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Posts Made By:
Marchello
Forum:
HL1 Servers (HLDS)
05-26-2010, 07:57
Replies:
3
CS 1.6 gungame & zombie plague disabled, but players are downloading their files
Views:
2,102
Posted By
Marchello
Re: CS 1.6 gungame & zombie plague disabled, but players are downloading their files
But it will turn off the plugin, what if in the middle of the game I would like to turn on a gungame mode? Anyway thx, it will just take me to uncheck it and restart the map.
Forum:
HL1 Servers (HLDS)
05-22-2010, 11:25
Replies:
3
CS 1.6 gungame & zombie plague disabled, but players are downloading their files
Views:
2,102
Posted By
Marchello
CS 1.6 gungame & zombie plague disabled, but players are downloading their files
How to turn off downloading? It takes time.
Forum:
Scripting
05-12-2010, 16:14
Replies:
26
[L4D2] Set a flag for a command
Views:
5,354
Posted By
Marchello
Re: [L4D2] Set a flag for a command
Damn, if I could into coding I bet I could write anything to make something alike.
Because it's ridiculous that such simple thing is being told as "impossible to do".
Forum:
Scripting
05-10-2010, 16:52
Replies:
26
[L4D2] Set a flag for a command
Views:
5,354
Posted By
Marchello
Re: [L4D2] Set a flag for a command
:nono:
Forum:
Scripting
05-10-2010, 15:15
Replies:
26
[L4D2] Set a flag for a command
Views:
5,354
Posted By
Marchello
Re: [L4D2] Set a flag for a command
Thx, but didn't work out. Nothing was set for the "ping" command. Without admin rights or with it was possible to type ping and get pings.
http://i060.radikal.ru/1005/7c/43acacd5a047.jpg
Forum:
General
05-10-2010, 06:49
Replies:
11
dynamic menu (custom menu), to trigger additional command alongside
Views:
2,996
Posted By
Marchello
Re: dynamic menu (custom menu), to trigger additional command alongside
Hm.. work out! :)
"Gamemode"
{
"cmd" "sm_cvar mp_gamemode @1"
"execute" "server"
"admin" "sm_kick"
"1"
...
Forum:
Scripting
05-10-2010, 06:33
Replies:
26
[L4D2] Set a flag for a command
Views:
5,354
Posted By
Marchello
Re: [L4D2] Set a flag for a command
I don't want to block, just to set a flag so only admins would be able to use it.
Just a wish.
Forum:
Scripting
05-09-2010, 23:40
Replies:
26
[L4D2] Set a flag for a command
Views:
5,354
Posted By
Marchello
Re: [L4D2] Set a flag for a command
But there must be something that can be done!
Forum:
Scripting
05-09-2010, 21:49
Replies:
26
[L4D2] Set a flag for a command
Views:
5,354
Posted By
Marchello
Re: [L4D2] Set a flag for a command
Like I already said, I could still use it. (removed admin)
Forum:
General
05-09-2010, 12:36
Replies:
11
dynamic menu (custom menu), to trigger additional command alongside
Views:
2,996
Posted By
Marchello
Re: dynamic menu (custom menu), to trigger additional command alongside
http://s44.radikal.ru/i103/1005/e3/aa4432445b7e.jpg
http://s42.radikal.ru/i097/1005/1c/866fbe04b8ac.jpg
Value of "l4d_maxplayers" wasn't changed.
Forum:
Scripting
05-09-2010, 12:26
Replies:
26
[L4D2] Set a flag for a command
Views:
5,354
Posted By
Marchello
Re: [L4D2] Set a flag for a command
Well I did it already, doesn't work!
Anyone can freely type "ping" and see clients' pings.
Forum:
General
05-09-2010, 10:15
Replies:
11
dynamic menu (custom menu), to trigger additional command alongside
Views:
2,996
Posted By
Marchello
Re: dynamic menu (custom menu), to trigger additional command alongside
Can you write down what you implied?
Forum:
General
05-09-2010, 10:12
Replies:
8
[l4d2]Invalid counterterrorist spawnpoint at (1735.1,1184.0,1184.0)
Views:
7,512
Posted By
Marchello
Re: [l4d2]Invalid counterterrorist spawnpoint at (1735.1,1184.0,1184.0)
Do you have this plugin installed? It's actually provided by default when you install sourcemod.
Forum:
Scripting
05-09-2010, 10:02
Replies:
26
[L4D2] Set a flag for a command
Views:
5,354
Posted By
Marchello
Re: [L4D2] Set a flag for a command
Now it doesn't work at all
when with Plugin_Handled it at least doing something.
So how to set a flag for this command? :cry:
Forum:
General
05-09-2010, 08:49
Replies:
11
dynamic menu (custom menu), to trigger additional command alongside
Views:
2,996
Posted By
Marchello
Re: dynamic menu (custom menu), to trigger additional command alongside
Had already tried.
http://i056.radikal.ru/1005/c3/fb9c6f0b326f.jpg
http://s61.radikal.ru/i174/1005/27/c919d25d28cc.jpg
http://i058.radikal.ru/1005/5d/7b6fbf74036b.jpg
...
Forum:
General
05-09-2010, 08:23
Replies:
8
[l4d2]Invalid counterterrorist spawnpoint at (1735.1,1184.0,1184.0)
Views:
7,512
Posted By
Marchello
Re: [l4d2]Invalid counterterrorist spawnpoint at (1735.1,1184.0,1184.0)
So the plugin that causes it is: basecommands.smx
Seems that it would be good if it will be redone for left 4 dead so we wouldn't have these errors.
Forum:
General
05-09-2010, 03:50
Replies:
11
dynamic menu (custom menu), to trigger additional command alongside
Views:
2,996
Posted By
Marchello
Re: dynamic menu (custom menu), to trigger additional command alongside
up
Forum:
Scripting
05-09-2010, 03:50
Replies:
26
[L4D2] Set a flag for a command
Views:
5,354
Posted By
Marchello
Re: [L4D2] Set a flag for a command
Impossible??? Can't be!
Forum:
General
05-08-2010, 10:37
Replies:
11
dynamic menu (custom menu), to trigger additional command alongside
Views:
2,996
Posted By
Marchello
Re: dynamic menu (custom menu), to trigger additional command alongside
Ha-ha, I already tried exact the same! Guess what? Didn't work out too!
Also,
"1" "coop; l4d_maxplayers 4"
look how it get resulted:
http://s004.radikal.ru/i207/1005/ff/6d9197afe5e5t.jpg...
Forum:
General
05-08-2010, 09:35
Replies:
5
L4d2 admin menu command problem
Views:
3,511
Posted By
Marchello
Re: L4d2 admin menu command problem
dedicated server?
Forum:
General
05-08-2010, 09:26
Replies:
11
dynamic menu (custom menu), to trigger additional command alongside
Views:
2,996
Posted By
Marchello
dynamic menu (custom menu), to trigger additional command alongside
I run l4d2 server, and have it added to my adminmenu_custom.txt
"Gamemode"
{
"cmd" "sm_cvar mp_gamemode #1"
"execute" "player"
...
Forum:
Unapproved Plugins
05-08-2010, 05:11
Replies:
375
[L4D2] Standardized Revamp Structure 1.0 RTW
Views:
123,210
Posted By
Marchello
Re: [L4D2] Standardized Revamp Structure 1.0 RTW
which command turns it off?
Forum:
Plugin/Gameplay Ideas and Requests
05-08-2010, 04:48
Replies:
3
(L4D1&2) Zombie Damage - request
Views:
1,016
Posted By
Marchello
Re: (L4D1&2) Zombie Damage - request
hunter_pz_claw_dmg 10
z_pounce_damage 5
tongue_choke_damage_amount 10
vs_tank_damage 24
for others you'll need another method.
Forum:
Plugin/Gameplay Ideas and Requests
05-08-2010, 04:10
Replies:
3
[l4d2](REQ)Block team changing upon some time after the game's started
Views:
1,369
Posted By
Marchello
Re: [l4d2]Block team changing upon some time after the game's started
up
Forum:
Scripting
05-08-2010, 03:46
Replies:
26
[L4D2] Set a flag for a command
Views:
5,354
Posted By
Marchello
Re: [L4D2] Set a flag for a command
Oh well.
Redid:
#include <sourcemod>
#define PLUGIN_VERSION "1.0"
public Plugin:myinfo =
{
name = "Command Flagger",
Showing results 1 to 25 of 102
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