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Lux
Forum:
Plugins
04-16-2022, 17:19
Replies:
1,754
[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Views:
516,927
Posted By
Lux
Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
This only happen with explosive ammo?
There is a strange bug with it at times with lagcomp and how the explosive ammo works, explosive is emitted from their center of zombie when hit, but has...
Forum:
Plugins
08-03-2020, 06:42
Replies:
1,754
[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Views:
516,927
Posted By
Lux
Re: [L4D & L4D2] Mutant Tanks (v8.76, 8-1-2020) [Human/AI Tanks Supported]
Ohh i see, yea people tend to use "Prop_Send" in other plugins ect, less hassle for you i guess one of the many reasons i stopped publishing gameplay altering plugins can't be bothered to deal with...
Forum:
Plugins
08-03-2020, 06:34
Replies:
1,754
[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Views:
516,927
Posted By
Lux
Re: [L4D & L4D2] Mutant Tanks (v8.76, 8-1-2020) [Human/AI Tanks Supported]
OH yea i see it, why do you limit it?
Forum:
Plugins
08-03-2020, 06:28
Replies:
1,754
[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Views:
516,927
Posted By
Lux
Re: [L4D & L4D2] Mutant Tanks (v8.76, 8-1-2020) [Human/AI Tanks Supported]
https://github.com/Psykotikism/Mutant_Tanks/blob/3d74450e43e9424fd6af0e5debf29356488c381a/addons/sourcemod/scripting/mutant_tanks/mutant_tanks.sp#L4997-L4999
Does it tho? I can't find where other...
Forum:
Plugins
08-03-2020, 06:20
Replies:
1,754
[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Views:
516,927
Posted By
Lux
Re: [L4D & L4D2] Mutant Tanks (v8.76, 8-1-2020) [Human/AI Tanks Supported]
The range that can be sent to players is only 0 to 65,535 since it's an unsigned short, internally the range for hp is -2,147,483,648 to 2,147,483,647
Hope this clears it up for ya 3aljiyavslgazana
Forum:
Plugins
05-22-2020, 06:51
Replies:
1,754
[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Views:
516,927
Posted By
Lux
Re: [L4D & L4D2] Mutant Tanks (v8.67, 5-10-2020) [Human/AI Tanks Supported]
Would need to detour with dhooks CTerrorPlayer::OnVomitedUpon since removing the vomit after would still trigger a mob to spawn since this is called NextBotManager::OnCharacterVomitedUpon when being...
Forum:
Plugins
08-22-2018, 09:22
Replies:
1,754
[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Views:
516,927
Posted By
Lux
Re: [L4D & L4D2] Super Tanks++ (v8.36, 08-20-2018)
In you modules why did you do a check for the library?
I recommend using the public SharedPlugin __pl_supertanksplusplus in your include.
Instead a better way which is dynamic whether super tanks++...
Forum:
Plugins
08-22-2018, 06:40
Replies:
1,754
[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Views:
516,927
Posted By
Lux
Re: [L4D & L4D2] Super Tanks++ (v8.36, 08-20-2018)
If you want supertanks to work on listen server just remove the dedicated servercheck.
https://github.com/Psykotikism/Super_Tanks/commit/4b1057b4ad75754f27e31774f9a478b71a38dc62
||...
Forum:
Plugins
08-21-2018, 20:08
Replies:
1,754
[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Views:
516,927
Posted By
Lux
Re: [L4D & L4D2] Super Tanks++ (v8.36, 08-20-2018)
Dedicated servers are supported by Alliedmodders
Listen servers are not.
Forum:
Plugins
08-04-2018, 10:41
Replies:
1,754
[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Views:
516,927
Posted By
Lux
Re: [L4D & L4D2] Super Tanks++ (v8.30, 08-2-2018)
you can try https://github.com/LuxLuma/Super_Tanks/blob/master/addons/sourcemod/scripting/super_tanks%2B%2B/st_rock.sp
i'v not tested it just fixed the problem maybe and fixed up the code a little...
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