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Search: Posts Made By: ProjectSky
Forum: Plugin/Gameplay Ideas and Requests 09-17-2021, 11:39
Replies: 71
Views: 16,630
Posted By ProjectSky
Re: [L4D2] Airstuck teleportation patch

run 2 servers with different system versions, all settings plugins are the same(srv1 = ubuntu18.04, srv2= ubuntu20.04)
exploit count a week
srv1: 0
srv2: 19
Forum: Plugin/Gameplay Ideas and Requests 08-18-2021, 21:53
Replies: 71
Views: 16,630
Posted By ProjectSky
Re: [L4D2] Airstuck teleportation patch

I use a virtual machine to run ubuntu16.04. After a day of testing, the exploit did not occur. I am pretty sure that the system version caused the exploit.
Forum: Plugin/Gameplay Ideas and Requests 08-17-2021, 23:56
Replies: 71
Views: 16,630
Posted By ProjectSky
Re: [L4D2] Airstuck teleportation patch

this exploit seems to only trigger on new linux systems, my server is running on ubuntu20.04
Forum: Plugin/Gameplay Ideas and Requests 01-06-2021, 08:34
Replies: 71
Views: 16,630
Posted By ProjectSky
Re: [L4D2] Airstuck teleportation patch

It may be safer to check the moving distance, I'm not sure


public Action JockeyRideCheck_Timer(Handle timer, any victim)
{
static float newVictimPos[3];
static bool isOutsideWorld;

if...
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