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Search: Posts Made By: PharaohsPaw
Forum: Plugins 08-02-2023, 16:55
Replies: 92
Views: 46,529
Posted By PharaohsPaw
Re: AdsQL Advertisements System - v2.31 - Last Updated 2013-01-25

PS: Somebody else (before I stepped in) originally created the web UI, but I don't think it was ever intended to be put on a publically-accessible web host and expected to stand up to a world full of...
Forum: Plugins 08-02-2023, 16:30
Replies: 92
Views: 46,529
Posted By PharaohsPaw
Re: AdsQL Advertisements System - v2.31 - Last Updated 2013-01-25

Hi everyone, hope all is going well.

I have been out of the loop for a long, long time. So long that I've forgotten just about everything.

Glad to see people are still liking the plugin and...
Forum: Plugins 12-11-2012, 19:17
Replies: 291
Views: 129,819
Posted By PharaohsPaw
Re: [many games] AdsQL Advertisements System - v1.7.8 - Last Updated 2011-04-02

the more things change the more they stay the same
Forum: Plugins 12-11-2012, 08:08
Replies: 291
Views: 129,819
Posted By PharaohsPaw
Re: [many games] AdsQL Advertisements System - v1.7.8 - Last Updated 2011-04-02

Short version: Pat on the back to the folks picking up this plugin, but please start a different thread/topic/fork so people don't get confused about whose version they're running.
Forum: Plugins 12-11-2012, 07:54
Replies: 291
Views: 129,819
Posted By PharaohsPaw
Re: [many games] AdsQL Advertisements System - v1.7.8 - Last Updated 2011-04-02

Guys, thanks for picking this up. I'm sure there will be at least some people in the sourcemod community that will appreciate it.

I'm pretty sure I'm DONE messing with Valve games. Feel free to...
Forum: Plugins 11-21-2012, 19:11
Replies: 291
Views: 129,819
Posted By PharaohsPaw
Re: [many games] AdsQL Advertisements System - v1.7.8 - Last Updated 2011-04-02

The plugin itself already supports csgo since the gamedir is "unique" - but you will need to add similarly-coded input options to the create and edit ad web .php code files for CSGO.

Just use the...
Forum: Plugins 11-21-2012, 13:21
Replies: 89
Views: 85,482
Posted By PharaohsPaw
Re: [CS:GO] Show The Right Next Map - v1.0.1 updated 9/8/2012

Sorry guys, I gave up on CS:GO at least a month and a half ago when they finished breaking pop-up menu input functionality.

As a matter of fact, I've given up on Valve altogether. Nothing against...
Forum: General 10-12-2012, 22:42
Replies: 27
Views: 8,334
Posted By PharaohsPaw
Re: Holding tab whilst dead to vote/use admin menu

yeah -- BTW thanks to the folks here and also on the mailing list that posted the menuselect* keybinds to give ppl a way to work around this problem. (again...)

It will at least help us on the...
Forum: General 10-12-2012, 07:21
Replies: 27
Views: 8,334
Posted By PharaohsPaw
Re: Holding tab whilst dead to vote/use admin menu

Yep, it's broken on ours too. Way to go, Valve.

"The more that things change, the more they stay the same." - wise observation from a 35 year old song.

I'll say the same thing here as I did...
Forum: Unapproved Plugins 10-12-2012, 07:08
Replies: 772
Views: 549,164
Posted By PharaohsPaw
Re: [CS:GO] Deathmatch 1.4.2

anybody else not see the scoreboard come up when somebody wins the map?

it might just be how I have "win conditions" configured - I'm using sm_cvar to set mp_fraglimit to 25 - ie, first player to...
Forum: Plugins 10-07-2012, 06:23
Replies: 412
Views: 180,555
Posted By PharaohsPaw
Re: ExtendedComm v3.0.8b (Updated: 4/17/11)

Has anybody else noticed *some* (not all, just some) canned radio messages from the other team being played on a team's audio channel in CSGO? For example, sometimes a T throws a flashbang and the...
Forum: SourceMod Anti-Cheat 09-29-2012, 08:44
Replies: 317
Views: 96,025
Posted By PharaohsPaw
Re: Wallhack Module

It works OK here. We do occasionally see our own weapons and crosshairs disappear but not sure that has anything to do with the wallhack module -- it started after the 9/14 update was released.
...
Forum: SourceMod Anti-Cheat 09-28-2012, 18:07
Replies: 6
Views: 3,637
Posted By PharaohsPaw
Forum: SourceMod Anti-Cheat 09-28-2012, 07:58
Replies: 6
Views: 3,637
Posted By PharaohsPaw
Re: SMAC ConVar Checker status -> empty list?

The reason I asked is because of this:

in the documentation post:

http://forums.alliedmods.net/showpost.php?p=1561689&postcount=3

but it's cool. I was just being lazy not chasing down the...
Forum: Source Servers (SRCDS) 09-27-2012, 07:42
Replies: 14
Views: 19,166
Posted By PharaohsPaw
Re: Warning to people running CS:GO servers

Bacardi thanks - wow, I've been dinking around with Sourcemod for going on 5 years and didn't know you could do that!

I did manage to get my whole setup switched over to a split user config. ...
Forum: Plugins 09-26-2012, 08:11
Replies: 89
Views: 85,482
Posted By PharaohsPaw
Re: [CS:GO] Show The Right Next Map - v1.0.1 updated 9/8/2012

Just a quick call-out and thank-you to Nextra who has had some good ideas on things that could be done for and added to this plugin -- he may be coming out with one of his own in a separate thread.
...
Forum: Source Servers (SRCDS) 09-24-2012, 06:12
Replies: 14
Views: 19,166
Posted By PharaohsPaw
Re: Warning to people running CS:GO servers

Thanks for the heads-up.

Man, I had seen some posts about the engine they used for CS:GO having security issues. This is really a bummer.

Really glad you guys are working on the server...
Forum: Plugins 09-22-2012, 05:25
Replies: 89
Views: 85,482
Posted By PharaohsPaw
Re: [CS:GO] Show The Right Next Map - v1.0.1 updated 9/8/2012

LOL now that I think about it, I bet this whole mapgroup thing is a leftover/side effect of using an L4D-type engine, where campaigns were used.
Forum: Plugins 09-22-2012, 03:30
Replies: 89
Views: 85,482
Posted By PharaohsPaw
Re: [CS:GO] Show The Right Next Map - v1.0.1 updated 9/8/2012

There WAS a mapcyclefile cvar in 1.18.0.3, and there still IS one as of the 9/14 update. It is hidden, meaning you have to use sm_cvar to access or set its value.

Valve may be trying to...
Forum: Plugins 09-17-2012, 05:47
Replies: 249
Views: 174,974
Posted By PharaohsPaw
Re: TeamBets 2.6 (Mani Conversion)

I've seen issues on CS:GO where I would attempt to place a bet and it would print a message to me in chat area that I did not have enough money for that bet when I definitely did have it.

Not...
Forum: Plugins 09-15-2012, 07:06
Replies: 89
Views: 85,482
Posted By PharaohsPaw
Re: [CS:GO] Show The Right Next Map - v1.0.1 updated 9/8/2012

Just a quick heads-up:

This plugin still works correctly after the 9/14/2012 update -- ie it still intercepts the canned Next Map message and shows the map that SM is going to switch the map to...
Forum: SourceMod Anti-Cheat 09-14-2012, 06:36
Replies: 8
Views: 4,263
Posted By PharaohsPaw
Re: Anti cheat compatible with csgo ?

Seems to be working fine for me, including the wallhack module at the default traces value. Now, what happens when the servers fill up, good question, but the "popping" effect (people suddenly...
Forum: Plugins 09-13-2012, 07:15
Replies: 28
Views: 82,661
Posted By PharaohsPaw
Re: M3Motd - MOTD / Rules Display

MUN may not be a bad idea, from OP's stats page he hasnt been active on the forums since 2009. I'd be interested. :)
Forum: Unapproved Plugins 09-13-2012, 05:55
Replies: 34
Views: 48,047
Posted By PharaohsPaw
Re: [CS:GO] Radar and loading screen downloader

This probably isn't the problem. It is normal to see a blank loading screen the first time a connected client downloads the map (or the loading screen) - because they don't have the loading screen...
Forum: SourceMod Anti-Cheat 09-11-2012, 18:35
Replies: 6
Views: 3,637
Posted By PharaohsPaw
Re: SMAC ConVar Checker status -> empty list?

Thanks Tony - good to know.
Showing results 1 to 25 of 279

 
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