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Posts Made By:
Mehis
Forum:
Plugins
08-27-2019, 12:08
Replies:
213
[CSS/CS:GO] Influx Timer (2020/03/23)
Views:
108,610
Posted By
Mehis
Re: [CSS/CS:GO] Influx Timer (2018/10/07)
You need this: https://forums.alliedmods.net/showthread.php?t=255298
Forum:
Plugins
10-04-2018, 05:20
Replies:
213
[CSS/CS:GO] Influx Timer (2020/03/23)
Views:
108,610
Posted By
Mehis
Re: [CSS/CS:GO] Influx Timer (2018/02/15)
You need to set the run's teleport destination. Use !settelepos .
Forum:
General
04-14-2018, 13:31
Replies:
8
Does Sourcemod plugins work by Listen Server
Views:
4,312
Posted By
Mehis
Re: Does Sourcemod plugins work by Listen Server
You should be able to use all commands THROUGH CHAT. Executing commands through console will act as if you executed them as the server console. You can still bind commands with bind x "say /command"
Forum:
Scripting
03-10-2018, 13:36
Replies:
7
Solved
Formula to get a players scoreboard ping.
Views:
2,020
Posted By
Mehis
Re: Formula to get a players scoreboard ping.
https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/server/player_resource.cpp#L109
...
Forum:
Source Servers (SRCDS)
02-19-2018, 14:04
Replies:
1
Using Workshop to host maps, but Influx timer causing issues.
Views:
838
Posted By
Mehis
Re: Using Workshop to host maps, but Influx timer causing issues.
If you have plugin specific problems, you post them in the plugin's thread (https://forums.alliedmods.net/showthread.php?t=286154). You need a fast-dl and upload the materials...
Forum:
Plugins
01-30-2018, 04:52
Replies:
213
[CSS/CS:GO] Influx Timer (2020/03/23)
Views:
108,610
Posted By
Mehis
Re: [CSS/CS:GO] Influx Timer (2017/12/13)
Use the dev branch (https://github.com/TotallyMehis/Influx-Timer/tree/dev) version of influx_teams and influx_teams_autojoin.
Use the dev branch...
Forum:
Plugins
01-14-2018, 13:57
Replies:
213
[CSS/CS:GO] Influx Timer (2020/03/23)
Views:
108,610
Posted By
Mehis
Re: [CSS/CS:GO] Influx Timer (2017/12/13)
Download influx_simpleranks and influx_simpleranks_chat from the dev branch (https://github.com/TotallyMehis/Influx-Timer/tree/dev). It has flag specific ranks. See here....
Forum:
Plugins
01-13-2018, 12:23
Replies:
213
[CSS/CS:GO] Influx Timer (2020/03/23)
Views:
108,610
Posted By
Mehis
Re: [CSS/CS:GO] Influx Timer (2017/12/13)
See addons/sourcemod/configs/admin_overrides_influx_example.cfg
Forum:
Plugins
01-11-2018, 06:45
Replies:
213
[CSS/CS:GO] Influx Timer (2020/03/23)
Views:
108,610
Posted By
Mehis
Re: [CSS/CS:GO] Influx Timer (2017/12/13)
Remove influx_teletorun-plugin.
Forum:
Plugins
01-06-2018, 11:58
Replies:
213
[CSS/CS:GO] Influx Timer (2020/03/23)
Views:
108,610
Posted By
Mehis
Re: [CSS/CS:GO] Influx Timer (2017/12/13)
influx_strafes.smx and influx_jumps.smx, yes.
Forum:
Plugins
01-06-2018, 11:45
Replies:
213
[CSS/CS:GO] Influx Timer (2020/03/23)
Views:
108,610
Posted By
Mehis
Re: [CSS/CS:GO] Influx Timer (2017/12/13)
Players can hide it with !sidebar, or if you want strafe and jump stats out just remove the modules.
Forum:
Source Servers (SRCDS)
12-15-2017, 14:42
Replies:
15
Problem with "mp_ignore_round_win_conditions 0"
Views:
5,214
Posted By
Mehis
Re: Problem with "mp_ignore_round_win_conditions 0"
There's mp_ignore_round_win_conditions 1 in cfg/influx.cfg .
influx_fixtimelimit only changes mp_ignore_round_win_conditions when changing the map.
Forum:
General
12-06-2017, 12:07
Replies:
0
Solved
Linux server debug symbols in binary
Views:
746
Posted By
Mehis
Linux server debug symbols in binary
Don't know where else to ask so I'll just ask the experts here ;)
I'm compiling my Source mod (2013 github fork) for Linux, and I'd like to keep some of the debug symbols in the server binary like...
Forum:
Plugins
11-18-2017, 05:51
Replies:
213
[CSS/CS:GO] Influx Timer (2020/03/23)
Views:
108,610
Posted By
Mehis
Re: [CSS/CS:GO] Influx Timer (2017/07/15)
Surf_fruits has a game_player_equip entity that removes the players' weapons. This is by design of the mapper. Surf_mesa does not have it.
If you still wish to have weapons, you can use Stripper:...
Forum:
Plugins
11-17-2017, 14:17
Replies:
213
[CSS/CS:GO] Influx Timer (2020/03/23)
Views:
108,610
Posted By
Mehis
Re: [CSS/CS:GO] Influx Timer (2017/07/15)
This has been reported already here (https://github.com/TotallyMehis/Influx-Timer/issues/55). Unfortunately, I've not been able to recreate said problem yet.
Forum:
Plugins
06-05-2017, 04:19
Replies:
213
[CSS/CS:GO] Influx Timer (2020/03/23)
Views:
108,610
Posted By
Mehis
Re: [CSS/CS:GO] Influx Timer (2017/06/03)
Do you have any errors? Also make sure all the plugins are 1.0.7 (sm plugins list)
Forum:
Plugins
04-22-2017, 14:56
Replies:
213
[CSS/CS:GO] Influx Timer (2020/03/23)
Views:
108,610
Posted By
Mehis
Re: [CSS/CS:GO] Influx Timer (2016/02/13)
1. You can unload/reload some plugins on the go, but some parts may not work well when reloaded like zones. For combat you could simply unload hud, nodmg and nocollision plugins.
2. With some...
Forum:
Plugins
04-22-2017, 10:03
Replies:
213
[CSS/CS:GO] Influx Timer (2020/03/23)
Views:
108,610
Posted By
Mehis
Re: [CSS/CS:GO] Influx Timer (2016/02/13)
The only thing the timer changes related to time/rounds is mp_ignore_round_win_conditions 1. I can make a module to fix it. Sorry that I haven't answered you on Github.
Forum:
Scripting
04-03-2017, 12:19
Replies:
14
[CSGO] Slowing everything down
Views:
3,401
Posted By
Mehis
Re: [CSGO] Slowing everything down
You have no other choice but to skip every < (1.0 / laggedmovementvalue) frame. You should be able to do it yourself.
Forum:
Plugins
03-10-2017, 06:41
Replies:
0
Zombie Master AI v0.9 (10/3/2017)
Views:
2,754
Posted By
Mehis
Zombie Master AI v0.9 (10/3/2017)
An AI for Zombie Master 1.2.1. It acts as the zombie master; controlling and spawning zombies and activating traps!
The AI will figure out traps based on the description. Server operators can tune...
Forum:
Plugins
02-20-2017, 14:35
Replies:
213
[CSS/CS:GO] Influx Timer (2020/03/23)
Views:
108,610
Posted By
Mehis
Re: [CSS/CS:GO] Influx Timer (2016/02/13)
Try sv_hudhint_sound 0
Forum:
General
02-04-2017, 09:55
Replies:
3
Solved
Script execution timed out
Views:
2,758
Posted By
Mehis
Re: Script execution timed out
You should also use ReadFile instead of ReadFileCell + for-loop.
Forum:
Plugins
12-31-2016, 06:18
Replies:
213
[CSS/CS:GO] Influx Timer (2020/03/23)
Views:
108,610
Posted By
Mehis
Re: [CSS/CS:GO] Influx Timer (2016.12.22)
Nice to hear that you like it!
The database is being used. Mainly for times and cp times. I saw no reason to insert the map zones into the database. Storing them locally makes manually editing...
Forum:
Plugins
12-23-2016, 18:32
Replies:
213
[CSS/CS:GO] Influx Timer (2020/03/23)
Views:
108,610
Posted By
Mehis
Re: [CSS/CS:GO] Influx Timer (2016.12.22)
Zones can only be saved to a local file, yes.
You'll have to create the stage zones after creating start and end. Stages depend on a run existing. However, it shouldn't let you make one if you...
Forum:
Plugins
12-23-2016, 17:00
Replies:
213
[CSS/CS:GO] Influx Timer (2020/03/23)
Views:
108,610
Posted By
Mehis
Re: [CSS/CS:GO] Influx Timer (2016.12.22)
Players can use the chat command !usp to get one.
Showing results 1 to 25 of 106
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