Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $51
Target: $400
12%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 2
1
2
>
Showing results 1 to 25 of 31
Search took
0.00
seconds.
Search:
Posts Made By:
WhosAsking
Forum:
Plugins
10-18-2013, 12:32
Replies:
5
[ANY] Trigger v1.1
Views:
9,541
Posted By
WhosAsking
Re: [ANY] Trigger v1.1
I was specifically AVOIDING using that because an entity match can match entities of DIFFERENT classes (IOW, the same name may apply to a logic_case and a logic_relay). ent_fire doesn't filter by...
Forum:
Plugins
08-22-2013, 12:54
Replies:
5
[ANY] Trigger v1.1
Views:
9,541
Posted By
WhosAsking
[ANY] Trigger v1.1
Although I have been using SourceMod and coding private plugins for some time, this is my very first public release, but I felt it to be useful enough to release at large.
The inspiration for this...
Forum:
Scripting
05-09-2013, 00:33
Replies:
4
Hiding the Arena Player Count HUD
Views:
1,346
Posted By
WhosAsking
Re: Hiding the Arena Player Count HUD
I'm in the same situation. I've been diving as deep as I can into various entities, but AFAICT the player count element is not an entity but rather an engine element.
tf_logic_arena has no inputs...
Forum:
Plugins
11-06-2012, 02:51
Replies:
150
[TF2] Merasmus Spawner - [v.1.5] - [8/04/2013]
Views:
101,926
Posted By
WhosAsking
Re: [TF2] Merasmus Spawner (1.3.3) [11/1/2012]
The model is "models/props_halloween/pumpkin_loot.mdl". It's the same one you need if you insert a tf_logic_holiday into your map and set it to "Halloween" because it's the same loot that will appear...
Forum:
Plugins
12-24-2011, 12:34
Replies:
287
[TF2] Full Infinite Ammo
Views:
171,945
Posted By
WhosAsking
Re: [TF2] Full Infinite Ammo
From what I can tell, the Pomson doesn't use the same NetProp (m_flEnergy) as the Cow Mangler and the Bison. I'm looking for the correct NetProp myself.
Forum:
Plugin/Gameplay Ideas and Requests
10-18-2011, 11:01
Replies:
5
Open web page in Steam overlay
Views:
4,543
Posted By
WhosAsking
Re: Open web page in Steam overlay
I would think it would be possible in some way. After all, the games themselves can do it (Portal 2 can do it, and now TF2 can as of recently--thus the Wiki links in the backpack). Might there not be...
Forum:
Source Servers (SRCDS)
10-14-2011, 11:26
Replies:
318
Todays Massive Update - Thur 13/10/2011
Views:
95,202
Posted By
WhosAsking
Re: Todays Massive Update - Thur 13/10/2011
The latest development snapshot seems to have removed the function hook problem for me.
Forum:
Source Servers (SRCDS)
10-14-2011, 06:58
Replies:
318
Todays Massive Update - Thur 13/10/2011
Views:
95,202
Posted By
WhosAsking
Re: Todays Massive Update - Thur 13/10/2011
I've found at least one plugin that directly causes server crashes in TF2 and found that this plugin uses the OnPlayerRunCmd function. Merely hooking the function (with nothing but an empty...
Forum:
Scripting
09-01-2011, 12:20
Replies:
5
Finding entity names?
Views:
9,870
Posted By
WhosAsking
Re: Finding entity names?
Thanks for the tip (at the bottom). That actually worked.
Forum:
Scripting
08-31-2011, 11:16
Replies:
5
Finding entity names?
Views:
9,870
Posted By
WhosAsking
Re: Finding entity names?
I'm thinking of a similar situation, only I'm going through func_brushes so as to be able to enable and disable (show and hide) them. Only trouble is, every time I try, the first func_brush it finds,...
Forum:
Plugins
08-19-2011, 05:01
Replies:
151
[TF2] Homing Rocket v2.4.0.9 (13.12.12)
Views:
111,926
Posted By
WhosAsking
Re: [TF2] Homing Rocket (ver. 2.4.0.1)
Have you considered adding the logic for "tf_weapon_particle_cannon", the Cow Mangler 5000 and its projectile "tf_projectile_energy_ball"? Apart from its unusual weapon and projectile names, it acts...
Forum:
Plugins
08-17-2011, 19:26
Replies:
151
[TF2] Homing Rocket v2.4.0.9 (13.12.12)
Views:
111,926
Posted By
WhosAsking
Re: [TF2] Homing Rocket (ver. 2.3.0.9)
Sounds like fun, and I see you've taken code optimization into consideration as well. Will be interesting to see how this handles.
Forum:
Scripting
08-15-2011, 14:22
Replies:
1
Using SM to make a map affect an !activator
Views:
860
Posted By
WhosAsking
Using SM to make a map affect an !activator
I'm currently assisting someone with building a custom TF2 map, and while I am passing fair with SourcePawn, I'm a total novice with Hammer. The thought occurred to us to be able to do try to do...
Forum:
Scripting
07-03-2011, 16:07
Replies:
7
TF2 Building Health
Views:
2,043
Posted By
WhosAsking
Re: TF2 Building Health
I think the crash is because SetHealth seems to set the building's MAXIMUM HP--I smell a Divide By Zero fault in this case.
Anyway, after some testing, it seems the RemoveHealth input is the...
Forum:
Scripting
07-03-2011, 13:23
Replies:
7
TF2 Building Health
Views:
2,043
Posted By
WhosAsking
Re: TF2 Building Health
Those seem to be no better than using GetEntProp, which IIRC is less dangerous. And using SetEntData gives me the same situation as with SetEntProp and SetEntityHealth. They only alter the apparent...
Forum:
Scripting
07-03-2011, 12:19
Replies:
7
TF2 Building Health
Views:
2,043
Posted By
WhosAsking
TF2 Building Health
Perhaps I am missing something here, but I'm trying to work on a plugin to control building (Dispenser, Sentry, etc.) health. I've been playing with both SetEntityHealth and SetEntProp for a while...
Forum:
Plugins
06-27-2011, 09:46
Replies:
151
[TF2] Homing Rocket v2.4.0.9 (13.12.12)
Views:
111,926
Posted By
WhosAsking
Re: [TF2] Homing Rocket (ver. 2.3.0.5)
I believe the way you handle the rockets in your current version causes gradual degradation of performance over time. For most maps that stay up for a while and then change, this doesn't show, but we...
Forum:
Plugins
06-25-2011, 14:27
Replies:
172
[TF2] Free2BeKicked (Anti-F2P)
Views:
204,887
Posted By
WhosAsking
Re: [TF2] Free2BeKicked (Anti-F2P)
This is the reason I obtained this plugin's code. I'm not so much interested in keeping F2P players out so much as simply keeping track of them and perhaps recording server statistics.
Forum:
Plugins
06-25-2011, 07:14
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,339,963
Posted By
WhosAsking
Re: [TF2Items] Give Weapon (v3.01, 06/15/2011)
Seems to be an issue with the Windows version of MetaMod: Source, according to things I'm reading from the TF2Items thread.
Forum:
Plugins
06-24-2011, 08:31
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,339,963
Posted By
WhosAsking
Re: [TF2Items] Give Weapon (v3.01, 06/15/2011)
It's because the update changed a lot of things under the hood. You need to update SourceMod, MetaMod: Source, AND TF2items.
Forum:
Plugins
06-22-2011, 14:01
Replies:
151
[TF2] Homing Rocket v2.4.0.9 (13.12.12)
Views:
111,926
Posted By
WhosAsking
Re: [TF2] Homing Rocket (ver. 2.3.0.5)
After experiencing some difficulties, I took a look into the code for the plugin, and I believe I can make a significant recommendation.
Perhaps it is for the best that you use more memory in...
Forum:
Scripting
06-21-2011, 11:09
Replies:
2
TF2 - Entrances and Exits
Views:
1,040
Posted By
WhosAsking
Re: TF2 - Entrances and Exits
Thanks. That solved the problem. Now I can Identify all the buildings.
Forum:
Scripting
06-21-2011, 06:19
Replies:
2
TF2 - Entrances and Exits
Views:
1,040
Posted By
WhosAsking
TF2 - Entrances and Exits
I am having a little difficulty in building a plugin involving TF2 Engineer buildings. I can find Dispensers and Sentries easily enough, but when it comes to Teleporters there seem to be some...
Forum:
Scripting Help
06-21-2011, 05:35
Replies:
1
TF2 - Entrances and Exits
Views:
630
Posted By
WhosAsking
TF2 - Entrances and Exits
I am having a little difficulty in building a plugin involving TF2 Engineer buildings. I can find Dispensers and Sentries easily enough, but when it comes to Teleporters there seem to be some snags....
Forum:
Scripting
06-10-2011, 16:15
Replies:
6
TF2 - Making a player shoot.
Views:
1,821
Posted By
WhosAsking
Re: TF2 - Making a player shoot.
Now going to a related issue. Has there been any recent progress into consistently making a player equip a particular weapon slot? I'm familiar with the EquipPlayerWeapon function and how to get the...
Showing results 1 to 25 of 31
Page 1 of 2
1
2
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
05:55
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode