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Search: Posts Made By: Solokiller
Forum: HL1 Servers (HLDS) 04-11-2017, 05:19
Replies: 17
Views: 24,719
Posted By Solokiller
Re: AngelScript Mod Loader

Sorry i didn't reply sooner. I haven't worked on this in a while, i'll probably get back to it after i've gotten some other stuff done. That won't be for some time though, since i just started...
Forum: HL1 Servers (HLDS) 12-02-2016, 09:14
Replies: 17
Views: 24,719
Posted By Solokiller
Re: AngelScript Mod Loader

The filesystem now loads its settings from a file, if present. Otherwise, default settings are applied.

I've also replaced the extension blacklist with a regular expression filter.

For example:...
Forum: HL1 Servers (HLDS) 11-30-2016, 15:51
Replies: 17
Views: 24,719
Posted By Solokiller
Re: AngelScript Mod Loader

No, just on the server side. You can't save files on the client side unless you precache the files as well.
You can overwrite files using the WRITE flag, APPEND will just add to what's already there.
Forum: HL1 Servers (HLDS) 11-30-2016, 14:50
Replies: 17
Views: 24,719
Posted By Solokiller
Re: AngelScript Mod Loader

I've finished some of the plugin's features:
* All Metamod changes merged in, including partial Steamworks API support

* Rewrote the keyvalues parser, is now stricter and parses escape sequences...
Forum: HL1 Servers (HLDS) 11-25-2016, 07:30
Replies: 17
Views: 24,719
Posted By Solokiller
Re: AngelScript Mod Loader

I've implemented a FileSystem module. This is based on the one i wrote for Sven Co-op, but i've reworked pretty much the entire thing. I fixed a few bugs and simplified some code. I had to remove...
Forum: HL1 Servers (HLDS) 11-24-2016, 08:16
Replies: 17
Views: 24,719
Posted By Solokiller
Re: AngelScript Mod Loader

I figured as much, i was using it to refer to both the engine and game APIs.
Forum: HL1 Servers (HLDS) 11-24-2016, 07:01
Replies: 17
Views: 24,719
Posted By Solokiller
Re: AngelScript Mod Loader

If these files contain the API setup: https://github.com/s1lentq/reapi/tree/master/reapi/src/mods
Then adding ReAPI support should be relatively simple. I'm already using CreateInterface for my API...
Forum: HL1 Servers (HLDS) 11-23-2016, 14:26
Replies: 17
Views: 24,719
Posted By Solokiller
Re: AngelScript Mod Loader

Well most of this is stuff that i spent months thinking about before actually doing it. When you've already figured it all out you just need to write everything down. Aside from getting the function...
Forum: HL1 Servers (HLDS) 11-23-2016, 14:15
Replies: 17
Views: 24,719
Posted By Solokiller
Re: AngelScript Mod Loader

Pawn declarations don't really work with Angelscript. Angelscript is very similar to C++, but API functionality is provided automatically, not in a header that has to be included. It is possible to...
Forum: HL1 Servers (HLDS) 11-23-2016, 13:27
Replies: 17
Views: 24,719
Posted By Solokiller
AngelScript Mod Loader

For the past few days i've been working on a Metamod plugin that uses Angelscript as its scripting language. It's called the AngelScript Mod Loader, or ASMod for short.

Essentially this plugin is...
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