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Search: Posts Made By: Silvers
Forum: Plugins Today, 10:54
Replies: 129
Views: 19,079
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.16a) [16-Jun-2020]

L4D_GetRandomPZSpawnPosition to get the pos, L4D_GetNearestNavArea or L4D2Direct_GetTerrorNavArea to get the nav area and check its valid otherwise select another pos. There maybe other...
Forum: Plugins Yesterday, 15:51
Replies: 21
Views: 13,241
Posted By Silvers
Re: [L4D|L4D2|(Any?)] Automatic Pistols

From "Reload Interrupt" plugin:


")weapons/pistol/gunfire/pistol_fire.wav" // L4D2 name

// L4D1 fix:
if( !g_bLeft4Dead2 )
{
for( int i = 0; i < sizeof(g_sWeaponSounds); i++ )
{
Forum: Plugins Yesterday, 14:17
Replies: 114
Views: 17,174
Posted By Silvers
Re: [L4D & L4D2] Prototype Grenades (1.24) [14-May-2020]

Which plugin version did this error come from? Did you modify the plugin? This error makes no sense it's already being validated, I can add more checks.
Forum: Plugins Yesterday, 14:13
Replies: 36
Views: 3,395
Posted By Silvers
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.5) [09-Jul-2020]

Does this still happen without SM Skinchooser? I'll install sometime and test. Maybe is some plugin conflict. I can't duplicate the problem as is so can't fix without being able to see the problem....
Forum: Plugins Yesterday, 13:55
Replies: 56
Views: 15,095
Posted By Silvers
Re: [ANY] Command and ConVar - Buffer Overflow Fixer (2.4) [10-May-2020]

Done.

Updated the GameData. Only tested loading on Windows, I assume it's working on Windows and Linux.
Forum: General 07-07-2020, 16:08
Replies: 6
Views: 117
Posted By Silvers
Re: Sourcemod and HL2MP can menus be made to work?

I bind numpad keys to various commands and use the keyboards main up/down/left/right arrow keys (not the ones on numpad) to select different configs with a whole new keybind set for the numpad....
Forum: Plugin/Gameplay Ideas and Requests 07-07-2020, 15:09
Replies: 5
Views: 180
Posted By Silvers
Re: [L4D] Find which tank has passed the control

tank_index is just the client index passed as a variable when L4D_OnTryOfferingTankBot is triggered. Same way any other forward works.

When frustrated or a player takes over a tank, the last tank...
Forum: General 07-06-2020, 22:36
Replies: 5
Views: 196
Posted By Silvers
Re: [CSGO] what this error??

These errors are from the VScripts. Have you modified them? Maybe you need to verify your server files.
Forum: General 07-06-2020, 22:30
Replies: 394
Views: 209,195
Posted By Silvers
Re: Lysis: An experimental .smx decompiler

The SM and AMXX (I assume) licenses require you to provide source code, so only providing compiled is breaking the license and isn't allowed. People should not accept compiled only when paying for...
Forum: Off-Topic 07-06-2020, 18:35
Replies: 6
Views: 200
Posted By Silvers
Re: ABC order? Since when does D come before B?

Because its your name you appear first
Forum: Plugin/Gameplay Ideas and Requests 07-06-2020, 18:14
Replies: 5
Views: 180
Posted By Silvers
Re: [L4D] Find which tank has passed the control

Left4DHooks has:

// Not invoked if tank is bot
forward void L4D_OnReplaceTank(int tank, int newtank);

// Is used for displaying the "X gets Tank" window and transferring Tank control
forward...
Forum: Plugins 07-06-2020, 12:37
Replies: 36
Views: 3,395
Posted By Silvers
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.3) [05-Jul-2020]

The command allows each person to choose their own charm. You can set the "default" charm for each weapon in the /data/charms.data.game.cfg config (search for "default" to see how/where it's used),...
Forum: Plugin/Gameplay Ideas and Requests 07-05-2020, 20:08
Replies: 12
Views: 1,373
Posted By Silvers
Re: [L4D&L4D2] Remove Survivor Glow

That plugin changes the client cvars which is no longer possible from servers. It might work for you on a local server, but it won't change anyone else's glow colors.
Forum: Plugins 07-05-2020, 17:22
Replies: 36
Views: 3,395
Posted By Silvers
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.3) [05-Jul-2020]

@Daniel Alexandru nice, thanks! Added test version that adds a 1 frame delay between deleting and attaching a new charm, hopefully this fixes weapons getting stuck in hand or going invisible.
...
Forum: Plugins 07-05-2020, 13:45
Replies: 129
Views: 19,079
Posted By Silvers
[L4D & L4D2] Special Infected Limit

About:

Uses the z_*_limit cvar values to limit the maximum number of each Special Infected type allowed to be alive.



CVars:


// ==========
Forum: Plugins 07-05-2020, 13:37
Replies: 32
Views: 5,859
Posted By Silvers
Re: [L4D2 & CS:GO] VScript File Replacer (1.7) [10-May-2020]

Editing every vscript for this doesn't make much sense. You could try creating a vscript and executing but some vscripts will probably change the value dynamically during gameplay.

It might be...
Forum: Scripting 07-05-2020, 13:24
Replies: 3
Views: 215
Posted By Silvers
Re: Button Press Detection Issues

You should be using "OnPlayerRunCmd" why are you using "OnGameFrame" for this?

See here:

https://forums.alliedmods.net/showthread.php?t=151142
Forum: Plugins 07-04-2020, 21:37
Replies: 36
Views: 3,395
Posted By Silvers
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.2) [04-Jul-2020]

I might have to add a delay between deleting and equipping a charm, hopefully that will resolve the random missing attachment or invisible arms. Blur I forgot how to enable or disable so cannot test,...
Forum: Plugins 07-03-2020, 21:07
Replies: 36
Views: 3,395
Posted By Silvers
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.2) [04-Jul-2020]

Stickers will not render on the viewmodel, in first person. For 3rd person views the replica weapon is invisible and should not affect the weapons skin, stickers etc. Actually the bots weapons won't...
Forum: Plugins 07-03-2020, 20:06
Replies: 36
Views: 3,395
Posted By Silvers
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.1) [02-Jul-2020]

I can't duplicate this issue.


Done.

1.2 (04-Jul-2020)
- Added support for bots using random charms.
- Added cvar "charms_bots" to control if bots can use charms.
- Fixed L4D1...
Forum: Plugins 07-03-2020, 20:05
Replies: 9
Views: 1,100
Posted By Silvers
Re: [ANY] Attachments API (1.1) [04-Jul-2020]

Updated, required for Charms/Glare plugins (and any others using this).

1.1 (04-Jul-2020)
- Changed weapon switch to detect the actual current weapon, fixes some issues where the wrong weapon...
Forum: Plugins 07-03-2020, 14:42
Replies: 137
Views: 97,764
Posted By Silvers
Forum: Plugins 07-03-2020, 13:57
Replies: 36
Views: 3,395
Posted By Silvers
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.1) [02-Jul-2020]

Will look into this, the charms and fake weapon should be removed when changing to weapons without charms.



FastDL:

If using FastDL copy the \csgo\models\weapons\silvershot\ folder to your...
Forum: Plugins 07-03-2020, 13:53
Replies: 48
Views: 29,647
Posted By Silvers
Re: [L4D & L4D2] Glare (2.0) [01-Jul-2020]

This seems more like it would be a conflict with custom weapon models not containing the "flashlight" attachment point. The legs should have no affect and they work for me with the Glare plugin.

...
Forum: Plugins 07-03-2020, 13:51
Replies: 137
Views: 97,764
Posted By Silvers
Re: [L4D2] Weather Control (1.10) [10-May-2020]

This affects how far players can see, "1" is too small a value.
Showing results 1 to 25 of 500

 
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