Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $
Target: $400
0%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Showing results 1 to 24 of 24
Search took
0.01
seconds.
Search:
Posts Made By:
asherkin
Forum:
Extensions
01-25-2021, 07:15
Replies:
119
VPhysics
Views:
110,850
Posted By
asherkin
Re: VPhysics
What.... game??
Forum:
Extensions
10-14-2020, 05:30
Replies:
119
VPhysics
Views:
110,850
Posted By
asherkin
Re: VPhysics
This extension is rather old, so it still uses an "ep2v" build from before that SDK split into separate "hl2mp", "tf2", and "dods" builds.
Forum:
Extensions
10-14-2020, 04:27
Replies:
119
VPhysics
Views:
110,850
Posted By
asherkin
Re: VPhysics
There is a build for DoD:S in the download archive - are you having trouble with it?
Forum:
Extensions
08-04-2020, 08:10
Replies:
119
VPhysics
Views:
110,850
Posted By
asherkin
Re: VPhysics
Those are crashes in the engine's vphysics library and are unrelated to this extension (which you're not even using).
Forum:
Extensions
12-30-2018, 15:49
Replies:
119
VPhysics
Views:
110,850
Posted By
asherkin
Re: VPhysics
What SM version are you using?
Forum:
Extensions
03-09-2017, 08:31
Replies:
119
VPhysics
Views:
110,850
Posted By
asherkin
Re: VPhysics
As per the license, please also attach a copy of the source code you built it from with all the modifications you made (since I know it doesn't build out of the box for CS:GO).
Forum:
Extensions
11-21-2016, 06:25
Replies:
119
VPhysics
Views:
110,850
Posted By
asherkin
Re: VPhysics
Sorry for the delay, it's up on GitHub now. I haven't had a chance to get the build system going, so it'll probably take some work to build it for CS:GO.
https://github.com/asherkin/vphysics
Forum:
Extensions
05-04-2013, 14:09
Replies:
119
VPhysics
Views:
110,850
Posted By
asherkin
Re: VPhysics
Links in the first post have been updated.
Forum:
Extensions
01-12-2013, 13:45
Replies:
119
VPhysics
Views:
110,850
Posted By
asherkin
Re: VPhysics
He said CS:S in his original post, and following Powerlord's instructions would've worked fine.
Forum:
Extensions
11-08-2012, 06:43
Replies:
119
VPhysics
Views:
110,850
Posted By
asherkin
Re: VPhysics
You can grab a working build from here (http://vphysics.limetech.org/?project=vphysics).
Forum:
Extensions
10-15-2012, 19:25
Replies:
119
VPhysics
Views:
110,850
Posted By
asherkin
Re: VPhysics
Apart from with vphysics instead of sdktools, yes.
Forum:
Extensions
10-15-2012, 18:56
Replies:
119
VPhysics
Views:
110,850
Posted By
asherkin
Re: VPhysics
What game? What broke?
EDIT: If CS:S, you'll need to rename the ep2v build to have the css engine suffix if you're using SM 1.5.
Forum:
Extensions
05-28-2012, 10:58
Replies:
119
VPhysics
Views:
110,850
Posted By
asherkin
Re: VPhysics
Sure.
Forum:
Extensions
04-15-2011, 06:02
Replies:
119
VPhysics
Views:
110,850
Posted By
asherkin
Re: VPhysics
Updated for todays' update. I think a few additions made it in as well.
Forum:
Extensions
12-27-2010, 13:26
Replies:
119
VPhysics
Views:
110,850
Posted By
asherkin
Re: VPhysics
No, a VPhysics material, i.e. the surface properties of an object.
Forum:
Extensions
12-27-2010, 05:03
Replies:
119
VPhysics
Views:
110,850
Posted By
asherkin
Re: VPhysics
Updated.
Support for constraint groups.
Mac OS X build for the Source 2009 engine.
SetMaterialIndex and GetMaterialIndex.
EDIT: Follow up update to fix the new natives not being...
Forum:
Extensions
11-09-2010, 00:23
Replies:
119
VPhysics
Views:
110,850
Posted By
asherkin
Re: [PREVIEW] VPhysics
Yes.
It should work just fine.
Check the SM error logs and the output of 'sm exts list' and then 'sm exts info <??>' using the number for vphysics from list.
Forum:
Extensions
09-30-2010, 15:24
Replies:
119
VPhysics
Views:
110,850
Posted By
asherkin
Re: [PREVIEW] VPhysics
The orange box valve version should work for hl2mp for now, however it is currently untested.
/Damage control post
Forum:
Extensions
09-14-2010, 22:45
Replies:
119
VPhysics
Views:
110,850
Posted By
asherkin
Re: [PREVIEW] VPhysics
This doesn't provide anything for users, it's an extension for developers to use in their SM plugins.
Look at javalia's Build Mod (http://forums.alliedmods.net/showthread.php?p=1298878) and...
Forum:
Extensions
09-12-2010, 21:06
Replies:
119
VPhysics
Views:
110,850
Posted By
asherkin
Re: [PREVIEW] VPhysics
Update pushed with constraints, due to the forum downtime I haven't been able to add a new zip, so just download from the links.
API for the constraints is really fluid, don't advise using in a...
Forum:
Extensions
08-28-2010, 12:00
Replies:
119
VPhysics
Views:
110,850
Posted By
asherkin
Re: [PREVIEW] VPhysics
I tried this and it worked fine.
Does it happen repeatedly? Do you have a map / code that spawns a vehicle that crashes?
Forum:
Extensions
08-27-2010, 08:02
Replies:
119
VPhysics
Views:
110,850
Posted By
asherkin
Re: [PREVIEW] VPhysics
There are a few entity flags that override the motion control etc.. You see this on the radiators in hl2mp, even if you freeze them they will still move if you touch them or pick them up.
Forum:
Extensions
08-25-2010, 20:53
Replies:
119
VPhysics
Views:
110,850
Posted By
asherkin
Re: [PREVIEW] VPhysics
Do you know of any maps containing any props that crash?
As you can see my *_all commands loop through all physics entities and I was using these extensively on dm_lockdown (same as you, windows...
Forum:
Extensions
08-25-2010, 12:55
Replies:
119
VPhysics
Views:
110,850
Posted By
asherkin
VPhysics
Hello again people,
Just a quick post to show off what I've been working on recently.
I haven't had time to write up a single shred of documentation yet and the reason I'm posting this in this...
Showing results 1 to 24 of 24
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
10:57
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode