Raised This Month: $19 Target: $400
 4% 

Showing results 1 to 25 of 500
Search took 0.01 seconds.
Search: Posts Made By: Ilusion9
Forum: Plugins 05-05-2021, 06:48
Replies: 27
Views: 5,305
Posted By Ilusion9
Forum: Plugin/Gameplay Ideas and Requests 05-02-2021, 05:10
Replies: 4
Views: 296
Posted By Ilusion9
Re: [CSGO] Plugin to fix map textures?

I don't think we can fix them, only the map creators can do that.
Forum: Source Servers (SRCDS) 05-01-2021, 11:19
Replies: 6
Views: 514
Posted By Ilusion9
Re: Latest csgo update prevents some custom materials from loading.

I have this problem as well with some dr maps
This is happening even with one of my revamped maps, idk why ...
Forum: Plugins 04-25-2021, 04:58
Replies: 5
Views: 388
Posted By Ilusion9
Re: [ANY] Domination & Revenge

Players can dominate another players after sm_domination_kills consecutive kills. It prints in chat whenever someone dominates:


You are dominating Player 1.
Player 1 is dominating you.
You are...
Forum: Plugins 04-24-2021, 09:07
Replies: 5
Views: 388
Posted By Ilusion9
[ANY] Domination & Revenge

Description: Domination and revenge.

ConVars:

sm_domination_kills - 5 // After how many consecutive kills players are dominating?


GitHub: https://github.com/Ilusion9/domination-revenge-sm
Forum: Plugins 04-20-2021, 03:34
Replies: 35
Views: 7,331
Posted By Ilusion9
Re: [CS:GO] Fix Competitive Warmup

If you are using the version which deletes the files, you have to update the server.
If you are using the github version, you just remove the plugin and change the map.
Forum: Scripting 04-14-2021, 03:11
Replies: 5
Views: 826
Posted By Ilusion9
Re: Vecmins and vecmaxs based on angular rotation

Found another solution:



void GetEntityCoordinates(int entity, float vecMins[3], float vecMaxs[3], float vecOrigin[3])
{
GetEntPropVector(entity, Prop_Data, "m_vecAbsOrigin", vecOrigin);...
Forum: Plugins 04-13-2021, 02:59
Replies: 16
Views: 2,621
Posted By Ilusion9
Re: [CS:GO] Bot Quota Fix

The plugin just keeps the correct number of bots in the game. Multi1v1 and Retakes mods should handle the bots when they join the game.
Forum: Scripting 04-10-2021, 10:08
Replies: 5
Views: 826
Posted By Ilusion9
Re: Vecmins and vecmaxs based on angular rotation

no, it didn't
childrens have same vecmins vecmaxs when parents are moving, only the origin is not the same (tested with trigger_hurt, physboxes are just fine, their mins and maxs are updated every...
Forum: Plugin/Gameplay Ideas and Requests 04-08-2021, 13:21
Replies: 3
Views: 248
Posted By Ilusion9
Re: CSGO:How can I remove location from team chat & voice chat

#include <sourcemod>
#include <sdktools>

public void OnPluginStart()
{
UserMsg sayText = GetUserMessageId("SayText2");
if (sayText)
{
HookUserMessage(sayText, UserMessage_SayText2,...
Forum: Plugins 04-03-2021, 04:19
Replies: 27
Views: 5,305
Posted By Ilusion9
Re: [CS:GO] Molotov Friendly Fire

Do you have the latest stable sourcemod and metamod versions?
Do you have any errors in logs?
Forum: Plugins 03-28-2021, 17:13
Replies: 6
Views: 903
Posted By Ilusion9
Re: [CS:GO][Untested] Jump Shot icon in Kill Feed

No, if they use the Post method (instead of Pre)
And if they use the Pre method, they already get the old weapon name. If you create another method, they will get 2 events (old and new name)....
Forum: Plugins 03-28-2021, 06:32
Replies: 6
Views: 903
Posted By Ilusion9
Re: [CS:GO][Untested] Jump Shot icon in Kill Feed

public void Event_player_death(Event event, const char[] name, bool dontBroadcast)
{
int client = GetClientOfUserId(event.GetInt("userid"));
if (!client)
{
return;
}

int attacker =...
Forum: Scripting 03-23-2021, 12:01
Replies: 16
Views: 2,215
Posted By Ilusion9
Re: Hooking player actions (+reload, +attack2, etc)

public void OnPlayerRunCmdPost(int client, int buttons, int impulse, const float vel[3], const float angles[3], int weapon, int subtype, int cmdnum, int tickcount, int seed, const int mouse[2])
{...
Forum: Plugin/Gameplay Ideas and Requests 03-12-2021, 06:45
Replies: 2
Views: 237
Posted By Ilusion9
Re: [CSGO] Throwing a weapon deals damage

For grenades or any weapon?
Forum: Plugin/Gameplay Ideas and Requests 03-12-2021, 06:44
Replies: 3
Views: 507
Posted By Ilusion9
Re: CS:GO Retake Site Under Radar

Table: m_RetakeRules (offset 11692) (type DT_RetakeGameRules)
Member: m_nMatchSeed (offset 248) (type integer) (bits 32) ()
Member: m_bBlockersPresent (offset 252) (type integer) (bits 1)...
Forum: Plugins 03-12-2021, 03:38
Replies: 55
Views: 19,926
Posted By Ilusion9
Re: [CSGO] Panorama Map Crash Fix (v1.4.0 30/03/2019)

Try this: https://github.com/Ilusion9/csgo-fix-mapchange-crash-sm
Forum: Source Servers (SRCDS) 03-09-2021, 12:39
Replies: 4
Views: 341
Posted By Ilusion9
Re: So valve mute players if they are toxic.

sm_cvar sv_mute_players_with_social_penalties 0
Forum: Scripting 03-07-2021, 11:57
Replies: 8
Views: 499
Posted By Ilusion9
Re: Work with ConVars

g_Cvar1.IntValue is already stored in memory. IntValue is a class member (just an integer variable), not a function (method). g_Cvar1.IntValue is changed automatically when the convar changes.
Forum: Scripting 03-07-2021, 10:08
Replies: 8
Views: 499
Posted By Ilusion9
Re: Work with ConVars

You dont have to store the convar value in another variable, just use g_Cvar1.IntValue
Also, you dont have to use the same function for HookConVarChange



public OnPluginStart()
{
g_Cvar1...
Forum: General 02-27-2021, 10:03
Replies: 4
Views: 328
Posted By Ilusion9
Re: Problems guns in map

those are props. when you touch them, you receive weapons through game_player_equip entities.
Forum: Plugins 02-26-2021, 04:49
Replies: 27
Views: 5,305
Posted By Ilusion9
Re: [CS:GO] Molotov Friendly Fire

Does friendlyfire works without this plugin?



mp_friendlyfire 1
ff_damage_reduction_grenade 0.85
ff_damage_reduction_bullets 0
ff_damage_reduction_other 0
ff_damage_reduction_grenade_self 1
Forum: Scripting 02-23-2021, 14:33
Replies: 4
Views: 369
Posted By Ilusion9
Re: Trying to detour IsSpawnPointValid in CSGO

AddCommandListener(CommandListener_JoinTeam, "jointeam");

public Action CommandListener_JoinTeam(int client, const char[] command, int args)
{
if (!IsEntityClient(client) ||...
Forum: Source Servers (SRCDS) 02-23-2021, 13:02
Replies: 8
Views: 1,690
Posted By Ilusion9
Re: [CS:GO] Server Crash (new exploit?)

still receiving this crash
https://crash.limetech.org/v7rcvsv7h6n7

***** OUT OF MEMORY! attempted allocation size: 1048718 ****
Forum: Scripting 02-23-2021, 05:35
Replies: 4
Views: 369
Posted By Ilusion9
Re: Trying to detour IsSpawnPointValid in CSGO

From what I know, mp_solid_teammates 0 or 2 will spawn players in the same spawnpoint if none available.
What are you trying to accomplish?
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -4. The time now is 00:38.


Powered by vBulletin®
Copyright ©2000 - 2021, vBulletin Solutions, Inc.
Theme made by Freecode