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Posts Made By:
clarkeylogic
Forum:
Scripting
03-02-2016, 03:21
Replies:
16
MySQL executing many queries at once
Views:
2,632
Posted By
clarkeylogic
Re: MySQL executing many queries at once
Well the current ranking system is different, so if this ranking system was introduced and the other removed then the points would be very unbalanced and not sustainable.
I am not dealing at all...
Forum:
Scripting
03-01-2016, 19:34
Replies:
16
MySQL executing many queries at once
Views:
2,632
Posted By
clarkeylogic
Re: MySQL executing many queries at once
This is the situation. There are different servers that have ranking systems based on times. I am changing the way you get points for these maps, I have set up a system that gives you an amount of...
Forum:
Scripting
03-01-2016, 19:09
Replies:
16
MySQL executing many queries at once
Views:
2,632
Posted By
clarkeylogic
Re: MySQL executing many queries at once
Ok, thank you all for the advice, it is much appreciated. I managed to get it working at one point with around 8,000 total ranks using the keyvalues method, but I brought in my new most recent...
Forum:
Scripting
02-27-2016, 22:47
Replies:
16
MySQL executing many queries at once
Views:
2,632
Posted By
clarkeylogic
Re: MySQL executing many queries at once
Yeah it's the FastQuery not working that is getting to me :( But I just looked into transaction and it looks to be just what I need :)
Forum:
Scripting
02-27-2016, 20:49
Replies:
16
MySQL executing many queries at once
Views:
2,632
Posted By
clarkeylogic
Re: MySQL executing many queries at once
I could do that but there would be around 20,000 ranks. So I would need an oversized array or string. When I add more to this there are going to be similar SQL_TQuery calls occurring mid-game as...
Forum:
Scripting
02-27-2016, 20:09
Replies:
16
MySQL executing many queries at once
Views:
2,632
Posted By
clarkeylogic
MySQL executing many queries at once
I am making a ranking system for a timer plugin. What the plugin does is loop through all the maps, one-by-one and then gives the appropriate amount of points. I have split the points into 2 distinct...
Forum:
Scripting
01-10-2016, 18:40
Replies:
11
Returning a float value using natives
Views:
2,038
Posted By
clarkeylogic
Re: Returning a float value using natives
It works thank you very much people! For anyone else that might trip up (it just caught me out) remember that when you want to call the native, if you want a float value back you will need to use
...
Forum:
Scripting
01-10-2016, 18:24
Replies:
11
Returning a float value using natives
Views:
2,038
Posted By
clarkeylogic
Re: Returning a float value using natives
Thank you Kailo! In my original code I did not make the duplicate GainedSpeed variable, I thought the compiler didn't like me passing something straight in like that, it was just something I tried!
...
Forum:
Scripting
01-10-2016, 18:04
Replies:
11
Returning a float value using natives
Views:
2,038
Posted By
clarkeylogic
Re: Returning a float value using natives
Ok thanks. I did actually try earlier as that what it looked like the errors were pointing towards, but then I just get
tag mismatch
There must be something else I have wrong.
Forum:
Scripting
01-10-2016, 16:36
Replies:
11
Returning a float value using natives
Views:
2,038
Posted By
clarkeylogic
Returning a float value using natives
First of all let me say excuse my ignorance, but I have had a good look around and what I was able to find was this: https://forums.alliedmods.net/showthread.php?t=201918
However, this has been of...
Forum:
Scripting
10-19-2015, 11:39
Replies:
8
Help Finding Native ReadMapList
Views:
1,988
Posted By
clarkeylogic
Re: Help Finding Native ReadMapList
Thanks for the help guys, and sorry for the delayed reply. I actually found out shortly after making this post that it was only a problem when a map was nominated. If the map was there because it was...
Forum:
Scripting
10-16-2015, 12:59
Replies:
8
Help Finding Native ReadMapList
Views:
1,988
Posted By
clarkeylogic
Help Finding Native ReadMapList
Recently, I changed some of my servers over the the workshop system. Instead of going through all the complications when building a mapcycle file I simply wrote a plugin that automated this process,...
Forum:
Unapproved Plugins
09-23-2015, 14:40
Replies:
2,853
[CS:GO] ckSurf (1.18f, 24.11.2015)
Views:
1,104,292
Posted By
clarkeylogic
Re: [CS:GO] ckSurf (1.17, 13.7.2015)
Would this plugin work with bhop and mg as well? Thinking about moving to this plugin from Zipcore's, but having the same timer on these three servers is necessary from our stats website and the...
Forum:
Source Servers (SRCDS)
09-20-2015, 21:35
Replies:
9
Maps worked before but now server just crashing.
Views:
869
Posted By
clarkeylogic
Re: Maps worked before but now server just crashing.
If you're talking about CS:GO then it could be something to do with the model pre cache limit. Many crashes have been occurring on my servers after the update that were not crashing before because of...
Forum:
Source Servers (SRCDS)
09-13-2015, 17:59
Replies:
1
[CS:GO] Minigame course server config
Views:
4,652
Posted By
clarkeylogic
Re: [CS:GO] Minigame course server config
On my Minigame Courses server I use these:
bot_quota 0
mp_autokick 0
mp_autoteambalance 0
mp_do_warmup_period 0
mp_forcecamera 1
mp_friendlyfire 0
mp_limitteams 0
mp_match_end_restart 0
Forum:
Scripting
09-09-2015, 03:37
Replies:
2
[CS:GO] Spawning In Defuse Kits When A Player Dies
Views:
1,299
Posted By
clarkeylogic
Re: [CS:GO] Spawning In Defuse Kits When A Player Dies
Thanks! I was looking for complicated reasons as well but I fixed it by simply returning Plugin_Handled in the statement. I am always confused when it is necessary to return Plugin_ after an action,...
Forum:
General
09-09-2015, 03:31
Replies:
3
Help about roundtime
Views:
746
Posted By
clarkeylogic
Re: Help about roundtime
Have you tried mp_roundtime 0? Maybe add mp_roundtime_defuse 0 and mp_roundtime_hostage 0 just in case.
Forum:
Scripting
09-08-2015, 07:03
Replies:
7
[CS:GO] Give Weapon Not Working
Views:
2,190
Posted By
clarkeylogic
Re: [CS:GO] Give Weapon Not Working
For anyone who comes across this post in the future, this was the final source I used.
#include <sourcemod>
#include <cstrike>
#include <smlib>
#pragma semicolon 1
#pragma newdecls required...
Forum:
Scripting
09-08-2015, 05:18
Replies:
2
[CS:GO] Spawning In Defuse Kits When A Player Dies
Views:
1,299
Posted By
clarkeylogic
[CS:GO] Spawning In Defuse Kits When A Player Dies
I am making an ammo pack plugin for CS:GO, the idea is when an Terrorist dies a defuse kit is spawned on his body and when picked up Counter-Terrorists get ammo. The problem is that when picked up by...
Forum:
Source Servers (SRCDS)
09-04-2015, 02:59
Replies:
74
CSGO glitch from the latest update 9-3-2015
Views:
21,472
Posted By
clarkeylogic
Re: CSGO glitch from the latest update 9-3-2015
Mmm... How strange, I wonder why it is my servers are fine then?
Forum:
Source Servers (SRCDS)
09-04-2015, 02:50
Replies:
74
CSGO glitch from the latest update 9-3-2015
Views:
21,472
Posted By
clarkeylogic
Re: CSGO glitch from the latest update 9-3-2015
I think this could be Linux related. All my Windows servers are acting normally, although mp_warmuptime 5 is being forced.
Forum:
Unapproved Plugins
09-03-2015, 20:52
Replies:
1,249
[CSS/CSGO] Timer 2.5.0.0 (unsupported)
Views:
453,759
Posted By
clarkeylogic
Re: [CSS/CSGO] Timer 2.5.0.0 (unsupported)
Line 395 in timer-mapzones :)
Forum:
Unapproved Plugins
09-01-2015, 00:45
Replies:
1,249
[CSS/CSGO] Timer 2.5.0.0 (unsupported)
Views:
453,759
Posted By
clarkeylogic
Re: [CSS/CSGO] Timer 2.5.0.0 (unsupported)
Do this.
#include <sourcemod>
public OnMapStart()
{
CreateTimer(1.0, Timer_DoChanges);
}
public Action Timer_DoChanges(Handle timer, any data)
{
Forum:
Scripting
08-26-2015, 17:53
Replies:
0
[CS:GO] Unlimited Spawn Points
Views:
554
Posted By
clarkeylogic
[CS:GO] Unlimited Spawn Points
Hello everyone,
I am making a plugin that basically moves everyone on the same team on round start. Because of the server size (32) this means that 32 people could be on the same team at once....
Forum:
Plugins
08-26-2015, 16:38
Replies:
30
Stop Map Music Fixed [ALL GAMES]
Views:
39,638
Posted By
clarkeylogic
Re: Stop Map Music Fixed [ALL GAMES]
Great plugin :D On my CS:GO servers some users report that when they use this plugin (stop the music) they suffer from fps drops. Is there anything that could be fixed, or is it unavoidable?
Showing results 1 to 25 of 45
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