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Posts Made By:
killerZM
Forum:
Module Coding
10-08-2018, 17:40
Replies:
51
Module: Counter-Strike Weapon Mod [1.7.1]
Views:
48,328
Posted By
killerZM
Re: Module: Counter-Strike Weapon Mod [1.6.3]
ok
Forum:
Module Coding
10-07-2018, 15:22
Replies:
51
Module: Counter-Strike Weapon Mod [1.7.1]
Views:
48,328
Posted By
killerZM
Re: Module: Counter-Strike Weapon Mod [1.6.3]
i am not talking about C++ i am talking about HL SDK and such
Forum:
Module Coding
10-07-2018, 11:52
Replies:
51
Module: Counter-Strike Weapon Mod [1.7.1]
Views:
48,328
Posted By
killerZM
Re: Module: Counter-Strike Weapon Mod [1.6.3]
off-topic sorry
where did you learn using C++ to make CS modules ?
Forum:
Scripting Help
02-09-2018, 06:31
Replies:
8
what this code do?? and how to convert it to AMXX
Views:
2,155
Posted By
killerZM
Re: what this code do?? and how to convert it to AMXX
i think that the code zombie outstanding or something
i saw it before ....
Forum:
Module Coding
01-26-2018, 17:38
Replies:
10
Help
Views:
2,792
Posted By
killerZM
Re: Help
isn't assembly lang needed here ?
Forum:
Scripting Help
01-17-2018, 06:53
Replies:
10
Player fps limitation
Views:
2,200
Posted By
killerZM
Re: Player fps limitation
i will tell you what i know but it might be wrong
u can't do this
it depends on the player pc and performance
all u can do is set fps_max to 101 :)
Forum:
Suggestions / Requests
01-09-2018, 07:41
Replies:
24
Lets see Our Devolopers ideas[RBG COLORS AT MENU]
Views:
3,472
Posted By
killerZM
Re: Lets see Our Devolopers ideas[RBG COLORS AT MENU]
i think oxicrom
made something like that
or someone in the forums
Forum:
Suggestions / Requests
01-07-2018, 10:51
Replies:
4
[REQ] Sprite Maker
Views:
1,066
Posted By
killerZM
Re: [REQ] Sprite Maker
download Sprite explorer
open it after sometime you learn to use super easy
Forum:
Scripting Help
12-22-2017, 06:43
Replies:
6
What happens if we keep the id as a negative value?
Views:
1,250
Posted By
killerZM
Re: What happens if we keep the id as a negative value?
i am not sure
but it give error because there no player has the id -1 on server
or -1 isn't valid id
from 0 to 31
Forum:
Scripting Help
12-16-2017, 15:29
Replies:
13
Change model
Views:
1,939
Posted By
killerZM
Re: Change model
post the full code if you can
and also read this maybe
https://forums.alliedmods.net/showthread.php?p=2178934#post2178934
Forum:
Off-Topic
12-16-2017, 14:15
Replies:
21
[FORUM GAME] Black or White
Views:
4,960
Posted By
killerZM
Re: [FORUM GAME] Black or White
A: FIFA
Q: C++ or C#
Forum:
Scripting Help
12-14-2017, 14:43
Replies:
6
Solved
[H3LP] Get GUn position
Views:
1,023
Posted By
killerZM
Re: [H3LP] Get GUn position
what do you mean by gun position ?
Forum:
Suggestions / Requests
12-14-2017, 12:32
Replies:
4
[req/help] usp bugg
Views:
1,155
Posted By
killerZM
Re: [req/help] usp bugg
:/ it's amxx section
half life and CS 1.6
Forum:
Scripting Help
12-07-2017, 12:21
Replies:
5
Solved
[ H3LP ] func_button + takedamage
Views:
1,110
Posted By
killerZM
Re: [ H3LP ] func_button + takedamage
if i understand right you need button that when user touch the user get damaged or ......
Forum:
Scripting Help
10-08-2017, 15:52
Replies:
1
Remove Ammo Pack
Views:
791
Posted By
killerZM
Re: Remove Ammo Pack
why you squeeze plugin ........
Forum:
CSDM
10-01-2017, 15:22
Replies:
0
where is csdm source code ?
Views:
2,558
Posted By
killerZM
where is csdm source code ?
where is csdm source code
the 2 links doesn't work
Forum:
Module Coding
10-01-2017, 15:18
Replies:
3
Please Someone Compile
Views:
1,612
Posted By
killerZM
Re: Please Someone Compile
what is the error
Forum:
Module Coding
09-29-2017, 17:07
Replies:
1
where is csdm source code ?
Views:
1,050
Posted By
killerZM
where is csdm source code ?
i searched and didn't find it ?
Forum:
Scripting Help
09-23-2017, 18:54
Replies:
15
Change player's weapons with fakemeta
Views:
2,221
Posted By
killerZM
Re: Change player's weapons with fakemeta
if (get_user_weapon(id) == CSW_*)
give_item(id , "weapon_id")
maybe that
Forum:
Scripting Help
09-23-2017, 08:24
Replies:
32
How to detect if selection of a menu is complete
Views:
3,824
Posted By
killerZM
Re: How to detect if selection of a menu is complete
you need when user exit menu or when user buy item ?
Forum:
Suggestions / Requests
09-22-2017, 20:33
Replies:
4
[Programmer for Hire] Zombie Escape Mode
Views:
1,171
Posted By
killerZM
Re: [Programmer for Hire] Zombie Escape Mode
mm
just check escaper zone forum ?
Forum:
Off-Topic
09-19-2017, 11:30
Replies:
8
how to be good at programming (any language)
Views:
4,203
Posted By
killerZM
Re: how to be good at programming (any language)
i want to learn c++
Forum:
Module Coding
09-18-2017, 15:13
Replies:
28
hooking game start or messages
Views:
6,610
Posted By
killerZM
Re: hooking game start or messages
i think u didn't understand me or i understand wrong
i need a code or a way to when a user is killed give the attacker 1000$
or maybe another thing when the user weapon is knife replace knife word...
Forum:
Module Coding
09-18-2017, 14:46
Replies:
28
hooking game start or messages
Views:
6,610
Posted By
killerZM
Re: hooking game start or messages
if i understand well
i do what you do in WRITE_XXX then maybe do variable to store bytes or what ?
void WriteByte(int iValue)
{
my_variable_that_store[msgtype] = Ivalue ;
...
Forum:
Module Coding
09-18-2017, 13:26
Replies:
28
hooking game start or messages
Views:
6,610
Posted By
killerZM
Re: hooking game start or messages
can you show me example ?
Showing results 1 to 25 of 107
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