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Search: Posts Made By: pa1nq3
Forum: General 10-31-2012, 15:27
Replies: 12
Views: 9,834
Posted By pa1nq3
Re: Garry's Mod Support

Any progress on a working beta?
Forum: Plugins 10-20-2010, 16:30
Replies: 76
Views: 43,005
Posted By pa1nq3
Re: [CSS]Tactical Gun(Updated at 2010/8/29[yy/mm/dd])

After I recompiled using the original compiler the mod does not crash. There is a few small errors while compiling but the mod works great with no crashing.
Forum: General 10-13-2010, 17:06
Replies: 1
Views: 1,078
Posted By pa1nq3
Quake 3 mod

I was wondering if someone would want to take on a project and make a quake3 mod. The speed.. the rocket jumps.. the jumping strafe aspect of it, and the whole 9 yards but make it for Counter Strike...
Forum: Plugins 10-13-2010, 01:21
Replies: 38
Views: 64,750
Posted By pa1nq3
Re: Market

Its !market
Forum: Suggestions / Requests 10-06-2010, 16:00
Replies: 8
Views: 2,789
Posted By pa1nq3
Re: Counterstrike Freeze Tag?!!

Nevermind wrong mod forum.
Forum: Plugins 10-02-2010, 10:36
Replies: 5,300
Views: 3,312,280
Posted By pa1nq3
Re: GunGame

We get the same thing but with weapons... The only difference is when it happens on my server it means a player has lagged out or is lagging out. Its not per gametype only it's the net coding and...
Forum: Plugins 09-22-2010, 02:17
Replies: 12
Views: 66,184
Posted By pa1nq3
No Fall Damage

I used the code provided in the script forum.. I credited the author for the use of his code in the plugin..

The only reason I posted this is because I run a zombiemod server and players falling...
Forum: Scripting 09-21-2010, 21:51
Replies: 22
Views: 10,778
Posted By pa1nq3
Re: remove fall damage completely?

How would I add this to my server??? I don't have a clue on how to add it as when I tried to compile it said something about SDKhoos is unknown.
Forum: General 09-09-2010, 19:37
Replies: 2
Views: 930
Posted By pa1nq3
Re: Admin menu unloading problem ..

re-add them in the admin.cfg as you did in the simple.ini.. It worked and fixed the issue for me.
Forum: Metamod:Source Plugins 09-07-2010, 12:35
Replies: 172
Views: 142,224
Posted By pa1nq3
Forum: Metamod:Source Plugins 09-07-2010, 01:11
Replies: 172
Views: 142,224
Posted By pa1nq3
Re: Entity Grabber / 'Gravity Gun' (15 Sep 2007) [Important News: July 2008]

This is my custom grabber with only +grab +throw that was modded from http://forums.alliedmods.net/showthread.php?p=644098.

It is fixed for the new CS:S Engine will allow you to grab players and...
Forum: Plugins 08-30-2010, 00:27
Replies: 197
Views: 201,246
Posted By pa1nq3
Re: [CSS] Roll The Dice

Berserker is broken with the last CS:S update... It kills continually the same person over and over. Its for ZR and its been happening since the new update on 2 different version of ZR.

Edit: It...
Forum: Plugins 08-15-2010, 20:53
Replies: 76
Views: 43,005
Posted By pa1nq3
Re: Tactical Gun(updated at 2010 8 16)

Dude this mod is possibly the best mod i have seen here that lets you customize the game type and this mod to your exact specifications. I haven't found any bugs yet so far so keep up the great work.
Forum: Plugins 08-11-2010, 03:03
Replies: 965
Views: 590,316
Posted By pa1nq3
Re: SoD Player Stats

have you tried re-compiling the file against your server setup? This seems to help me with errors and issues I get from plugins.
Forum: Plugins 08-11-2010, 01:39
Replies: 76
Views: 43,005
Posted By pa1nq3
Re: Tactical Gun

One addition I would like to request is.. Can you change the combine energyball and emp launcher into a sticky nades type feature like http://forums.alliedmods.net/showthread.php?p=925776 .. This...
Forum: Plugins 08-09-2010, 21:39
Replies: 155
Views: 92,151
Posted By pa1nq3
Re: Grabber:SM

I seen that but I don't know how I would go about adding the flag and other options.. I'm totally noob at this and don't have the time for awhile to learn the code. I guess i will have to wait awhile...
Forum: Plugins 08-09-2010, 19:32
Replies: 155
Views: 92,151
Posted By pa1nq3
Re: Grabber:SM

I'm looking for this mod for CS:S with admin flags. I don't want players using it to move already build cade's. Any help would be great as I have no clue how to add admin flags.
Forum: Plugins 08-08-2010, 21:42
Replies: 76
Views: 43,005
Posted By pa1nq3
Re: Tactical Gun

Did you put all the files where the belong? The sp needs to be in scripting and so on. I had issues trying to take out a menu option on day 1 but after that the add-on works great. I would compile it...
Forum: Plugins 08-08-2010, 15:00
Replies: 76
Views: 43,005
Posted By pa1nq3
Re: Tactical Gun

Works fine on my server... Maybe try re-compiling it with the new update he released yesterday. The new download is in his post.
Forum: Plugins 08-07-2010, 22:09
Replies: 76
Views: 43,005
Posted By pa1nq3
Re: Tactical Gun

After setting up the mod I love it. Thanks for coming on my server and helping me tweak the mod.
Forum: Plugins 08-07-2010, 12:57
Replies: 76
Views: 43,005
Posted By pa1nq3
Re: Tactical Gun

Sounds great. I disabled the sensors on my server since people can use them to block zombies.. It was a big issue in crouch areas and tight walkways but I think this plugin is great and the players...
Forum: Plugins 08-06-2010, 14:04
Replies: 76
Views: 43,005
Posted By pa1nq3
Re: Tactical Gun

Well see thats my issue. I run a zombie server with unlimited ammo plugin. A limit of mines would be really great. I figured out how to take out the strength option but the coding to get the limit is...
Forum: Plugins 08-06-2010, 01:47
Replies: 76
Views: 43,005
Posted By pa1nq3
Re: Tactical Gun

I'm no coder at all but is their a way to add cvars to turn things on and off? Also is their a way to limit the ammount of mines to say 30 total or 15 per player? It seems to work the server really...
Forum: Plugins 08-05-2010, 11:08
Replies: 76
Views: 43,005
Posted By pa1nq3
Re: Tactical Gun

Edit::

Got it compiled thanks for the help


Edit:: After deleting mani admin the plugin works flawlessly.
Forum: Plugins 08-05-2010, 10:24
Replies: 76
Views: 43,005
Posted By pa1nq3
Re: Tactical Gun

OK its not giving an error at all... There is not smx file to load into the plugin folder so how do I make this mod load? I'm new to sourcemod and to source engine games. Any help would be great.
Showing results 1 to 25 of 26

 
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