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Posts Made By:
rikka0w0
Forum:
Plugins
11-03-2020, 12:28
Replies:
182
[L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Views:
86,480
Posted By
rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
2 means if the current map is official, then only official maps will be shown. Same rule applies to addon maps.
Forum:
Plugins
10-25-2020, 11:34
Replies:
182
[L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Views:
86,480
Posted By
rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Hi, non-ascii characters may cause some problems. Rename them if you can. In addition, you can join our discord channel: https://discord.gg/8gAmutR
Forum:
Plugins
10-24-2020, 03:22
Replies:
182
[L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Views:
86,480
Posted By
rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
I'm not sure about this. Most of my improvements are for coop mode, so for the other modes, this plugin should have an identical behavior to https://forums.alliedmods.net/showthread.php?p=1463891.
Forum:
Plugins
10-23-2020, 13:50
Replies:
182
[L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Views:
86,480
Posted By
rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.0.0 (20181007)]
Can you submit a pull request to the Github repo?
https://github.com/rikka0w0/l4d2_mission_manager
It will be easier to manage changes and merge with new features.
Forum:
Plugins
10-23-2020, 13:48
Replies:
182
[L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Views:
86,480
Posted By
rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.0.0 (20181007)]
You also need to remove the entries from...
Forum:
Plugins
07-16-2020, 12:45
Replies:
182
[L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Views:
86,480
Posted By
rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.0.0 (20181007)]
这里最好还是打英文吧不然别人看不懂,打中文私信我...不显示第三方图,现在没这个功能,以后可以考虑加。自动轮换那个是可以改的,文件是addons/sourcemod/configs/missioncycle.coop.txt(战役模式),第二个//之后那些行是不会自动更换到的,只能通过!chmap选择到,并且你加三方图之后默认都是不会自动轮换到的。
Just in case if...
Forum:
Plugins
06-06-2020, 11:47
Replies:
3
[L4D/L4D2] Mission Manager
Views:
9,654
Posted By
rikka0w0
Re: [L4D/L4D2] Mission Manager
Is there any error in server's log? Some addons have broken mission description file, somehow L4D2 can parse them, but ACS cannot. Try to run command "sm_lmm_list invalid" and post the responce here.
Forum:
Plugins
05-21-2020, 02:23
Replies:
182
[L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Views:
86,480
Posted By
rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.0.0 (20181007)]
This could be a map-specific issue, I will have a look at that.
Forum:
Scripting
12-29-2019, 14:31
Replies:
5
[L4D2] Track melee weapon entities between map changes
Views:
1,425
Posted By
rikka0w0
Re: [L4D2] Track melee weapon entities between map changes
Hi all,
I wrote a plugin to track the model size of melee weapons (carried by players).
Forum:
Scripting
12-15-2019, 08:09
Replies:
5
[L4D2] Track melee weapon entities between map changes
Views:
1,425
Posted By
rikka0w0
Re: [L4D2] Track melee weapon entities between map changes
Is there any way to determine who is carrying the weapon_melee entity?
For example, I have the "int entityID" but I want to find out who (int clientID) is carrying it.
Thanks!
Forum:
Scripting
12-15-2019, 06:50
Replies:
5
[L4D2] Track melee weapon entities between map changes
Views:
1,425
Posted By
rikka0w0
[L4D2] Track melee weapon entities between map changes
I would like to track melee weapon entities (taken by players and left on ground) between map changes. I need to store "m_flModelScale" at the end of a map and restore them when the next map starts....
Forum:
Plugins
12-05-2019, 12:08
Replies:
182
[L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Views:
86,480
Posted By
rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.0.0 (20181007)]
I thought about this, but I don't know how to implement this at this moment. I don't know which event should the ACS listen to. Any ideas?
Forum:
Plugins
12-04-2019, 12:21
Replies:
182
[L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Views:
86,480
Posted By
rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.0.0 (20181007)]
Currently there's no way of doing this. But by adding a few lines to the source code and recompile it, it could be done. Upon startup, ACS queries avaliable maps from the mission manager and store...
Forum:
Plugins
09-14-2019, 09:28
Replies:
182
[L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Views:
86,480
Posted By
rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.0.0 (20181007)]
我这边在考虑对插件进行一次大更新,主要是重新设计下投票系统。比如说现在有4个人分别投了4个不同的地图,那下一个地图会是在地图列表里最靠前的那个被投票的图,改进的检票方式是首先找出获得票数最多的那些地图然后从中随机挑选一个。你说的这个问题,我可以考虑加一个ConVar来选择在多少秒之后进行强制换图,现在只能在代码里面更改这个时间。
Forum:
Unapproved Plugins
08-05-2019, 11:15
Replies:
34
[L4D/L4D2] Return To Lobby Fix For Campaign Switching Plugins
Views:
17,851
Posted By
rikka0w0
Re: [L4D/L4D2] Return To Lobby Fix
Here is my open-source campaign switcher: Improved Automatic Campaign Switcher
Source code is available here:
https://github.com/rikka0w0/l4d2_mission_manager
I need to detect "the end of a...
Forum:
Unapproved Plugins
08-04-2019, 14:04
Replies:
34
[L4D/L4D2] Return To Lobby Fix For Campaign Switching Plugins
Views:
17,851
Posted By
rikka0w0
Re: [L4D/L4D2] Return To Lobby Fix
Hi,
I have tested the plugin on my server, at the "Vote to skip", if I press the space key, nothing happens but the server prints:
OnDisconnectToLobby (Message = )
return Plugin_Handled;
At the...
Forum:
Plugins
05-11-2019, 14:38
Replies:
182
[L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Views:
86,480
Posted By
rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.0.0 (20181007)]
I didn`t test the plugin with mutation modes, there are too many and I dont have time. But I didn't change the way the original ACS plugin detects game modes, so what works for the original ACS...
Forum:
Source Servers (SRCDS)
04-03-2019, 13:28
Replies:
3
Steam game servers query issues ?
Views:
1,199
Posted By
rikka0w0
Re: Steam game servers query issues ?
The client gets the server list from Steam, and then query the server's ip for its map, number of players, e.t.c...
So on your server side, drop those queries from blocked ips should work. I'm not...
Forum:
Plugins
03-03-2019, 12:03
Replies:
182
[L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Views:
86,480
Posted By
rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.0.0 (20181007)]
I'm running "SourcePawn Engine: 1.9.0.6256, jit-x86 (build 1.9.0.6256)" on a Debian 9 64bit x86_64 Linux server, haven't seen the problem you mentioned. Could you provide more information so that I...
Forum:
Plugins
03-03-2019, 12:00
Replies:
182
[L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Views:
86,480
Posted By
rikka0w0
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.0.0 (20181007)]
是鸭 这边是中国人呢~但是常驻海外的QAQ!!英文和中文是窝自己写的,法语是一个论坛上的人提供的。
<If you cant read above, just ignore it or use Gooogle translate>
Forum:
Plugins
10-18-2018, 13:22
Replies:
425
[L4D2] Points System v1.6.9 Beta R1
Views:
263,324
Posted By
rikka0w0
Re: [L4D2] Points System v1.6.9 Beta R1
Can you add an API which allows modules to add custom menu into the buy menu?
I have implemented the API in the attached file.
There are two new forwards:
void OnBuyMenuBuilding(int client, Handle...
Forum:
Plugins
10-18-2018, 12:10
Replies:
2
[L4D/L4D2] Homerun bat (Tank knock back)
Views:
6,517
Posted By
rikka0w0
[L4D/L4D2] Homerun bat (Tank knock back)
After you have this plugin in your L4D/L4D2 server, tanks can be knocked back by melee weapons e.g. fire axe.
The original author is ztar, his/her homepage (In Japanese) is...
Forum:
Scripting
10-10-2018, 11:21
Replies:
1
Why 'warning 213: tag mismatch enum?'
Views:
729
Posted By
rikka0w0
Why 'warning 213: tag mismatch enum?'
I have the following code:
enum L4DW_WeaponSlot {
L4DW_WeaponSlot_None = -1,
L4DW_WeaponSlot_Primary = 0,
L4DW_WeaponSlot_Secondary = 1,
L4DW_WeaponSlot_Throwable = 2,
...
Forum:
Scripting
10-08-2018, 11:39
Replies:
3
Solved
[L4D/L4D2] How to get the default backup ammo size?
Views:
1,193
Posted By
rikka0w0
Re: [L4D/L4D2] How to get the default backup ammo size?
That's super helpful!
Thanks a lot! :)
BTW, is this CVar from the game itself or from another plugin?
Forum:
Scripting
10-07-2018, 11:55
Replies:
3
Solved
[L4D/L4D2] How to get the default backup ammo size?
Views:
1,193
Posted By
rikka0w0
[L4D/L4D2] How to get the default backup ammo size?
I'm writing a L4D2 plugin which need a function that spawns guns e.g. AK47 at any given location (Not give to players directly). I have already make gun spawning functional, but there's no backup...
Showing results 1 to 25 of 77
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