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Search: Posts Made By: n0br41ner
Forum: Scripting Help 03-13-2013, 20:37
Replies: 1
Views: 855
Posted By n0br41ner
static question

Hello,

I have a small and possibly dumb question. Before i came hear i read the part where it explains about static variables in the pawn language guide, but still i couldn't find an answer to my...
Forum: New Plugin Submissions 03-05-2013, 16:12
Replies: 104
Views: 29,457
Posted By n0br41ner
Re: Online Map

This is an awesome work. I will definitely be trying this plugin on.
Forum: Scripting Help 03-04-2013, 14:39
Replies: 17
Views: 5,618
Posted By n0br41ner
Re: hook jump on a player's head

Thank you for your help.
I will test that piece of code as soon as possible and will get back to you about the result.
Forum: Scripting Help 03-04-2013, 06:20
Replies: 17
Views: 5,618
Posted By n0br41ner
Re: hook jump on a player's head

But I want it to work also when the two players are in the air (ofc one has to be on top).
And what about if the player that is on top, doesn't get any fall damage, for example if he jumps from a...
Forum: Scripting Help 03-03-2013, 17:27
Replies: 17
Views: 5,618
Posted By n0br41ner
Re: hook jump on a player's head

I don't understand, are you replying to THIS (http://forums.alliedmods.net/showpost.php?p=1893899&postcount=7)? Cause it doesn't seem you are checking if two players are on each other and kill the...
Forum: Scripting Help 03-03-2013, 09:18
Replies: 12
Views: 2,268
Posted By n0br41ner
Re: Touch help

What he wants is that whenever a player walks on a weapon, that weapon is not picked up but he is given to it instead. Because he wants the weapons to stay on the floor and they don't run out.
...
Forum: Scripting Help 03-03-2013, 09:11
Replies: 17
Views: 5,618
Posted By n0br41ner
Forum: Suggestions / Requests 03-02-2013, 14:59
Replies: 19
Views: 5,826
Posted By n0br41ner
Re: AMX Slay

Dude no one can make those modifications because it is so confusing trying to look at that code. As i told you put the code between [code] tag or even use the , it's better.

And loose the...
Forum: Suggestions / Requests 03-02-2013, 11:54
Replies: 19
Views: 5,826
Posted By n0br41ner
Re: AMX Slay

Dude at least use the [code] tag or the [php] one
Forum: Approved Plugins 03-02-2013, 11:46
Replies: 25
Views: 13,751
Posted By n0br41ner
Re: Weapon Broker

When the player puts their weapon out on the market for sale, does he loose his weapon instantly, or he has to wait until someone buys that weapon from him?
Forum: Suggestions / Requests 02-20-2013, 12:32
Replies: 2
Views: 874
Posted By n0br41ner
Re: [REQ] LR

You should have posted this in the plugin's main thread. When it's developer sees it, then he will fix those bugs.
Its useless to make another thread for it.

Here...
Forum: Scripting Help 02-16-2013, 16:40
Replies: 17
Views: 5,618
Posted By n0br41ner
Re: hook jump on a player's head

Would it be a good idea to use postthink?
Forum: Scripting Help 02-14-2013, 12:52
Replies: 17
Views: 5,618
Posted By n0br41ner
Re: hook jump on a player's head

Can you please explain more? Where do i use this?
Forum: Scripting Help 02-13-2013, 22:27
Replies: 5
Views: 1,732
Posted By n0br41ner
Re: ExecuteHam/b Information?

Oh right i see now. How stupid of me, of course it will be an inifinite loop.
Thank you very much emp, that was exactly what i intended to do.

Thank you very much all of you.
Forum: Scripting Help 02-13-2013, 19:35
Replies: 5
Views: 1,732
Posted By n0br41ner
Re: ExecuteHam/b Information?

So you mean if there is another plugin hooking Ham_Killed (in this situation), the other plugin will hook it and if it didnt have the B, the other plugin will not be able to hook it?

That might be...
Forum: Scripting Help 02-13-2013, 19:22
Replies: 5
Views: 1,732
Posted By n0br41ner
ExecuteHam/b Information?

I only need a bit more information from the ones who know the difference between ExecuteHam and ExecuteHamB.

I have this part of code:
#include < amxmodx >
#include < hamsandwich >
#include <...
Forum: Scripting Help 02-13-2013, 18:41
Replies: 17
Views: 5,618
Posted By n0br41ner
Re: hook jump on a player's head

Alright, i think i got it working but i have a small problem. I posted here since i didn't think its worth another topic since we are talking about the same thing here (yeah i know its been a long...
Forum: Scripting Help 02-09-2013, 10:09
Replies: 15
Views: 3,576
Posted By n0br41ner
Re: SuperKnife Damage

Yeah what he said ^

But still don't forget to make the necessary checks inside the if statement.
Forum: Scripting Help 02-08-2013, 21:51
Replies: 4
Views: 1,591
Posted By n0br41ner
Re: [Help] Deagle Ammo

just add this after giving the deagle:
cs_set_user_bpammo( id, CSW_DEAGLE, 35 );
Forum: Scripting Help 02-08-2013, 20:41
Replies: 5
Views: 2,235
Posted By n0br41ner
Re: [HELP] alive vs. dead (is_user_alive)

Alright first if all there is no use checking if the player is alive or not, because when u used this:
new players[32], player, boom;
get_players(players, boom, "a");
You are getting all...
Forum: Scripting Help 02-08-2013, 18:13
Replies: 5
Views: 2,235
Posted By n0br41ner
Re: [HELP] alive vs. dead (is_user_alive)

I have already gave you the working plugin. No need to write it again O.o
Forum: Scripting Help 02-08-2013, 17:57
Replies: 5
Views: 2,235
Posted By n0br41ner
Re: [HELP] alive vs. dead (is_user_alive)

// This code is written by me to show you what is the best way (i hope) to do what you want to do.
#include < amxmodx >

public plugin_init( ) {
register_plugin( "Alive Checker", "0.1",...
Forum: Scripting Help 02-08-2013, 17:47
Replies: 6
Views: 1,371
Posted By n0br41ner
Re: SQL help?

Thank you again.
I will try and read that piece of code and try to figure out how things work :D. I'll read it 10 times if i have to.
Forum: Scripting Help 02-08-2013, 17:19
Replies: 6
Views: 1,371
Posted By n0br41ner
Re: SQL help?

Thank you very much, I really appreciate your help.

I will test as soon as I get my hands on the technician guy :D
Will reply as when this is tested.

Again, thank you very much.
Forum: Scripting Help 02-07-2013, 15:23
Replies: 18
Views: 8,624
Posted By n0br41ner
Re: maxspeed reset?

Thank you very much, i replaced ExecuteHamB with ExecuteHam and it worked :D

Here is the final code if anyone is interested:
#include < amxmodx >
#include < cstrike >
#include < fun >
#include...
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