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Search: Posts Made By: Tirant
Forum: Approved Plugins 01-05-2014, 20:29
Replies: 1,141
Views: 991,907
Posted By Tirant
Re: Base Builder Zombie Mod v6.5 [01/15/2011]

You have to download the zip containing the source code, place it into your .\amxmodx\source folder (wherever you installed amxmodx, in my case, either my dedicated server or within my cstrike folder...
Forum: Approved Plugins 09-27-2013, 15:07
Replies: 1,141
Views: 991,907
Posted By Tirant
Re: Base Builder Zombie Mod v6.5 [01/15/2011]

Make sure color chat is included within the SMA (it should have been provided already). If you have a different version of color chat (meaning you didn't overwrite it) then you may have to change the...
Forum: Approved Plugins 09-27-2013, 15:06
Replies: 1,141
Views: 991,907
Posted By Tirant
Re: Base Builder Zombie Mod v6.5 [01/15/2011]

This isn't my version, so I cannot help you.
Forum: Approved Plugins 09-22-2012, 04:14
Replies: 1,141
Views: 991,907
Posted By Tirant
Re: Base Builder Zombie Mod v6.5 [01/15/2011]

I did some preliminary testing a while ago, but I don't have the time any more. I don't play Counter-Strike, and I have no servers, so no work has been done. Right now, if I ever did another version,...
Forum: Approved Plugins 09-22-2012, 03:30
Replies: 1,141
Views: 991,907
Posted By Tirant
Re: Base Builder Zombie Mod v6.5 [01/15/2011]

It would be within the lock block code. Object resetting is within round start forward (not the log event). If you want to make them no longer reset, I think I might have left a cvar for that. If...
Forum: Approved Plugins 11-07-2011, 19:24
Replies: 1,141
Views: 991,907
Posted By Tirant
Re: Base Builder Zombie Mod v6.5 [01/15/2011]

*Sigh* I just wrote a nice rant but I removed it because I don't feel like getting into it. I provide free updates for the core base builder. Right now base builder is 6.5, ask anyone running the...
Forum: Approved Plugins 09-19-2011, 21:18
Replies: 1,141
Views: 991,907
Posted By Tirant
Re: Base Builder Zombie Mod v6.5 [01/15/2011]

The entire terrorist team? Teams swap after rounds end. If Zombies are spawning on CT side, check your plugins and make sure that there is nothing that changes spawn locations. There should be no...
Forum: Approved Plugins 09-18-2011, 17:51
Replies: 1,141
Views: 991,907
Posted By Tirant
Re: Base Builder Zombie Mod v6.5 [01/15/2011]

That would mean that steam id can be...

STEAM_X:X:XXXXXXXXXXXXXXXXXXXXXXXX

vs

STEAM_X:X:XXXXXXXXXXXXXXXXXXXXX

I highly doubt this many accounts will every be created, and if there is...
Forum: Approved Plugins 09-07-2011, 12:06
Replies: 1,141
Views: 991,907
Posted By Tirant
Re: Base Builder Zombie Mod v6.5 [01/15/2011]

The building system in 6.5 is much better than previous versions. The 6.5 system should actually run smoother, and I've never experienced any lag with it.

All the CVARs work, when I made this,...
Forum: Approved Plugins 07-19-2011, 06:21
Replies: 1,141
Views: 991,907
Posted By Tirant
Re: Base Builder Zombie Mod v6.5 [01/15/2011]

I never had a problem with IndexOfEdict bugs until I started working on BB again a few days ago. For some reason it was crashing my server and giving me a really funky error that didn't make sense. ...
Forum: Approved Plugins 07-12-2011, 01:45
Replies: 1,141
Views: 991,907
Posted By Tirant
Re: Base Builder Zombie Mod v6.5 [01/15/2011]

Admins who are zombies can build with FLAGS_OVERRIDE.

It doesn't use it because it is pointless for this mod. I have it register only to allow basic support for ZP classes.
Forum: Approved Plugins 06-27-2011, 01:53
Replies: 1,141
Views: 991,907
Posted By Tirant
Re: Base Builder Zombie Mod v6.5 [01/15/2011]

My guess is that there is a file missing or corrupt that is trying to download. Post the server console error log if you can.
Forum: Approved Plugins 06-24-2011, 05:59
Replies: 1,141
Views: 991,907
Posted By Tirant
Re: Base Builder Zombie Mod v6.5 [01/15/2011]

Read the installation guide. If you cannot follow those simple steps, then I doubt anyone can help you.
Forum: Approved Plugins 06-22-2011, 23:04
Replies: 1,141
Views: 991,907
Posted By Tirant
Re: Base Builder Zombie Mod v6.5 [01/15/2011]

Thanks, I just wish people wouldn't want it to be so much like your own mod though.

If you want everyone to lock, change the admin flag to ADMIN_ALL
Forum: Approved Plugins 06-08-2011, 14:02
Replies: 1,141
Views: 991,907
Posted By Tirant
Re: Base Builder Zombie Mod v6.5 [01/15/2011]

It looks like you've tried to edit the code an enable credits without actually having that addon. You have to comment this line out in basebuilder65.sma "#define BB_CREDITS" at the top.

+use and...
Forum: Approved Plugins 06-08-2011, 13:58
Replies: 1,141
Views: 991,907
Posted By Tirant
Re: Base Builder Zombie Mod v6.5 [01/15/2011]

Attached the edited file. It should work no problem.
Forum: Approved Plugins 05-19-2011, 02:52
Replies: 1,141
Views: 991,907
Posted By Tirant
Re: Base Builder Zombie Mod v6.5 [01/15/2011]

You can add some alpha to the block, I find that helps a lot. Else, you can change the lock and make it not change the color, but that requires going into the source code and commenting out a few...
Forum: Approved Plugins 04-07-2011, 00:50
Replies: 1,141
Views: 991,907
Posted By Tirant
Re: Base Builder Zombie Mod v6.5 [01/15/2011]

If you have ideas, post them here and I'll read them.
Forum: Approved Plugins 03-22-2011, 19:38
Replies: 1,141
Views: 991,907
Posted By Tirant
Re: Base Builder Zombie Mod v6.5 [01/15/2011]

I've made base builder to cache all the cvars. You must change them in your amxx.cfg and restart your server for them to load. I understand it's kind of a pain, but some of the cvars that check...
Forum: Approved Plugins 02-27-2011, 20:00
Replies: 1,141
Views: 991,907
Posted By Tirant
Re: Base Builder Zombie Mod v6.5 [01/15/2011]

I update it only when it is necessary to do so. Believe me, I hate updating it and making everyone re-download. I believe this is the 3rd update in the last 3-4 months.
Forum: Approved Plugins 02-27-2011, 19:18
Replies: 1,141
Views: 991,907
Posted By Tirant
Re: Base Builder Zombie Mod v6.5 [01/15/2011]

@saharmie (https://forums.alliedmods.net/member.php?u=89177)
Set the infect time to 0 to disable

@pewex (https://forums.alliedmods.net/member.php?u=98663)
Make sure you're using the most recent...
Forum: Approved Plugins 02-27-2011, 19:17
Replies: 1,141
Views: 991,907
Posted By Tirant
Re: Base Builder Zombie Mod v6.5 [01/15/2011]

- Updated to Version 6.5.4 -

-fixed bug where players could get guns after build time
Forum: Approved Plugins 02-14-2011, 03:17
Replies: 1,141
Views: 991,907
Posted By Tirant
Re: Base Builder Zombie Mod v6.5 [01/15/2011]

- Updated to v6.5.3 -

Fixed bug where client takes damage from non-player (ie trigger_hurt).
Forum: Approved Plugins 02-03-2011, 02:08
Replies: 1,141
Views: 991,907
Posted By Tirant
Re: Base Builder Zombie Mod v6.5 [01/15/2011]

You don't put the .mdl extension, the plugin handles it.

There is no way to enable auto-locking on blocks. It's extremely frustrating to deal with. The only thing you can do is enable locking...
Forum: Approved Plugins 02-01-2011, 15:48
Replies: 1,141
Views: 991,907
Posted By Tirant
Re: Base Builder Zombie Mod v6.5 [01/15/2011]

idiot proof, or so i thought, lol. Just extract all files to their corresponding directories, it's not that hard. then add name of plugin and cvars to plugins.ini and amxx.cfg correspondingly. It's...
Showing results 1 to 25 of 152

 
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