Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $51
Target: $400
12%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 2
1
2
>
Showing results 1 to 25 of 30
Search took
0.00
seconds.
Search:
Posts Made By:
Tabun
Forum:
Metamod:Source Plugins
01-19-2014, 13:20
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,283,862
Posted By
Tabun
Re: Stripper:Source (Updated 2011-04-15)
I built a validator for Stripper:Source map config files. Hope it helps someone here too.
The Validator Tool
http://tabun.nl/tools/strippervalidator/
Simply enter the contents of your...
Forum:
Extensions
11-17-2013, 10:48
Replies:
54
[EXTENSION] [L4D2] Melee Spawn Control (1.0.0.4)
Views:
54,658
Posted By
Tabun
Re: [EXTENSION] [L4D2] Melee Spawn Control (1.0.0.4)
A simple enable/disable cvar would be very nice.
The main reason I wanted to switch to this instead of the VPK is because you can't simply disable the VPK from affecting the game. If configs can...
Forum:
Plugins
09-10-2013, 08:00
Replies:
35
[L4D2] Bot SI skeet/level damage consistency fix (v1.0.9, 2013-07-17)
Views:
44,367
Posted By
Tabun
Re: [L4D2] Bot SI skeet/level damage consistency fix (v1.0.9, 2013-07-17)
Hmm. Still not approved. Don't really see anything I could improve to merit approval.
Forum:
Metamod:Source Plugins
08-03-2013, 21:34
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,283,862
Posted By
Tabun
Re: Stripper:Source (Updated 2011-04-15)
No clue. This is the first time I've heard of it not working at all on sm 1.6.
I assume you tried compiling it yourself?
Forum:
Metamod:Source Plugins
07-26-2013, 16:58
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,283,862
Posted By
Tabun
Re: Stripper:Source (Updated 2011-04-15)
Try with SM 1.6. I got some reports that people with 1.5 or older were having problems with it.
Forum:
Plugins
07-16-2013, 21:39
Replies:
35
[L4D2] Bot SI skeet/level damage consistency fix (v1.0.9, 2013-07-17)
Views:
44,367
Posted By
Tabun
Re: [L4D2] Bot SI skeet/level damage consistency fix (v1.0.9, 2013-07-17)
Updated: now uses an SDKCall (see CanaradaRox's stagger solver plugin) to check for staggering, instead of a stagger-related netprop (which might have some false positives).
Don't forget to get...
Forum:
Metamod:Source Plugins
07-09-2013, 22:11
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,283,862
Posted By
Tabun
Re: Stripper:Source (Updated 2011-04-15)
Try this build.
It's http://hg.alliedmods.net/strippersource/ (7b6b696412c5)
with one small adjustment: it uses libvstdlib_srv.so and libtier0_srv.so instead of their no-srv counterparts.
For...
Forum:
Metamod:Source Plugins
07-09-2013, 14:51
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,283,862
Posted By
Tabun
Re: Stripper:Source (Updated 2011-04-15)
I can confirm this. On 2 rented servers, with the latest MM/SM snapshots, I get a "failed to load API" error trying to run this.
Oddly enough, it works perfectly fine on a locally run on a l4d2...
Forum:
Plugins
06-09-2013, 10:05
Replies:
16
[L4D2] Everyone Vomit
Views:
30,849
Posted By
Tabun
Re: [L4D2] Everyone Vomit
I think you got a small bug on line 303:
CreateTimer(5.0, DisableChase, entity); )should probably be
CreateTimer(5.0, DisableChase, i_InfoEnt); )otherwise the common infected entity gets...
Forum:
Plugins
06-05-2013, 18:11
Replies:
35
[L4D2] Bot SI skeet/level damage consistency fix (v1.0.9, 2013-07-17)
Views:
44,367
Posted By
Tabun
Re: [L4D2] Bot SI skeet/level damage consistency fix (v1.0.8, 2013-06-05)
Fair point. Done. 1.0.8 uploaded.
Forum:
Plugins
06-04-2013, 09:39
Replies:
511
[L4D-L4D2] New custom commands v1.0.9
Views:
395,602
Posted By
Tabun
Re: [L4D-L4D2] New custom commands v1.0.9
Weird. I guess there's something fishy going on then.
Not using this plugin by the way, just figured this would be a good place to ask/discuss. I'm having the problem with black and white defib...
Forum:
Plugins
06-03-2013, 09:43
Replies:
511
[L4D-L4D2] New custom commands v1.0.9
Views:
395,602
Posted By
Tabun
Re: [L4D-L4D2] New custom commands v1.0.9
Has the CTerrorPlayer_OnRevived address changed again? It's not working under windows anymore for me. I should probably finally figure out how to update addresses myself. :]
Forum:
Plugins
05-31-2013, 07:45
Replies:
35
[L4D2] Bot SI skeet/level damage consistency fix (v1.0.9, 2013-07-17)
Views:
44,367
Posted By
Tabun
Re: [L4D2] Bot SI skeet/level damage consistency fix (v1.0.3, 2013-04-27)
Yeah that's what I realized after blindly updating. :]
Forum:
Plugins
05-30-2013, 20:04
Replies:
35
[L4D2] Bot SI skeet/level damage consistency fix (v1.0.9, 2013-07-17)
Views:
44,367
Posted By
Tabun
Re: [L4D2] Bot SI skeet/level damage consistency fix (v1.0.3, 2013-04-27)
Yes, I am that Tabun / Tabbernaut! I'd have sooner expected you to know me from my other plugins or my Random config -- though perhaps I need to release version 1.0 first...
Good catch on the...
Forum:
Plugins
05-27-2013, 08:45
Replies:
35
[L4D2] Bot SI skeet/level damage consistency fix (v1.0.9, 2013-07-17)
Views:
44,367
Posted By
Tabun
Re: [L4D2] Bot SI skeet/level damage consistency fix (v1.0.3, 2013-04-27)
Okay, thanks. I don't really agree with everything, but mostly over style matters -- and I'm not convinced the cvar caching tracking speed boost is worth the code bloat. Regardless, I've left it all...
Forum:
Plugins
05-24-2013, 08:17
Replies:
35
[L4D2] Bot SI skeet/level damage consistency fix (v1.0.9, 2013-07-17)
Views:
44,367
Posted By
Tabun
Re: [L4D2] Bot SI skeet/level damage consistency fix (v1.0.3, 2013-04-27)
Don't get me wrong, I wasn't calling campaign players despicable -- I was referring to the easy-out configuration solution that was chosen to create the four difficulty settings. They could've done...
Forum:
Plugins
05-19-2013, 16:10
Replies:
35
[L4D2] Bot SI skeet/level damage consistency fix (v1.0.9, 2013-07-17)
Views:
44,367
Posted By
Tabun
Re: [L4D2] Bot SI skeet/level damage consistency fix (v1.0.3, 2013-04-27)
I understand your point about the chargers, but I disagree on using this plugin as a means to change them. The purpose of this plugin is fairly singular: remove inconsistencies between human and AI...
Forum:
Plugins
05-13-2013, 08:47
Replies:
35
[L4D2] Bot SI skeet/level damage consistency fix (v1.0.9, 2013-07-17)
Views:
44,367
Posted By
Tabun
Re: [L4D2] Bot SI skeet/level damage consistency fix (v1.0.3, 2013-04-27)
Thanks dcx2, I'll have a look at this when I get a chance.
About fractional damage on SI, not sure. I'd tested pellet damage on hunters a lot, and since the values never added up unless I'd round...
Forum:
Plugins
04-27-2013, 10:19
Replies:
35
[L4D2] Bot SI skeet/level damage consistency fix (v1.0.9, 2013-07-17)
Views:
44,367
Posted By
Tabun
[L4D2] Bot SI skeet/level damage consistency fix (v1.0.9, 2013-07-17)
What does it do?
Replicate skeet mechanics on AI hunters.
Negate the damage nerf on charging AI chargers.
Negate damage by scratches from stumbling AI SI.
Okay, so you may have noticed...
Forum:
SourceMod Anti-Cheat
04-02-2013, 11:01
Replies:
105
Confidence in Auto-Trigger?
Views:
46,825
Posted By
Tabun
Re: Confidence in Auto-Trigger?
I can confirm that a 'rapid-fire' macro (Logitech mouse macro) at ~50ms interval will generate false positives in L4D2 (30 tick servers). Upping it to ~70ms does not cause detections.
Forum:
Scripting
10-31-2012, 20:54
Replies:
8
[solved] L4D2 - EquipPlayerWeapon() & double pistols -- how to force equip 2 pistols
Views:
2,497
Posted By
Tabun
Re: L4D2 - EquipPlayerWeapon() and double pistols -- how to force equip 2 pistols at
Mitchell: that did the trick! I was an idiot and totally forgot the activator parameter. :/
Just in case anyone else is toying with this, this is workable replacement code for the 'give' approach...
Forum:
Scripting
10-30-2012, 10:58
Replies:
8
[solved] L4D2 - EquipPlayerWeapon() & double pistols -- how to force equip 2 pistols
Views:
2,497
Posted By
Tabun
Re: L4D2 - EquipPlayerWeapon() and double pistols -- how to force equip 2 pistols at
GsiX: That is precisely the approach I used before, but am recoding now (since it's a pretty bad hack :)). It is the only thing that seems to work in this particular case, though..
Mitchell: Oddly...
Forum:
Scripting
10-30-2012, 08:47
Replies:
8
[solved] L4D2 - EquipPlayerWeapon() & double pistols -- how to force equip 2 pistols
Views:
2,497
Posted By
Tabun
Re: L4D2 - EquipPlayerWeapon() and double pistols -- how to force equip 2 pistols at
Thing is, I'm pretty good at trying mad ideas. But that makes for pretty poor solutions in this instance.
1) & 2) The point of this is to avoid using a hack like the 'give' (or 'use') command,...
Forum:
Scripting
10-29-2012, 14:10
Replies:
8
[solved] L4D2 - EquipPlayerWeapon() & double pistols -- how to force equip 2 pistols
Views:
2,497
Posted By
Tabun
[solved] L4D2 - EquipPlayerWeapon() & double pistols -- how to force equip 2 pistols
I'm replacing my 'give' fake client command approach with the createEntity + EquipPlayerWeapon() approach, for giving handouts to survivors.
This works fine, generally, but there's a wrinkle to...
Forum:
Trash
10-29-2012, 14:08
Replies:
0
L4D2 - EquipPlayerWeapon() and double pistols -- how to force equip 2 pistols at once
Views:
574
Posted By
Tabun
L4D2 - EquipPlayerWeapon() and double pistols -- how to force equip 2 pistols at once
Edit: I'm an idiot, this was meant to go in the sourcemod section. Sorry.
Showing results 1 to 25 of 30
Page 1 of 2
1
2
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
20:08
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode