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Search: Posts Made By: PartialCloning
Forum: News 04-24-2019, 19:21
Replies: 89
Views: 180,655
Posted By PartialCloning
Re: Development Roundup, We need you!

https://github.com/ValveSoftware/halflife/issues/702#issuecomment-485826646 is set to fix the gamedata break reported above.
Forum: News 04-20-2019, 06:03
Replies: 89
Views: 180,655
Posted By PartialCloning
Re: Development Roundup, We need you!

Under the beta client, your money and your teammates money is displayed in the scoreboard.

Account Message:
Destination: MSG_ONE
ARG 1: BYTE (Player ID)
ARG 2: LONG (Amount of Money).
Forum: Module Coding 04-20-2019, 04:12
Replies: 10
Views: 13,607
Posted By PartialCloning
Re: Module: GoldSrc REST In Pawn (gRIP)

I have kept an eye on gRIP for sometime as I needed HTTPS access, and couldn't do it otherwise. They should get rid of the curent JSON module and integrate gRIP with it's builtin JSON library into...
Forum: News 04-20-2019, 03:54
Replies: 89
Views: 180,655
Posted By PartialCloning
Re: Development Roundup, We need you!

The upcoming update looks to be gamedata breaking. The beta clients already support the new "Account" message, suggesting the update could be released soon. How long would it take to update gamedata?
Forum: Suggestions / Requests 03-24-2019, 10:46
Replies: 10
Views: 1,994
Posted By PartialCloning
Re: I cannot change the arena names in multi 1v1 plugin

https://github.com/splewis/csgo-multi-1v1/releases
Forum: Suggestions / Requests 03-23-2019, 19:11
Replies: 3
Views: 971
Posted By PartialCloning
Re: HP-Balancer

Find: hp = hp * ratio / 100
if (hp < 1)
hp = 1

Insert before: if (ratio < 100)
return PLUGIN_HANDLED
Forum: Scripting Help 03-10-2019, 09:33
Replies: 10
Views: 2,663
Posted By PartialCloning
Re: Check if model has been precached

Precache it in your plugin.

public plugin_precache()
{
gModelIndex = precache_model("models/player/blue/blue.mdl");
}
Forum: Scripting Help 03-09-2019, 17:04
Replies: 5
Views: 1,224
Posted By PartialCloning
Re: Get html source from a url

That likely won't work with HTTPS.
Forum: Scripting Help 03-09-2019, 17:00
Replies: 3
Views: 1,201
Posted By PartialCloning
Re: Register System - Could Not Connect To Database

Try a different plugin and connect to the database to verify the data you're using. You should also check the host port.
Forum: Suggestions / Requests 02-25-2019, 15:05
Replies: 7
Views: 2,035
Posted By PartialCloning
Re: Server say /uptime

That was a port of the code you asked for.

You can try https://forums.alliedmods.net/showpost.php?p=162342&postcount=6
Forum: Suggestions / Requests 02-25-2019, 14:46
Replies: 7
Views: 2,035
Posted By PartialCloning
Re: Server say /uptime

#include <amxmodx>
#pragma semicolon 1

new g_MaxClients;

public plugin_init()
{
register_concmd("say /uptime", "Command_Time");
g_MaxClients = get_maxplayers();
}
Forum: Scripting Help 02-25-2019, 12:35
Replies: 5
Views: 1,066
Posted By PartialCloning
Re: nVault; Data_Rank showing 0/x

UTIL_ColorChat(id, "^x04%s^x01 rank is^x04 %d^x01/^x04%d^x01 -- Kills:^x04 %d^x01 Deaths:^x04 %d^x01 Stage:^x04 %d^x01 Points:^x04 %d^x01/^x04%d", gData[id][Data_Name], iRank, iTotalEntries,...
Forum: General 02-25-2019, 06:30
Replies: 5
Views: 1,886
Posted By PartialCloning
Re: Access flags

If you want the (outdated) amxmodx documentation, you can find it here: https://www.amxmodx.org/doc/
Forum: General 02-25-2019, 06:27
Replies: 5
Views: 1,886
Posted By PartialCloning
Re: Access flags

That's amxmod, not amxmodx. They're different.
Forum: General 02-25-2019, 06:25
Replies: 5
Views: 1,886
Posted By PartialCloning
Re: Access flags

https://github.com/alliedmodders/amxmodx/blob/master/configs/users.ini

; Access flags:
; a - immunity (can't be kicked/banned/slayed/slapped and affected by other commmands)
; b - reservation...
Forum: Scripting Help 02-25-2019, 06:15
Replies: 5
Views: 1,441
Posted By PartialCloning
Re: Help With VIP.SMA ERRORS

If you're compiling under amxmodx 1.8.3/1.9.0 you have to change "client_print_color" to a different name, or adjust the parameters to work with the new "client_print_color" native included with...
Forum: Scripting Help 02-25-2019, 05:59
Replies: 5
Views: 1,066
Posted By PartialCloning
Re: nVault; Data_Rank showing 0/x

You're saving data using player names? The save key and lookup keys are different. You format the keys during save and load, but you don't use them.

public Save_Data(id, szName[])
{
new...
Forum: Scripting Help 02-25-2019, 05:40
Replies: 3
Views: 977
Posted By PartialCloning
Re: Hooking Client_Print

You need orpheu or a third party module to hook messages sent by amxmodx plugins. They say you can still use orpheu with regame/rehlds as long as you have the right signatures for them.
Forum: Suggestions / Requests 02-25-2019, 00:06
Replies: 4
Views: 1,192
Posted By PartialCloning
Re: Request plugin Cs 1.6

Polymorph: Mod Manager (https://forums.alliedmods.net/showthread.php?t=111535?t=111535)
Forum: Suggestions / Requests 02-25-2019, 00:04
Replies: 1
Views: 973
Posted By PartialCloning
Re: Nice Killer

Added g_MaxClients and checked "if(1 <= Attacker <= g_MaxClients)" in hook_TakeDamage.

#include <amxmodx>
#include <hamsandwich>
#include <fakemeta>

enum _:score
{
frags,
Float:dmg,
Forum: Scripting Help 02-24-2019, 23:54
Replies: 14
Views: 2,662
Posted By PartialCloning
Re: menu

#include <amxmodx>
#include <cstrike>

public plugin_init()
{
register_clcmd("say menu", "show_menu_game");
register_clcmd("say /menu", "show_menu_game");
register_clcmd("chooseteam",...
Forum: Scripting Help 02-23-2019, 13:42
Replies: 3
Views: 1,035
Posted By PartialCloning
Re: PubG Mod Help Me

Effx is still active. Ask here https://forums.alliedmods.net/showthread.php?t=309896 for support and bug reports.
Forum: General 02-23-2019, 13:38
Replies: 8
Views: 1,594
Posted By PartialCloning
Re: Server don't see Steam Players

Usually this occurs when the steam servers are down or not functioning from my experience.

Try removed
Forum: Suggestions / Requests 02-23-2019, 13:34
Replies: 3
Views: 1,256
Posted By PartialCloning
Re: Steam Tag (Players)

The actual issue isn't nonsteam related, but is due to the MOTD message limit. The limit is about 1536 characters. Reduce the amount of characters you're using by getting rid of all the html tags...
Forum: Suggestions / Requests 02-23-2019, 01:15
Replies: 4
Views: 1,209
Posted By PartialCloning
Re: Semiclip plugin not working correcly

What is the "semiclip_render" cvar set to? 0/1/2.
Showing results 1 to 25 of 481

 
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