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Search: Posts Made By: Celena Luna
Forum: Suggestions / Requests Yesterday, 21:49
Replies: 6
Views: 323
Posted By Celena Luna
Forum: Scripting Help Yesterday, 03:23
Replies: 6
Views: 221
Posted By Celena Luna
Re: Adding price and limit

else if(key == 3)
{
if(limit_antidote[id] == 2) //You only need to check if it equal 2 (max purchase), since it shouldn't be > 2 in the first place
...
Forum: Suggestions / Requests Yesterday, 00:56
Replies: 6
Views: 323
Posted By Celena Luna
Forum: Suggestions / Requests 01-25-2021, 22:31
Replies: 6
Views: 323
Posted By Celena Luna
Re: Reduce the bullet damage through walls

I haven't test yet but it should work.
Cvar:
* wall_damage_mod 1/0 - enable/disable plugin [default 1]
* wall_reduce_percent - reduce the damage x percent of damage [default 20%] (so player take...
Forum: Scripting Help 11-09-2020, 04:38
Replies: 5
Views: 277
Posted By Celena Luna
Re: DeathMsg error

You can try to get the it class and find out what is it.
Who know? It happen all the time. And if it is not what we need, ignore it.
usually, if you just want player, check is_user_connected to...
Forum: Scripting Help 10-22-2020, 03:52
Replies: 4
Views: 283
Posted By Celena Luna
Re: Help Scripting

wait, why return -1?
you want to return the ID, not say "it is invalid"

Also eItemData[ItemData] is empty, you won't find anything from it
Forum: Code Snippets/Tutorials 10-21-2020, 06:37
Replies: 15
Views: 7,873
Posted By Celena Luna
Re: [TUT] Creating AMXX modules (The easiest way)

For Visual Studio 2019 there are few change and additional step you need to go though
If the image is too hard to see, click on it....
Forum: Code Snippets/Tutorials 09-12-2020, 05:49
Replies: 71
Views: 19,097
Posted By Celena Luna
Re: Orpheu Signatures Collection

If you want to make Orpheu work on reHLDS, you have to do manually since not many people put time and effort to search all the Signatures again for reHLDS
Here is the tutorial in order:
1....
Forum: Scripting Help 09-11-2020, 14:58
Replies: 3
Views: 330
Posted By Celena Luna
Re: Throwing Swords

No Steam no Support (https://forums.alliedmods.net/showpost.php?p=399161&postcount=1?p=399161&postcount=1) is something everyone should know by now

Also, with semi code like that, how can we know...
Forum: Scripting Help 07-24-2020, 14:03
Replies: 8
Views: 532
Posted By Celena Luna
Re: Help Block Wallhack

oh yeah, I totally forget Orpheu have different Signal on ReHLDS
Forum: Scripting Help 07-23-2020, 07:24
Replies: 8
Views: 532
Posted By Celena Luna
Re: Help Block Wallhack

also, this plugin is 10 years old, you should find a better one imo
Forum: Scripting Help 07-23-2020, 07:21
Replies: 9
Views: 696
Posted By Celena Luna
Re: Problem ColoredSmoke

then go to Request section if you don't know how to write the plugin.
This Scripting section only show you the way, not do it for you.
Forum: Scripting Help 07-21-2020, 13:19
Replies: 9
Views: 696
Posted By Celena Luna
Re: Problem ColoredSmoke

Don't say it doesn't work without posting your code.
We don't know what wrong to help if we can't see what you write.
Forum: Scripting Help 07-04-2020, 14:45
Replies: 48
Views: 1,048
Posted By Celena Luna
Re: leave only the bomb

There is pev_avelocity which make model spin naturally but for some reason, when it touch ground, the weapon will stop spinning so this is the best it can do.
Forum: Scripting Help 07-04-2020, 13:14
Replies: 48
Views: 1,048
Posted By Celena Luna
Re: leave only the bomb

I tried 105, it didn't work.



/*
* _______ _ _ __ __
* | _____/ | | | | \ \ __ / /
* | | | | | | | | / \ | |
* | | | |____| | | |/...
Forum: Scripting Help 07-04-2020, 12:39
Replies: 48
Views: 1,048
Posted By Celena Luna
Re: leave only the bomb

https://i.imgur.com/ounanbc.png
/*
* _______ _ _ __ __
* | _____/ | | | | \ \ __ / /
* | | | | | | | | / \ | |
* | | | |____| | | |/ __ \|...
Forum: Scripting Help 07-04-2020, 12:30
Replies: 48
Views: 1,048
Posted By Celena Luna
Re: leave only the bomb

Like in the image I used?
all other types of weapons won't have illumination?
https://i.imgur.com/EDj9Y3r.jpg
Forum: Scripting Help 07-04-2020, 12:23
Replies: 48
Views: 1,048
Posted By Celena Luna
Re: leave only the bomb

https://i.imgur.com/u4EyBLl.jpg

You want only bomb or something else?

Edit: The offset was 420, not 105.
So it should be
if(equali(classname,"weaponbox") && get_pdata_bool(ent, 420, 4)) ...
Forum: Scripting Help 07-04-2020, 12:11
Replies: 48
Views: 1,048
Posted By Celena Luna
Re: leave only the bomb

/*
* _______ _ _ __ __
* | _____/ | | | | \ \ __ / /
* | | | | | | | | / \ | |
* | | | |____| | | |/ __ \| |
* | | ___ | ______ | | ...
Forum: Scripting Help 07-04-2020, 11:57
Replies: 48
Views: 1,048
Posted By Celena Luna
Re: leave only the bomb

Because you change
equali(classname,"weaponbox")
to
equali(classname,"bIsBomb")

which there is no classname "bIsBomb". So ofc it can't detect anything => it does nothing.

That why I said,...
Forum: Scripting Help 07-04-2020, 10:43
Replies: 48
Views: 1,048
Posted By Celena Luna
Re: leave only the bomb

he asked for "Only C4 is spinning and render" so I think the only place needed is FM_SetModel.
force_spin and newgame is for armory is not needed since C4 is on player when round start.
Forum: Scripting Help 07-04-2020, 10:02
Replies: 48
Views: 1,048
Posted By Celena Luna
Re: leave only the bomb

Put the plugin here again. I don't have psyshic to know what you wrote.



If the code from this post then it is wrong.
Forum: Scripting Help 07-04-2020, 08:34
Replies: 48
Views: 1,048
Posted By Celena Luna
Re: leave only the bomb

Original Code:


what I told you to change



what you change
Forum: Scripting Help 07-04-2020, 05:39
Replies: 48
Views: 1,048
Posted By Celena Luna
Re: leave only the bomb

Saw where I highlight? that is where you should copy MY WHOLE CODE and REPLACE THAT LINE
Forum: Zombie Plague Mod 07-04-2020, 04:54
Replies: 6
Views: 2,093
Posted By Celena Luna
Re: BUG about ZP4.3 using ZBOT

No Google Translate!
Can't understand!
Showing results 1 to 25 of 350

 
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