#include <amxmodx>
public plugin_init() {
register_clcmd("say /menu","testmenu")
}
public testmenu(id){
new menu = menu_create("Title^n Text1^n Text2^n...
Forum:
Scripting Help
06-14-2021, 16:27
Replies:
9
ERROR: SV_Modelindex Model not prechached
Views:
1,483
Posted By
Crackhead69
Re: ERROR: SV_Modelindex Model not prechached
This is very helpful, thank you, although the plugin is more or less calling a non-existing model name from within, therefore precache in this case does not seem to matter.
I will put...
Forum:
Scripting Help
06-14-2021, 09:46
Replies:
9
ERROR: SV_Modelindex Model not prechached
Views:
1,483
Posted By
Crackhead69
Re: ERROR: SV_Modelindex Model not prechached
tried placing plugin_precache below plugin_init, error still occurs, symbols are getting more and more strange
FATAL ERROR (shutting down): SV_ModelIndex: SV_ModelIndex: model ******************...
Forum:
Scripting Help
06-13-2021, 05:53
Replies:
9
ERROR: SV_Modelindex Model not prechached
Views:
1,483
Posted By
Crackhead69
ERROR: SV_Modelindex Model not prechached
Hello!
I have a strange error that is occurring randomly, not at start of the plugin.
I have existing plugin as this example, just with different names for easier understanding:
#include...
Forum:
Scripting Help
06-12-2021, 10:19
Replies:
2
Solved
Formatex menu dont show ingame
Views:
525
Posted By
Crackhead69
Re: Formatex menu dont show ingame
Can't display a menu without --- menu_display
Forum:
Scripting Help
05-18-2021, 07:40
Replies:
4
Global var in Stock
Views:
711
Posted By
Crackhead69
Re: Global var in Stock
So it can only be called as global if its defined?
Forum:
Scripting Help
05-18-2021, 05:53
Replies:
4
Global var in Stock
Views:
711
Posted By
Crackhead69
Global var in Stock
Hello!
How could i put a global in a stock or is it even possible.
I have searched for some time and haven't found information on this
For example:
#include <amxmodx>
public plugin_init()...
Forum:
Scripting Help
05-15-2021, 17:20
Replies:
0
Solved
Say text error
Views:
441
Posted By
Crackhead69
Say text error
Problem is fixed!
Forum:
Scripting Help
05-06-2021, 17:07
Replies:
5
Bool different status on different maps
Views:
598
Posted By
Crackhead69
Re: Bool different status on different maps
Just expanding the possibilities.
I will proceed with nvault then.
Thank you all for the answers.
Forum:
Scripting Help
05-06-2021, 08:51
Replies:
5
Bool different status on different maps
Views:
598
Posted By
Crackhead69
Re: Bool different status on different maps
Indeed i should, thanks.
Is there tho an alternative?
Can i work it out without nvault?
Forum:
Scripting Help
05-05-2021, 17:54
Replies:
5
Bool different status on different maps
Views:
598
Posted By
Crackhead69
Bool different status on different maps
Hello!
Can somebody help me out on how i can save bool's status on the map i am currently in.
I want to be able to change the bool status while in game, and when i rejoin that map that bool to be...
Forum:
Scripting Help
04-24-2021, 12:44
Replies:
7
Get_players stock
Views:
814
Posted By
Crackhead69
Re: Get_players stock
Oh really? Didn't know that
So in general it is not possible to store the iPlayers[33] from get_players into a global variable?
Showing results 1 to 25 of 49
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