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Search: Posts Made By: Yeah=}
Forum: Extensions 06-29-2012, 06:13
Replies: 2,726
Views: 1,994,723
Posted By Yeah=}
Re: SDK Hooks 2.1 - Updated 2011-9-10

Oh, thank you so much :)
Forum: Extensions 06-29-2012, 05:52
Replies: 2,726
Views: 1,994,723
Posted By Yeah=}
Re: SDK Hooks 2.1 - Updated 2011-9-10

Today my server was crashed and it still down. I have many errors like
L 06/29/2012 - 07:26:04: Info (map "de_dust2") (file "errors_20120629.log")
L 06/29/2012 - 07:26:04: [SM] Unable to load...
Forum: Coding MM:S Plugins & SM Extensions 04-27-2012, 09:53
Replies: 3
Views: 1,055
Posted By Yeah=}
Re: About CommitSuicide

Hmm, I've added if( !event )
{
return;
} on the top of the function. Still not working...

PS. Now I have this code: http://pastebin.com/6PtmPTjB and it doesn't work. But it...
Forum: Coding MM:S Plugins & SM Extensions 04-27-2012, 06:04
Replies: 3
Views: 1,055
Posted By Yeah=}
About CommitSuicide

Hello, I have a question with very strange behaviour of code. So, I have a function that causes a crash:

void CPlugin::FireGameEvent( IGameEvent *event )
{
std::string name =...
Forum: Scripting 04-20-2012, 07:48
Replies: 5
Views: 757
Posted By Yeah=}
Re: Trouble with function declaration

Thanks, found a list of keywords.

assert defined #assert const
break sizeof #define forward
case state #else native
continue tagof #elseif new
default #endif operator
do #endinput public...
Forum: Scripting 04-19-2012, 10:09
Replies: 5
Views: 757
Posted By Yeah=}
Trouble with function declaration

While compiling function with same prototype stock void:DoSmthg( bool:state, index ) I had this error: "Error 010: invalid function or declaration".
Though when I replaced it to stock void:DoSmthg(...
Forum: Coding MM:S Plugins & SM Extensions 04-06-2012, 05:49
Replies: 3
Views: 958
Posted By Yeah=}
Re: CCSPlayer::CommitSuicide

I still have these questions. Could anybody answer to me please? :(
Forum: Coding MM:S Plugins & SM Extensions 04-04-2012, 05:59
Replies: 3
Views: 958
Posted By Yeah=}
Re: CCSPlayer::CommitSuicide

Please read my post attentively.
Forum: Coding MM:S Plugins & SM Extensions 04-03-2012, 12:14
Replies: 3
Views: 958
Posted By Yeah=}
CCSPlayer::CommitSuicide

Hello, I have a little trouble with this method. I generated vtable dump by linux_vtable_dump.idc which i found here http://wiki.alliedmods.net/Finding_Virtual_Offsets and parsed by my programm. So.....
Forum: Plugins 01-31-2012, 01:56
Replies: 29
Views: 16,010
Posted By Yeah=}
Re: Dr.Hax

Oh god... Sorry... Fixed.

PS. Now I can't test and fix this plugin cuz one bad guy has taken away FTP from the server where I tested my plugins :( I will get it back soon.
Forum: Plugins 01-25-2012, 08:36
Replies: 29
Views: 16,010
Posted By Yeah=}
Re: Dr.Hax

Thanks, this is a good news :)
Forum: Plugins 01-25-2012, 03:09
Replies: 29
Views: 16,010
Posted By Yeah=}
Re: Dr.Hax

I've rewritten the code that should work in TF2. Can you try it?

#pragma semicolon 1

#include <sourcemod>
#include <sdktools>
#include <sdkhooks>

#define VERSION "1.2_TF2"
Forum: Scripting 01-24-2012, 05:58
Replies: 3
Views: 1,036
Posted By Yeah=}
Re: Entity mins and maxs

Thanks, I will try it. :)
Forum: Plugins 01-23-2012, 11:43
Replies: 29
Views: 16,010
Posted By Yeah=}
Re: Dr.Hax

I've written a code for tf2, can anybody test it? I can't cuz I don't have installed TF2 on my laptop.

PS. If anybody want to try this code, please, if it doesn't work remove this line: #define...
Forum: Scripting 01-23-2012, 04:42
Replies: 3
Views: 1,036
Posted By Yeah=}
Re: Entity mins and maxs

New question.

I want to check if player is in a sphere that located in an origin of an entity with a radius that equals a length of a vector of maxs of the entity. I've used this code but it works...
Forum: Scripting 01-23-2012, 04:23
Replies: 3
Views: 1,036
Posted By Yeah=}
Entity mins and maxs

Could anybody help me? How to find entity's mins and maxs as you can do it with player by using GetClientMins() or GetClientMaxs()?
Forum: Plugins 01-21-2012, 14:29
Replies: 29
Views: 16,010
Posted By Yeah=}
Re: Dr.Hax

I can't understand what are you talking about... If you mean that "hacks" sound already exists in default HL2 contents, you are wrong cuz this sound has diffirent translations for each language.

...
Forum: Plugins 01-21-2012, 07:59
Replies: 29
Views: 16,010
Posted By Yeah=}
Re: Dr.Hax

Try to increase monitor's weight. If it wont kill, let me know ( Sry, I have not TF2 DS to test it ) and I'll add features of sdkhooks as option for TF2. )
Forum: Plugins 01-20-2012, 08:20
Replies: 29
Views: 16,010
Posted By Yeah=}
Re: Dr.Hax

Thanks for your reply, I'm working on that :)
Forum: Plugins 01-20-2012, 05:47
Replies: 29
Views: 16,010
Posted By Yeah=}
Re: Dr.Hax

Thanks for your attempt, i've removed dependence from cstrike and sdkhooks and i've added distance check (now you can't throw monitor into a wall :) ). But i dont think that monitor's model exists in...
Forum: Plugins 01-14-2012, 13:43
Replies: 400
Views: 109,333
Posted By Yeah=}
Re: ExtendedComm v3.0.5 (Updated: 12/10/11)

Thanks but my skill of english lang is not very good :)
Forum: Plugins 01-14-2012, 13:34
Replies: 400
Views: 109,333
Posted By Yeah=}
Re: ExtendedComm v3.0.5 (Updated: 12/10/11)

I didn't tried, file was not changed. I mean that sourcemod probably think that translation file should contains russian translation?
Forum: Plugins 01-13-2012, 13:26
Replies: 1,132
Views: 408,409
Posted By Yeah=}
Forum: Plugins 01-13-2012, 13:21
Replies: 400
Views: 109,333
Posted By Yeah=}
Re: ExtendedComm v3.0.5 (Updated: 12/10/11)

I have lots of errors when i try to open admin panel:
L 01/12/2012 - 15:16:58: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 01/12/2012 - 15:16:58: [SM] Native "Format"...
Forum: Plugins 01-13-2012, 13:14
Replies: 1,132
Views: 408,409
Posted By Yeah=}
Re: Advanced Commands (0.16)

I dont need to save scores when players leave the game, my plugin already have score cacher ( fun manager ) if players loose their scores by some technical reason. I just need to have a possibility...
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