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Search: Posts Made By: Luckylock
Forum: Extensions 04-27-2019, 13:05
Replies: 420
Views: 280,354
Posted By Luckylock
Re: Accelerator - Crash Reporting That Doesn't Suck

Hey asher, I use the crash command to restart my server after every game. Would it be possible to ignore intentional crashes in the logs?
Forum: Extensions 04-27-2019, 13:02
Replies: 16
Views: 13,746
Posted By Luckylock
Re: [L4D2] Ladder Rambos -- Shoot from ladders!

The recent L4D2 update (http://www.l4d.com/blog/post.php?id=50400) makes it so this extension crashes servers.
Forum: Plugins 04-25-2019, 00:10
Replies: 20
Views: 18,500
Posted By Luckylock
Re: [L4D & L4D2] Tank Rock Lag Compensation

Updated: Added clamping to avoid potential exploit.

Using game frame is necessary for lag compensation to work properly, I'm not sure how the EntityThink works, could you explain it?
Forum: Plugins 04-03-2019, 22:04
Replies: 20
Views: 18,500
Posted By Luckylock
Re: [L4D2] Tank Rock Lag Compensation

Sure, here you go: https://youtu.be/Pa9WcpbSug0
Forum: Plugins 04-03-2019, 03:13
Replies: 20
Views: 18,500
Posted By Luckylock
[L4D & L4D2] Tank Rock Lag Compensation

This plugin provides lag compensation as well as cvars for weapon
damage & range values on tank rocks.


Download Links

Source...
Forum: Scripting 04-03-2019, 02:21
Replies: 2
Views: 2,144
Posted By Luckylock
Re: [L4D2] Tank Rock Detonate Animation not playing from the client's POV

Thank you for your response. I managed to solve the problem by using RequestFrame on my detonate function passing it the rock entity reference.
Forum: Scripting 04-01-2019, 02:40
Replies: 2
Views: 2,144
Posted By Luckylock
[L4D2] Tank Rock Detonate Animation not playing from the client's POV

I'm working on a tank rock lag compensation plugin for L4D2, and for some reason the tank detonate animation doesn't play from the client's perspective (the client who shot the rock). The rock, as...
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