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Search: Posts Made By: hattfield
Forum: Scripting Help 12-06-2013, 15:04
Replies: 3
Views: 575
Posted By hattfield
Re: Where I can read about symbols?

Tell me name of program with info
Forum: Scripting Help 12-06-2013, 14:46
Replies: 3
Views: 575
Posted By hattfield
Forum: Module Coding 11-11-2013, 16:21
Replies: 32
Views: 13,737
Posted By hattfield
Re: StudioSetupBones Fix for CS

This metamod plugin must fix entity hitboxes, not player hitboxes, as he said.
So, player model and boss model not the same, yes? Yes.
This plugin doesn't works while big boss model is running or...
Forum: Module Coding 11-11-2013, 13:55
Replies: 32
Views: 13,737
Posted By hattfield
Re: StudioSetupBones Fix for CS

So, this is useless, cause the idle frames and walking/running frames are different and cannot be same.
Example: if idle frame is 10, walking frame must be the same. It's affect's on gameplay by...
Forum: Scripting Help 11-10-2013, 14:39
Replies: 5
Views: 776
Posted By hattfield
Forum: Module Coding 11-10-2013, 12:34
Replies: 32
Views: 13,737
Posted By hattfield
Re: StudioSetupBones Fix for CS

Problem with this:

It works, if NPC is idle.
It doesn't works, if NPC is walking or running.
Forum: Scripting Help 11-10-2013, 10:59
Replies: 5
Views: 776
Posted By hattfield
Re: Taking temporary damage from nothing

if(is_user_alive(i) && entity_range(ent, i) <= 100.0)
{
ExecuteHam(Ham_TakeDamage, i, 0, i, 10, DMG_BULLET)
}

If i do like this - it doesn't compiles.
Forum: Scripting Help 11-10-2013, 10:43
Replies: 5
Views: 776
Posted By hattfield
Re: Taking temporary damage from nothing

for(new i = 0; i < get_maxplayers(); i++)

dont' know how to make it
Forum: Scripting Help 11-09-2013, 10:03
Replies: 5
Views: 776
Posted By hattfield
Taking temporary damage from nothing

public damage_taking(ent)
{
if(is_valid_ent(ent))
{
for(new i = 0; i < get_maxplayers(); i++)
{
if(is_user_alive(i) && entity_range(ent, i) <= 100.0)
...
Forum: Scripting Help 11-08-2013, 16:45
Replies: 0
Views: 480
Posted By hattfield
Make BOT's shooting at entity

So, it's a problem. Doesn't understand how to make bots shooting at entity.
Forum: Scripting Help 11-08-2013, 16:44
Replies: 5
Views: 1,481
Posted By hattfield
Forum: Scripting Help 11-08-2013, 14:49
Replies: 5
Views: 1,481
Posted By hattfield
Forum: Suggestions / Requests 11-07-2013, 11:45
Replies: 0
Views: 839
Posted By hattfield
Making player knockback from npc(entity)

Good day guys. I want to make knockback while npc is attacking me.


public dog_slash(ent, i)
{
if(is_valid_ent(ent))
{
if(is_user_alive(i) && entity_range(ent, i) <= 100.0)
...
Forum: Scripting Help 11-07-2013, 03:44
Replies: 5
Views: 1,481
Posted By hattfield
Re: Very strange error [ENGINE] Invalid entity

Fixed by adding checking for every animation:x...


public stop_run(ent)
{
if(is_valid_ent(ent))
{
push_and_crush = 0
set_entity_anim(ent, 8)
...
Forum: Scripting Help 11-07-2013, 02:56
Replies: 5
Views: 1,481
Posted By hattfield
Very strange error [ENGINE] Invalid entity

L 11/07/2013 - 17:42:26: [ENGINE] Invalid entity 80
L 11/07/2013 - 17:42:26: [AMXX] Displaying debug trace (plugin "npc.amxx")
L 11/07/2013 - 17:42:26: [AMXX] Run time error 10: native error...
Forum: Suggestions / Requests 10-28-2013, 07:19
Replies: 7
Views: 1,500
Posted By hattfield
Re: Plugin failed to load

The Boss animation is very terrible. No sounds and it's not a real npc. It's a Bot.
Forum: Suggestions / Requests 10-24-2013, 21:54
Replies: 10
Views: 3,147
Posted By hattfield
Re: ReqUest To Fix Angra Boss :)

I don't know about it. So i'm not a perfect in russian lang too.
Forum: Suggestions / Requests 10-24-2013, 12:14
Replies: 10
Views: 3,147
Posted By hattfield
Re: ReqUest To Fix Angra Boss :)

I think you must talk about it with Rejuvenation/Glamurnaya Kisa (zombie-mod.ru)
She can make it.
Today, she posts 3 of her NPC's for free, with sourcefiles.
revenant/fireboss...
Showing results 1 to 18 of 18

 
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