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Search: Posts Made By: dacisco
Forum: Plugin/Gameplay Ideas and Requests 01-29-2019, 18:48
Replies: 0
Views: 611
Posted By dacisco
TF2 MVM Scaling Difficulty

I'm looking for something that will scale the global health of all bots based on the number of players in the server. For example, if a player joins, bot health goes up (100% at 6 players); if...
Forum: Suggestions / Requests 01-29-2019, 17:13
Replies: 1
Views: 933
Posted By dacisco
TF2 MVM Scaling Difficulty

I'm looking for something that will scale the global health of all bots based on the number of players in the server. For example, if a player joins, bot health goes up (100% at 6 players); if...
Forum: Scripting Help 08-27-2018, 18:24
Replies: 2
Views: 655
Posted By dacisco
Re: Remove HUD element

okay I moved post elsewhere, thanks for notification
Forum: Scripting 08-27-2018, 18:23
Replies: 0
Views: 548
Posted By dacisco
Remove HUD element

Is it possible to remove the small box below the total player currency (Mann vs. Machine mode in TF2) that is dictated by resource/ui/"mvmminworldcurrency.res"? I changed all of the "enabled" and...
Forum: Scripting Help 08-27-2018, 16:05
Replies: 2
Views: 655
Posted By dacisco
Remove HUD element

I it possible to remove the small box below the total player currency (Mann vs. Machine mode in TF2) that is dictated by resource/ui/"mvmminworldcurrency.res"? I changed all of the "enabled" and...
Forum: Scripting Help 08-27-2018, 16:02
Replies: 0
Views: 393
Posted By dacisco
Change "sv_visiblemaxplayers" to 4? (TF2)

I want to change the cvar to 4 but every time I do it reverts back to default (6). The game mode is Mann vs. Machine. Is this possible?
Forum: Scripting 08-16-2018, 20:19
Replies: 7
Views: 1,518
Posted By dacisco
Re: Custom Minigun Property

Okay so I made the omissions that you suggested, that is, if I did it right:

/**
* Sourcemod 1.7 Plugin Template
*/
#pragma semicolon 1
#include <sourcemod>

#include <tf2_stocks>...
Forum: Scripting 08-16-2018, 19:10
Replies: 7
Views: 1,518
Posted By dacisco
Re: Custom Minigun Property

I went ahead and tried to get this going: no luck. First off, this is some good stuff so thank you. Here is what I did: I installed DHooks v2.2.0 w/ Detour support and TF2Attributes v1.2.1. I went...
Forum: Scripting 08-15-2018, 23:39
Replies: 7
Views: 1,518
Posted By dacisco
Re: Custom Minigun Property

So I went ahead and confirmed what you are saying by testing it myself. You're right, I can't find that event being used in any circumstance. It looks like valve isn't using the event at all. Is...
Forum: Scripting 08-15-2018, 16:17
Replies: 7
Views: 1,518
Posted By dacisco
Custom Minigun Property

Hi, I want to create a simple script that applies the "TFCond_SpeedBuffAlly" (Disciplinary Action) buff to Miniguns immediately when they begin to wind down. The code below passes the compiler but...
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