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Search: Posts Made By: WhosAsking
Forum: Plugins 10-18-2013, 12:32
Replies: 5
Views: 9,541
Posted By WhosAsking
Re: [ANY] Trigger v1.1

I was specifically AVOIDING using that because an entity match can match entities of DIFFERENT classes (IOW, the same name may apply to a logic_case and a logic_relay). ent_fire doesn't filter by...
Forum: Plugins 08-22-2013, 12:54
Replies: 5
Views: 9,541
Posted By WhosAsking
[ANY] Trigger v1.1

Although I have been using SourceMod and coding private plugins for some time, this is my very first public release, but I felt it to be useful enough to release at large.

The inspiration for this...
Forum: Scripting 05-09-2013, 00:33
Replies: 4
Views: 1,346
Posted By WhosAsking
Re: Hiding the Arena Player Count HUD

I'm in the same situation. I've been diving as deep as I can into various entities, but AFAICT the player count element is not an entity but rather an engine element.

tf_logic_arena has no inputs...
Forum: Plugins 11-06-2012, 02:51
Replies: 150
Views: 101,926
Posted By WhosAsking
Re: [TF2] Merasmus Spawner (1.3.3) [11/1/2012]

The model is "models/props_halloween/pumpkin_loot.mdl". It's the same one you need if you insert a tf_logic_holiday into your map and set it to "Halloween" because it's the same loot that will appear...
Forum: Plugins 12-24-2011, 12:34
Replies: 287
Views: 171,945
Posted By WhosAsking
Re: [TF2] Full Infinite Ammo

From what I can tell, the Pomson doesn't use the same NetProp (m_flEnergy) as the Cow Mangler and the Bison. I'm looking for the correct NetProp myself.
Forum: Plugin/Gameplay Ideas and Requests 10-18-2011, 11:01
Replies: 5
Views: 4,543
Posted By WhosAsking
Re: Open web page in Steam overlay

I would think it would be possible in some way. After all, the games themselves can do it (Portal 2 can do it, and now TF2 can as of recently--thus the Wiki links in the backpack). Might there not be...
Forum: Source Servers (SRCDS) 10-14-2011, 11:26
Replies: 318
Views: 95,202
Posted By WhosAsking
Re: Todays Massive Update - Thur 13/10/2011

The latest development snapshot seems to have removed the function hook problem for me.
Forum: Source Servers (SRCDS) 10-14-2011, 06:58
Replies: 318
Views: 95,202
Posted By WhosAsking
Re: Todays Massive Update - Thur 13/10/2011

I've found at least one plugin that directly causes server crashes in TF2 and found that this plugin uses the OnPlayerRunCmd function. Merely hooking the function (with nothing but an empty...
Forum: Scripting 09-01-2011, 12:20
Replies: 5
Views: 9,870
Posted By WhosAsking
Re: Finding entity names?

Thanks for the tip (at the bottom). That actually worked.
Forum: Scripting 08-31-2011, 11:16
Replies: 5
Views: 9,870
Posted By WhosAsking
Re: Finding entity names?

I'm thinking of a similar situation, only I'm going through func_brushes so as to be able to enable and disable (show and hide) them. Only trouble is, every time I try, the first func_brush it finds,...
Forum: Plugins 08-19-2011, 05:01
Replies: 151
Views: 111,926
Posted By WhosAsking
Re: [TF2] Homing Rocket (ver. 2.4.0.1)

Have you considered adding the logic for "tf_weapon_particle_cannon", the Cow Mangler 5000 and its projectile "tf_projectile_energy_ball"? Apart from its unusual weapon and projectile names, it acts...
Forum: Plugins 08-17-2011, 19:26
Replies: 151
Views: 111,926
Posted By WhosAsking
Re: [TF2] Homing Rocket (ver. 2.3.0.9)

Sounds like fun, and I see you've taken code optimization into consideration as well. Will be interesting to see how this handles.
Forum: Scripting 08-15-2011, 14:22
Replies: 1
Views: 860
Posted By WhosAsking
Using SM to make a map affect an !activator

I'm currently assisting someone with building a custom TF2 map, and while I am passing fair with SourcePawn, I'm a total novice with Hammer. The thought occurred to us to be able to do try to do...
Forum: Scripting 07-03-2011, 16:07
Replies: 7
Views: 2,043
Posted By WhosAsking
Re: TF2 Building Health

I think the crash is because SetHealth seems to set the building's MAXIMUM HP--I smell a Divide By Zero fault in this case.

Anyway, after some testing, it seems the RemoveHealth input is the...
Forum: Scripting 07-03-2011, 13:23
Replies: 7
Views: 2,043
Posted By WhosAsking
Re: TF2 Building Health

Those seem to be no better than using GetEntProp, which IIRC is less dangerous. And using SetEntData gives me the same situation as with SetEntProp and SetEntityHealth. They only alter the apparent...
Forum: Scripting 07-03-2011, 12:19
Replies: 7
Views: 2,043
Posted By WhosAsking
TF2 Building Health

Perhaps I am missing something here, but I'm trying to work on a plugin to control building (Dispenser, Sentry, etc.) health. I've been playing with both SetEntityHealth and SetEntProp for a while...
Forum: Plugins 06-27-2011, 09:46
Replies: 151
Views: 111,926
Posted By WhosAsking
Re: [TF2] Homing Rocket (ver. 2.3.0.5)

I believe the way you handle the rockets in your current version causes gradual degradation of performance over time. For most maps that stay up for a while and then change, this doesn't show, but we...
Forum: Plugins 06-25-2011, 14:27
Replies: 172
Views: 204,887
Posted By WhosAsking
Re: [TF2] Free2BeKicked (Anti-F2P)

This is the reason I obtained this plugin's code. I'm not so much interested in keeping F2P players out so much as simply keeping track of them and perhaps recording server statistics.
Forum: Plugins 06-25-2011, 07:14
Replies: 1,732
Views: 1,339,963
Posted By WhosAsking
Re: [TF2Items] Give Weapon (v3.01, 06/15/2011)

Seems to be an issue with the Windows version of MetaMod: Source, according to things I'm reading from the TF2Items thread.
Forum: Plugins 06-24-2011, 08:31
Replies: 1,732
Views: 1,339,963
Posted By WhosAsking
Re: [TF2Items] Give Weapon (v3.01, 06/15/2011)

It's because the update changed a lot of things under the hood. You need to update SourceMod, MetaMod: Source, AND TF2items.
Forum: Plugins 06-22-2011, 14:01
Replies: 151
Views: 111,926
Posted By WhosAsking
Re: [TF2] Homing Rocket (ver. 2.3.0.5)

After experiencing some difficulties, I took a look into the code for the plugin, and I believe I can make a significant recommendation.

Perhaps it is for the best that you use more memory in...
Forum: Scripting 06-21-2011, 11:09
Replies: 2
Views: 1,040
Posted By WhosAsking
Re: TF2 - Entrances and Exits

Thanks. That solved the problem. Now I can Identify all the buildings.
Forum: Scripting 06-21-2011, 06:19
Replies: 2
Views: 1,040
Posted By WhosAsking
TF2 - Entrances and Exits

I am having a little difficulty in building a plugin involving TF2 Engineer buildings. I can find Dispensers and Sentries easily enough, but when it comes to Teleporters there seem to be some...
Forum: Scripting Help 06-21-2011, 05:35
Replies: 1
Views: 630
Posted By WhosAsking
TF2 - Entrances and Exits

I am having a little difficulty in building a plugin involving TF2 Engineer buildings. I can find Dispensers and Sentries easily enough, but when it comes to Teleporters there seem to be some snags....
Forum: Scripting 06-10-2011, 16:15
Replies: 6
Views: 1,821
Posted By WhosAsking
Re: TF2 - Making a player shoot.

Now going to a related issue. Has there been any recent progress into consistently making a player equip a particular weapon slot? I'm familiar with the EquipPlayerWeapon function and how to get the...
Showing results 1 to 25 of 31

 
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