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Search: Posts Made By: Reag
Forum: Plugins 08-09-2013, 18:21
Replies: 279
Views: 167,840
Posted By Reag
Re: [ANY|Source 2009] Advanced Advertisements

Plugin fails to load under SourceMod 1.5-hg3755 "unsupported game", guessing it uses a function which was removed.
Forum: Plugins 08-05-2013, 13:53
Replies: 1,222
Views: 629,087
Posted By Reag
Re: [TF2] Model Manager 1.0.4 (08/03/2013)

You clearly have your dep files setup wrong then, I've got fastdl setup on all my servers and I dont have to use downloader to "redirect" them, it does it automatically because the download table...
Forum: Unapproved Plugins 08-02-2013, 18:28
Replies: 482
Views: 294,867
Posted By Reag
Re: [TF2] TF2Ware - Wario Ware Microgaming!!

To be honest anyone who can't understand how to set this up doesn't deserve to be running a server.
Its not exactly hard to figure out where the files go, how to edit the mapcycle then enable the...
Forum: Unapproved Plugins 06-08-2013, 22:35
Replies: 482
Views: 294,867
Posted By Reag
Re: [TF2] TF2Ware - Wario Ware Microgaming!!

Please change it back, with a decent server its not jittery at all.
Or at least show us how to change it in the sources.
Forum: VSH / Freak Fortress 01-08-2011, 16:03
Replies: 4,384
Views: 1,833,467
Posted By Reag
Re: [TF2] VS Saxton Hale Mode

That's what I thought but I've checked my gamedata, its up to date.
Forum: VSH / Freak Fortress 01-08-2011, 15:39
Replies: 4,384
Views: 1,833,467
Posted By Reag
Re: [TF2] VS Saxton Hale Mode

Plugin is temperamental at times, it normally crashes when it get confused on who its picking or when it can't figure out if the round has ended or not already.
Forum: VSH / Freak Fortress 01-07-2011, 03:41
Replies: 4,384
Views: 1,833,467
Posted By Reag
Re: [TF2] VS Saxton Hale Mode

Linux.
Windows.

Linux.
Windows.

Yeah.
Forum: VSH / Freak Fortress 01-06-2011, 14:13
Replies: 4,384
Views: 1,833,467
Posted By Reag
Re: [TF2] VS Saxton Hale Mode

One thing I'd highly suggest adding to this plugin is a special class phaser.
Basically a cfg file which allows us to add our own special characters.

Something like:


"specials" {
...
Forum: VSH / Freak Fortress 01-04-2011, 15:49
Replies: 4,384
Views: 1,833,467
Posted By Reag
Re: [TF2] VS Saxton Hale Mode

Tried them before, its more than just givenameditem.
Forum: VSH / Freak Fortress 01-04-2011, 11:53
Replies: 4,384
Views: 1,833,467
Posted By Reag
Re: [TF2] VS Saxton Hale Mode

Windows here...
This is why I get a feeling its the offsets.
Forum: VSH / Freak Fortress 01-04-2011, 11:49
Replies: 4,384
Views: 1,833,467
Posted By Reag
Re: [TF2] VS Saxton Hale Mode

Ugha, I want to avoid that at all costs as my host retardly denys users to upload dll files, instead we have to zip it and ask them to extract it.
Sure its all security and all but its fucking...
Forum: VSH / Freak Fortress 01-04-2011, 11:45
Replies: 4,384
Views: 1,833,467
Posted By Reag
Re: [TF2] VS Saxton Hale Mode

Anyone want to help me out here?
This crashing fit is getting annoying.

SourceMod Version Information:
SourceMod Version: 1.3.7-dev
SourcePawn Engine: SourcePawn 1.1,...
Forum: VSH / Freak Fortress 01-04-2011, 11:08
Replies: 4,384
Views: 1,833,467
Posted By Reag
Re: [TF2] VS Saxton Hale Mode

My mistake then.
Also I think the offsets are wrong for this.
Forum: VSH / Freak Fortress 01-04-2011, 10:40
Replies: 4,384
Views: 1,833,467
Posted By Reag
Re: [TF2] VS Saxton Hale Mode

Also this is crashing on team join for some reason.
No errors in logs, it just crashes the whole server.
Running on windows.
Forum: VSH / Freak Fortress 01-04-2011, 10:01
Replies: 4,384
Views: 1,833,467
Posted By Reag
Re: [TF2] VS Saxton Hale Mode

Well SetCustomModel was just a quick rush job valve did for prophunt if I remember, not really surprising it ignores animations.
Forum: Plugins 05-24-2010, 18:47
Replies: 146
Views: 82,117
Posted By Reag
Re: Spray Tracker

Hope you all enjoy.
Forum: TF2Items 01-14-2010, 14:52
Replies: 1,524
Views: 1,260,002
Posted By Reag
Re: [EXTENSION] TF2Items

Thanks for the offsets, if I didn't check here I would of most likely killed the server tomorrow.
Forum: TF2Items 01-13-2010, 17:33
Replies: 1,524
Views: 1,260,002
Posted By Reag
Re: [EXTENSION] TF2Items

Very nice extension.
Currently gonna be using it for the "freaky friday" event which happens on the facepunch server.
Carried out a small test though today and well... the results were better than...
Forum: Unapproved Plugins 12-21-2009, 12:37
Replies: 12
Views: 5,008
Posted By Reag
Re: Delete This thread

Hope you can get the bugs ironed out, I'd like to use this.
Forum: Plugins 12-21-2009, 12:13
Replies: 2,079
Views: 1,097,236
Posted By Reag
Re: AFK Manager (Any Mod) (Version 3.2.3 / Updated October 31 2009)

Plugin fails to load with TF2.


17:09:46 L 12/21/2009 - 17:09:45: [SM] Plugin encountered error 4: Invalid parameter or parameter type
17:09:46 L 12/21/2009 - 17:09:45: [SM] Native "LogAction"...
Forum: Unapproved Plugins 12-17-2009, 09:56
Replies: 10
Views: 4,867
Posted By Reag
Re: [TF2] This Is War!

Nice but you've provided a plugin which wont compile, even locally.
Forum: Unapproved Plugins 12-15-2009, 08:22
Replies: 10
Views: 4,867
Posted By Reag
Re: [TF2] This Is War!

Nice but you've provided a plugin which wont compile, even locally.
Forum: Plugins 11-07-2009, 12:02
Replies: 80
Views: 51,996
Posted By Reag
Re: [TF2] Weapon Adjuster 0.2 (26/10)

I thought you needed a external module though to do that.
That is if it works.
Forum: Plugins 11-02-2009, 19:14
Replies: 111
Views: 64,576
Posted By Reag
Re: [TF2] Light Colours 0.2 (02/11)

Pro tip: Don't rapidly turn the lights on and off.

Not good for servers.
Forum: Plugins 11-01-2009, 09:44
Replies: 48
Views: 44,629
Posted By Reag
Re: [TF2] Pumpkins

Should of used source recorder, demo'd it then played it back at a high framerate/timescale.

Also anyone found out the entity name for the candy pumpkin, people have been nagging me to create a...
Showing results 1 to 25 of 27

 
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