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Forum: Plugins 10-09-2020, 21:36
Replies: 182
Views: 86,735
Posted By Silvers
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.0.0 (20181007)]

Error code 9: "SMCError_InvalidTokens, /**< There were too many unidentifiable strings on one line */"

Bad map mission file. Contact map author to fix. So many 3rd party maps have malformed...
Forum: Plugins 09-25-2020, 18:45
Replies: 182
Views: 86,735
Posted By Silvers
Forum: Plugins 12-05-2019, 12:15
Replies: 182
Views: 86,735
Posted By Silvers
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.0.0 (20181007)]

CBaseEntity - env_outtro_stats
- InputPZEndGame (0) (Input)(0b) - PZEndGame
- InputRollStatsCrawl (0) (Input)(0b) - RollStatsCrawl
- InputRollCredits (0) (Input)(0b) - RollCredits
-...
Forum: Plugins 07-06-2018, 13:24
Replies: 182
Views: 86,735
Posted By Silvers
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v1.9.0 (20180706)]

ThatOneGuy's SourcePawn syntax converter (https://forums.alliedmods.net/showthread.php?t=290805) works really well (VBA/VB6 in thread) and Peace-Maker's Python script...
Forum: Plugins 07-01-2018, 14:38
Replies: 182
Views: 86,735
Posted By Silvers
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v1.9.0 (20180701)]

Instead of FindGameMode() and hard coding gamemode strings, take a look at any one of my plugins which add "_modes_tog" cvar, simple way to detect for any mutation/mode.
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