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Search: Posts Made By: Tabun
Forum: Metamod:Source Plugins 01-19-2014, 13:20
Replies: 1,843
Views: 1,283,862
Posted By Tabun
Re: Stripper:Source (Updated 2011-04-15)

I built a validator for Stripper:Source map config files. Hope it helps someone here too.

The Validator Tool

http://tabun.nl/tools/strippervalidator/

Simply enter the contents of your...
Forum: Extensions 11-17-2013, 10:48
Replies: 54
Views: 54,658
Posted By Tabun
Re: [EXTENSION] [L4D2] Melee Spawn Control (1.0.0.4)

A simple enable/disable cvar would be very nice.
The main reason I wanted to switch to this instead of the VPK is because you can't simply disable the VPK from affecting the game. If configs can...
Forum: Plugins 09-10-2013, 08:00
Replies: 35
Views: 44,367
Posted By Tabun
Re: [L4D2] Bot SI skeet/level damage consistency fix (v1.0.9, 2013-07-17)

Hmm. Still not approved. Don't really see anything I could improve to merit approval.
Forum: Metamod:Source Plugins 08-03-2013, 21:34
Replies: 1,843
Views: 1,283,862
Posted By Tabun
Re: Stripper:Source (Updated 2011-04-15)

No clue. This is the first time I've heard of it not working at all on sm 1.6.
I assume you tried compiling it yourself?
Forum: Metamod:Source Plugins 07-26-2013, 16:58
Replies: 1,843
Views: 1,283,862
Posted By Tabun
Re: Stripper:Source (Updated 2011-04-15)

Try with SM 1.6. I got some reports that people with 1.5 or older were having problems with it.
Forum: Plugins 07-16-2013, 21:39
Replies: 35
Views: 44,367
Posted By Tabun
Re: [L4D2] Bot SI skeet/level damage consistency fix (v1.0.9, 2013-07-17)

Updated: now uses an SDKCall (see CanaradaRox's stagger solver plugin) to check for staggering, instead of a stagger-related netprop (which might have some false positives).

Don't forget to get...
Forum: Metamod:Source Plugins 07-09-2013, 22:11
Replies: 1,843
Views: 1,283,862
Posted By Tabun
Re: Stripper:Source (Updated 2011-04-15)

Try this build.

It's http://hg.alliedmods.net/strippersource/ (7b6b696412c5)
with one small adjustment: it uses libvstdlib_srv.so and libtier0_srv.so instead of their no-srv counterparts.
For...
Forum: Metamod:Source Plugins 07-09-2013, 14:51
Replies: 1,843
Views: 1,283,862
Posted By Tabun
Re: Stripper:Source (Updated 2011-04-15)

I can confirm this. On 2 rented servers, with the latest MM/SM snapshots, I get a "failed to load API" error trying to run this.

Oddly enough, it works perfectly fine on a locally run on a l4d2...
Forum: Plugins 06-09-2013, 10:05
Replies: 16
Views: 30,849
Posted By Tabun
Re: [L4D2] Everyone Vomit

I think you got a small bug on line 303:

CreateTimer(5.0, DisableChase, entity); )should probably be

CreateTimer(5.0, DisableChase, i_InfoEnt); )otherwise the common infected entity gets...
Forum: Plugins 06-05-2013, 18:11
Replies: 35
Views: 44,367
Posted By Tabun
Forum: Plugins 06-04-2013, 09:39
Replies: 511
Views: 395,602
Posted By Tabun
Re: [L4D-L4D2] New custom commands v1.0.9

Weird. I guess there's something fishy going on then.

Not using this plugin by the way, just figured this would be a good place to ask/discuss. I'm having the problem with black and white defib...
Forum: Plugins 06-03-2013, 09:43
Replies: 511
Views: 395,602
Posted By Tabun
Re: [L4D-L4D2] New custom commands v1.0.9

Has the CTerrorPlayer_OnRevived address changed again? It's not working under windows anymore for me. I should probably finally figure out how to update addresses myself. :]
Forum: Plugins 05-31-2013, 07:45
Replies: 35
Views: 44,367
Posted By Tabun
Re: [L4D2] Bot SI skeet/level damage consistency fix (v1.0.3, 2013-04-27)

Yeah that's what I realized after blindly updating. :]
Forum: Plugins 05-30-2013, 20:04
Replies: 35
Views: 44,367
Posted By Tabun
Re: [L4D2] Bot SI skeet/level damage consistency fix (v1.0.3, 2013-04-27)

Yes, I am that Tabun / Tabbernaut! I'd have sooner expected you to know me from my other plugins or my Random config -- though perhaps I need to release version 1.0 first...

Good catch on the...
Forum: Plugins 05-27-2013, 08:45
Replies: 35
Views: 44,367
Posted By Tabun
Re: [L4D2] Bot SI skeet/level damage consistency fix (v1.0.3, 2013-04-27)

Okay, thanks. I don't really agree with everything, but mostly over style matters -- and I'm not convinced the cvar caching tracking speed boost is worth the code bloat. Regardless, I've left it all...
Forum: Plugins 05-24-2013, 08:17
Replies: 35
Views: 44,367
Posted By Tabun
Re: [L4D2] Bot SI skeet/level damage consistency fix (v1.0.3, 2013-04-27)

Don't get me wrong, I wasn't calling campaign players despicable -- I was referring to the easy-out configuration solution that was chosen to create the four difficulty settings. They could've done...
Forum: Plugins 05-19-2013, 16:10
Replies: 35
Views: 44,367
Posted By Tabun
Re: [L4D2] Bot SI skeet/level damage consistency fix (v1.0.3, 2013-04-27)

I understand your point about the chargers, but I disagree on using this plugin as a means to change them. The purpose of this plugin is fairly singular: remove inconsistencies between human and AI...
Forum: Plugins 05-13-2013, 08:47
Replies: 35
Views: 44,367
Posted By Tabun
Re: [L4D2] Bot SI skeet/level damage consistency fix (v1.0.3, 2013-04-27)

Thanks dcx2, I'll have a look at this when I get a chance.

About fractional damage on SI, not sure. I'd tested pellet damage on hunters a lot, and since the values never added up unless I'd round...
Forum: Plugins 04-27-2013, 10:19
Replies: 35
Views: 44,367
Posted By Tabun
[L4D2] Bot SI skeet/level damage consistency fix (v1.0.9, 2013-07-17)

What does it do?


Replicate skeet mechanics on AI hunters.
Negate the damage nerf on charging AI chargers.
Negate damage by scratches from stumbling AI SI.

Okay, so you may have noticed...
Forum: SourceMod Anti-Cheat 04-02-2013, 11:01
Replies: 105
Views: 46,825
Posted By Tabun
Re: Confidence in Auto-Trigger?

I can confirm that a 'rapid-fire' macro (Logitech mouse macro) at ~50ms interval will generate false positives in L4D2 (30 tick servers). Upping it to ~70ms does not cause detections.
Forum: Scripting 10-31-2012, 20:54
Replies: 8
Views: 2,497
Posted By Tabun
Re: L4D2 - EquipPlayerWeapon() and double pistols -- how to force equip 2 pistols at

Mitchell: that did the trick! I was an idiot and totally forgot the activator parameter. :/

Just in case anyone else is toying with this, this is workable replacement code for the 'give' approach...
Forum: Scripting 10-30-2012, 10:58
Replies: 8
Views: 2,497
Posted By Tabun
Re: L4D2 - EquipPlayerWeapon() and double pistols -- how to force equip 2 pistols at

GsiX: That is precisely the approach I used before, but am recoding now (since it's a pretty bad hack :)). It is the only thing that seems to work in this particular case, though..

Mitchell: Oddly...
Forum: Scripting 10-30-2012, 08:47
Replies: 8
Views: 2,497
Posted By Tabun
Re: L4D2 - EquipPlayerWeapon() and double pistols -- how to force equip 2 pistols at

Thing is, I'm pretty good at trying mad ideas. But that makes for pretty poor solutions in this instance.

1) & 2) The point of this is to avoid using a hack like the 'give' (or 'use') command,...
Forum: Scripting 10-29-2012, 14:10
Replies: 8
Views: 2,497
Posted By Tabun
[solved] L4D2 - EquipPlayerWeapon() & double pistols -- how to force equip 2 pistols

I'm replacing my 'give' fake client command approach with the createEntity + EquipPlayerWeapon() approach, for giving handouts to survivors.

This works fine, generally, but there's a wrinkle to...
Forum: Trash 10-29-2012, 14:08
Replies: 0
Views: 574
Posted By Tabun
L4D2 - EquipPlayerWeapon() and double pistols -- how to force equip 2 pistols at once

Edit: I'm an idiot, this was meant to go in the sourcemod section. Sorry.
Showing results 1 to 25 of 30

 
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