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Search: Posts Made By: Invader Amoto
Forum: Snippets and Tutorials 07-28-2011, 03:31
Replies: 5
Views: 4,838
Posted By Invader Amoto
Re: TF2 User Messages

How convenient. I wish I had known this.
Forum: Snippets and Tutorials 07-27-2011, 23:51
Replies: 5
Views: 4,838
Posted By Invader Amoto
TF2 User Messages

I didn't see these anywhere after searching the forums and the wiki, so I just wrote a little plugin to get them.
These are the indexes and names of all the user messages in TF2 (as of this post)....
Forum: Plugin/Gameplay Ideas and Requests 07-26-2011, 04:44
Replies: 7
Views: 1,666
Posted By Invader Amoto
Re: Best N out of M matches = Map Change

This is why I use map specific configs for commands like mp_timelimit, mp_winlimit, mp_windifference, etc.
Valve really needs to fix up the way these commands work on all the maps so things work as...
Forum: Plugin/Gameplay Ideas and Requests 07-24-2011, 17:51
Replies: 12
Views: 4,160
Posted By Invader Amoto
Re: [REQ] [TF2] Automatic Horseman Spawner

I just sent you an email.
Forum: Plugin/Gameplay Ideas and Requests 07-23-2011, 17:02
Replies: 12
Views: 4,160
Posted By Invader Amoto
Re: [REQ] [TF2] Automatic Horseman Spawner

I can do it if you want. I already have a plugin that practically does this. But the map requires a .nav file for the horseman to move, like Powerlord said.
Forum: SourceBans / SourceBans++ 06-29-2011, 15:45
Replies: 3,141
Views: 1,968,495
Posted By Invader Amoto
Re: SourceBans 1.4.8 (Updated 2011/03/12)

I was planning on changing this also. If the client is currently on the server when the ban is made, it should grab his IP and ID (or at least have an option to).
Forum: SourceBans / SourceBans++ 06-27-2011, 19:06
Replies: 3,141
Views: 1,968,495
Posted By Invader Amoto
Re: SourceBans 1.4.8 (Updated 2011/03/12)

It only checks the IP if the ban is set to IP address mode, in which case it ignores the Steam ID. And you can't do an IP mode ban from within the server. You can only do it from the web panel, afaik.
Forum: SourceBans / SourceBans++ 06-27-2011, 14:16
Replies: 3,141
Views: 1,968,495
Posted By Invader Amoto
Re: SourceBans 1.4.8 (Updated 2011/03/12)

I did some modifications to sourcebans. The changes make the ban system much more resistant to players using alternate accounts. The primary purpose was to prevent scammers from going on different...
Forum: Extensions 06-09-2011, 03:13
Replies: 47
Views: 32,821
Posted By Invader Amoto
Re: [TF2] BackpackHook - Forward for when an item is added to the player's inventory.

The website hosting this extension seems to be down. Can anyone confirm that for me?

Also, have you updated it recently? I believe one of the recent TF2 updates broke it, but I could be wrong.
Forum: Plugin/Gameplay Ideas and Requests 05-25-2011, 01:41
Replies: 5
Views: 4,517
Posted By Invader Amoto
Open web page in Steam overlay

I doubt this is possible with a plugin, but it might be with an extension.
Has anyone done this?
I know you can open web pages in the MOTD browser on some games, but I would love it to be able to...
Forum: General 04-15-2011, 15:16
Replies: 13
Views: 9,207
Posted By Invader Amoto
Re: sv_logsecret

It has to do with remote console logging. You can set up the server to send logs to a remote server. log_address and similar commands if I remember correctly. This just changes the packet type?
...
Forum: Plugin/Gameplay Ideas and Requests 03-14-2011, 15:29
Replies: 8
Views: 2,486
Posted By Invader Amoto
Re: [TF2] Killing during setup.

You can try hooking "player_hurt" and if the attacker isn't the userid getting hurt, then return Plugin_Stop.
Forum: Extensions 03-14-2011, 15:23
Replies: 577
Views: 646,677
Posted By Invader Amoto
Re: [EXTENSION] Socket (3.0.1)

Have you restarted the server?

Type "sm exts list" in server console or "rcon sm exts list" in your client console (assuming you have the rcon password), and see if the socket extension shows up.
Forum: Scripting 03-14-2011, 15:21
Replies: 7
Views: 1,302
Posted By Invader Amoto
Re: Can someone do me a favor?

Either way, as long as you put the correct number.
Forum: Scripting 03-13-2011, 22:01
Replies: 7
Views: 1,302
Posted By Invader Amoto
Re: Can someone do me a favor?

Which team is zombies and which is humans?
If zombies are counter terrorist, then it would be:
if(GetClientTeam(client) != 3)
return Plugin_Continue;
should go right after:
new attacker =...
Forum: SourceBans / SourceBans++ 03-13-2011, 21:53
Replies: 3,141
Views: 1,968,495
Posted By Invader Amoto
Re: SourceBans 1.4.8 (Updated 2011/03/12)

Thank you guys for your hard work on Sourcebans!
Forum: Plugins 03-13-2011, 21:21
Replies: 26
Views: 36,084
Posted By Invader Amoto
Re: TF2: "Civilian Class" Fixer

Thank you for updating this! No more server crashes!
Forum: Scripting 03-12-2011, 16:00
Replies: 7
Views: 3,410
Posted By Invader Amoto
Re: How to push player?

If you want to get a "realistic" feeling push like the explosions in the game give, you should get the client's current velocity, then add the "push" velocity vector to it, and teleport him there....
Forum: Snippets and Tutorials 03-11-2011, 02:00
Replies: 63
Views: 50,054
Posted By Invader Amoto
Re: Vbulletin 4.X Integration with Sourcebans! FINALLY HERE!

There's a minor problem in the script. When checking to remove an admin, it checks if his secondary groups (supposed to be '$user_additional_groups'), but the array containing his second groups isn't...
Forum: Extensions 03-05-2011, 20:43
Replies: 47
Views: 32,821
Posted By Invader Amoto
Re: [TF2] BackpackHook - Forward for when an item is added to the player's inventory.

globalIndex_string in the forward seems to only contain the sourcemod version thats running. :/

Also, I'd be very interested in a forward that fires when someone has an item removed or traded...
Forum: Plugins 02-21-2011, 03:46
Replies: 241
Views: 225,647
Posted By Invader Amoto
Re: [TF2] Horseless Headless Horsemann

In the same folder as the maps.
Forum: Unapproved Plugins 02-16-2011, 01:03
Replies: 849
Views: 523,594
Posted By Invader Amoto
Re: Custom Votes v0.5.6 (1/07)

I have this issue too. It says the vote passed with 4% of the vote. I had to stop using the plugin because of this.
Forum: Scripting 02-12-2011, 00:53
Replies: 2
Views: 1,697
Posted By Invader Amoto
Re: [TF2] Effect like Wrangler shield?

This will create the prop:
new sgShieldProp = CreateEntityByName("prop_dynamic");
new Float:tempVec[3] = {0.0,...}; //vector to teleport it to
DispatchKeyValue(sgShieldProp, "model",...
Forum: Source Servers (SRCDS) 02-06-2011, 17:51
Replies: 30
Views: 17,098
Posted By Invader Amoto
Re: How to run "forked" Orange Box (TF2) servers with Metamod and Sourcemod

No, you only have to put the commands in server#.cfg if you want that specific server to use a different setting than the ones in tf/cfg/sourcemod.
It executes the commands in server#.cfg after the...
Forum: Source Servers (SRCDS) 02-06-2011, 00:49
Replies: 30
Views: 17,098
Posted By Invader Amoto
Re: How to run "forked" Orange Box (TF2) servers with Metamod and Sourcemod

Yes? I really don't see what you're getting at.
The server#.cfg files are executed by only one server each. If you have configuration settings that you want to only apply to a certain server, you...
Showing results 1 to 25 of 39

 
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