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Posts Made By:
dacisco
Forum:
Plugin/Gameplay Ideas and Requests
01-29-2019, 18:48
Replies:
0
TF2 MVM Scaling Difficulty
Views:
611
Posted By
dacisco
TF2 MVM Scaling Difficulty
I'm looking for something that will scale the global health of all bots based on the number of players in the server. For example, if a player joins, bot health goes up (100% at 6 players); if...
Forum:
Suggestions / Requests
01-29-2019, 17:13
Replies:
1
TF2 MVM Scaling Difficulty
Views:
933
Posted By
dacisco
TF2 MVM Scaling Difficulty
I'm looking for something that will scale the global health of all bots based on the number of players in the server. For example, if a player joins, bot health goes up (100% at 6 players); if...
Forum:
Scripting Help
08-27-2018, 18:24
Replies:
2
Remove HUD element
Views:
655
Posted By
dacisco
Re: Remove HUD element
okay I moved post elsewhere, thanks for notification
Forum:
Scripting
08-27-2018, 18:23
Replies:
0
Remove HUD element
Views:
548
Posted By
dacisco
Remove HUD element
Is it possible to remove the small box below the total player currency (Mann vs. Machine mode in TF2) that is dictated by resource/ui/"mvmminworldcurrency.res"? I changed all of the "enabled" and...
Forum:
Scripting Help
08-27-2018, 16:05
Replies:
2
Remove HUD element
Views:
655
Posted By
dacisco
Remove HUD element
I it possible to remove the small box below the total player currency (Mann vs. Machine mode in TF2) that is dictated by resource/ui/"mvmminworldcurrency.res"? I changed all of the "enabled" and...
Forum:
Scripting Help
08-27-2018, 16:02
Replies:
0
Change "sv_visiblemaxplayers" to 4? (TF2)
Views:
393
Posted By
dacisco
Change "sv_visiblemaxplayers" to 4? (TF2)
I want to change the cvar to 4 but every time I do it reverts back to default (6). The game mode is Mann vs. Machine. Is this possible?
Forum:
Scripting
08-16-2018, 20:19
Replies:
7
Custom Minigun Property
Views:
1,518
Posted By
dacisco
Re: Custom Minigun Property
Okay so I made the omissions that you suggested, that is, if I did it right:
/**
* Sourcemod 1.7 Plugin Template
*/
#pragma semicolon 1
#include <sourcemod>
#include <tf2_stocks>...
Forum:
Scripting
08-16-2018, 19:10
Replies:
7
Custom Minigun Property
Views:
1,518
Posted By
dacisco
Re: Custom Minigun Property
I went ahead and tried to get this going: no luck. First off, this is some good stuff so thank you. Here is what I did: I installed DHooks v2.2.0 w/ Detour support and TF2Attributes v1.2.1. I went...
Forum:
Scripting
08-15-2018, 23:39
Replies:
7
Custom Minigun Property
Views:
1,518
Posted By
dacisco
Re: Custom Minigun Property
So I went ahead and confirmed what you are saying by testing it myself. You're right, I can't find that event being used in any circumstance. It looks like valve isn't using the event at all. Is...
Forum:
Scripting
08-15-2018, 16:17
Replies:
7
Custom Minigun Property
Views:
1,518
Posted By
dacisco
Custom Minigun Property
Hi, I want to create a simple script that applies the "TFCond_SpeedBuffAlly" (Disciplinary Action) buff to Miniguns immediately when they begin to wind down. The code below passes the compiler but...
Showing results 1 to 10 of 10
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