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Search: Posts Made By: Devzirom
Forum: Plugins 10-14-2012, 11:08
Replies: 35
Views: 44,645
Posted By Devzirom
New [CSS] Start weapon 1.2

version 1.2

The main part of a plugin has been rewritten.

New:
- Aggressive behavior
- Fixed problem with Diffuser Kit
Forum: Unapproved Plugins 11-03-2010, 12:58
Replies: 18
Views: 10,670
Posted By Devzirom
Re: [CSS] Buy relive

Was tired to explain... Put mp_buytime at any desired value to you. And you will have happiness
Forum: Unapproved Plugins 11-03-2010, 05:30
Replies: 18
Views: 10,670
Posted By Devzirom
Forum: Unapproved Plugins 11-02-2010, 09:09
Replies: 18
Views: 10,670
Posted By Devzirom
Re: [CSS] Buy relive

Plugin is changing mp_buytime temporarily, when the plugin is enabled!

This is not code, it's just an explanation of the principle of the plugin.
Forum: Unapproved Plugins 11-02-2010, 03:13
Replies: 18
Views: 10,670
Posted By Devzirom
Re: [CSS] Buy relive 2 beta

1.

// on plugin start
public OnPluginStart() {
mp_buytime = FindConVar("mp_buytime"); //find a cvar
buytime = GetConVarFloat(mp_buytime); //find value and memorize
...
Forum: Unapproved Plugins 11-01-2010, 09:26
Replies: 18
Views: 10,670
Posted By Devzirom
[CSS] Buy relive 2 beta

[CSS] Buy relive 2 beta


The сvar is added:
sm_buy_relive_buytime = Time in seconds in which flow players can buy items again, (def. 0)

Mr. GrO...
Forum: General 10-31-2010, 12:43
Replies: 6
Views: 1,828
Posted By Devzirom
Include extension SDKHooks in full packages of SourceMod

Hello Mr. David Anderson and remaining developers SourceMod. Why to You not to include extension SDKHooks (http://forums.alliedmods.net/showthread.php?t=106748) in full packages of SourceMod!?...
Forum: Unapproved Plugins 10-30-2010, 02:43
Replies: 18
Views: 10,670
Posted By Devzirom
Re: [CSS] Buy relive

Can simply return to the player its armor and the weapon (if other players haven't picked up)?
Forum: Unapproved Plugins 10-24-2010, 06:20
Replies: 18
Views: 10,670
Posted By Devzirom
Forum: Scripting 10-24-2010, 06:03
Replies: 7
Views: 1,823
Posted By Devzirom
Re: How to hooking event of creation of entity?

Лаконично!:mrgreen: Мне кажется или вправду, мой вариант несколько короче
Forum: Scripting 10-24-2010, 05:12
Replies: 7
Views: 1,823
Posted By Devzirom
Re: How to hooking event of creation of entity?

Пример в студию. На словах всё просто!

Float:C4Spawns[64][3] = {

};

это точки, по которым бомба спавнится
Forum: Scripting 10-24-2010, 03:38
Replies: 7
Views: 1,823
Posted By Devzirom
Re: How to hooking event of creation of entity?

Это я знаю - это не совсем удачно. Т.к. не на ядре...


#include <sourcemod>
#include <sdktools>

new Float:C4Spawns[64][3] {
...
};
new C4SpawnsNum = 0;
Forum: Scripting 10-24-2010, 01:41
Replies: 7
Views: 1,823
Posted By Devzirom
How to hooking event of creation of entity?

How to hooking event of creation of entity by standard sourcemod means?
Forum: Unapproved Plugins 10-23-2010, 00:36
Replies: 18
Views: 10,670
Posted By Devzirom
[CSS] Buy relive

CSS: Buy relive

Allows players to buy relive(respawn)

Plugin cvar's


sm_buy_relive_enabled = 1/0 - plugin is enabled/disabled, (def. 1)
sm_buy_relive_cost = 0-16000 - Set the price for...
Forum: Unapproved Plugins 10-21-2010, 18:50
Replies: 25
Views: 22,861
Posted By Devzirom
Re: [CSS] Buyzone range

I'm glad you liked it
Forum: Unapproved Plugins 10-21-2010, 18:39
Replies: 25
Views: 22,861
Posted By Devzirom
Re: [CSS] Buyzone range

No. sm_bz_enabled 0 - switches off a plugin. To remove buyzone's, use value 1 for console variables sm_bz_t and sm_bz_ct.

This remove all buyzone's:
Forum: Unapproved Plugins 10-21-2010, 10:31
Replies: 25
Views: 22,861
Posted By Devzirom
[CSS] Buyzone range

Buyzone range
Plugin allows to set buyzone range for team specific: everywhere/nowhere/default


Plugin cvar's
sm_bz_enabled 1/0 = active/disabled
sm_bz_t - To install a buyzone range for the...
Forum: Plugin/Gameplay Ideas and Requests 10-20-2010, 04:51
Replies: 4
Views: 1,819
Posted By Devzirom
Re: Custom Welcome message to all

#include <sourcemod>

new Handle:sm_wp_enabled;

public Plugin:myinfo = {
name = "Welcome Premium",
author = "",
description = "",
version = "1.0",
url =...
Forum: Plugins 10-20-2010, 01:41
Replies: 35
Views: 44,645
Posted By Devzirom
Re: [CSS] Start weapon

Forgive that has kept you waiting. I thought that nobody uses a plugin, as in statistics (http://www.sourcemod.net/newstats.php) it is used by 0 servers.
Forum: Plugins 10-19-2010, 03:23
Replies: 35
Views: 44,645
Posted By Devzirom
Re: [CSS] Start weapon

version 1.1

Under recommendation Antithasys, the main part of a plugin has been rewritten.

Errors are rectified:
- The error in the description is corrected
- The error which has been found...
Forum: Plugins 01-09-2010, 04:18
Replies: 35
Views: 44,645
Posted By Devzirom
Re: [CSS] Start weapon

Thanks that have explained! But I would like to hear about lacks and errors of plugin job
Forum: Plugins 01-09-2010, 03:50
Replies: 35
Views: 44,645
Posted By Devzirom
Re: [CSS] Start weapon

Thanks! A question: what is dev versions?
Forum: Plugins 01-05-2010, 12:17
Replies: 35
Views: 44,645
Posted By Devzirom
[CSS] Start weapon 1.2 [UPDATED 2012-10-14]

CSS: Start weapon

Allows to replace a set standard start weapon on any another


Plugin cvar's
"sm_sw_enabled" (default: "1") - "1" = "Start weapon" plugin is active, "0" = "Start weapon"...
Showing results 1 to 23 of 23

 
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