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Posts Made By:
Yeah=}
Forum:
Extensions
06-29-2012, 06:13
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,791,052
Posted By
Yeah=}
Re: SDK Hooks 2.1 - Updated 2011-9-10
Oh, thank you so much :)
Forum:
Extensions
06-29-2012, 05:52
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,791,052
Posted By
Yeah=}
Re: SDK Hooks 2.1 - Updated 2011-9-10
Today my server was crashed and it still down. I have many errors like
L 06/29/2012 - 07:26:04: Info (map "de_dust2") (file "errors_20120629.log")
L 06/29/2012 - 07:26:04: [SM] Unable to load...
Forum:
Coding MM:S Plugins & SM Extensions
04-27-2012, 09:53
Replies:
3
About CommitSuicide
Views:
1,614
Posted By
Yeah=}
Re: About CommitSuicide
Hmm, I've added if( !event )
{
return;
} on the top of the function. Still not working...
PS. Now I have this code: http://pastebin.com/6PtmPTjB and it doesn't work. But it...
Forum:
Coding MM:S Plugins & SM Extensions
04-27-2012, 06:04
Replies:
3
About CommitSuicide
Views:
1,614
Posted By
Yeah=}
About CommitSuicide
Hello, I have a question with very strange behaviour of code. So, I have a function that causes a crash:
void CPlugin::FireGameEvent( IGameEvent *event )
{
std::string name =...
Forum:
Scripting
04-20-2012, 07:48
Replies:
5
Trouble with function declaration
Views:
1,292
Posted By
Yeah=}
Re: Trouble with function declaration
Thanks, found a list of keywords.
assert defined #assert const
break sizeof #define forward
case state #else native
continue tagof #elseif new
default #endif operator
do #endinput public...
Forum:
Scripting
04-19-2012, 10:09
Replies:
5
Trouble with function declaration
Views:
1,292
Posted By
Yeah=}
Trouble with function declaration
While compiling function with same prototype stock void:DoSmthg( bool:state, index ) I had this error: "Error 010: invalid function or declaration".
Though when I replaced it to stock void:DoSmthg(...
Forum:
Coding MM:S Plugins & SM Extensions
04-06-2012, 05:49
Replies:
3
CCSPlayer::CommitSuicide
Views:
1,387
Posted By
Yeah=}
Re: CCSPlayer::CommitSuicide
I still have these questions. Could anybody answer to me please? :(
Forum:
Coding MM:S Plugins & SM Extensions
04-04-2012, 05:59
Replies:
3
CCSPlayer::CommitSuicide
Views:
1,387
Posted By
Yeah=}
Re: CCSPlayer::CommitSuicide
Please read my post attentively.
Forum:
Coding MM:S Plugins & SM Extensions
04-03-2012, 12:14
Replies:
3
CCSPlayer::CommitSuicide
Views:
1,387
Posted By
Yeah=}
CCSPlayer::CommitSuicide
Hello, I have a little trouble with this method. I generated vtable dump by linux_vtable_dump.idc which i found here http://wiki.alliedmods.net/Finding_Virtual_Offsets and parsed by my programm. So.....
Forum:
Plugins
01-31-2012, 01:56
Replies:
29
Dr.Hax
Views:
26,541
Posted By
Yeah=}
Re: Dr.Hax
Oh god... Sorry... Fixed.
PS. Now I can't test and fix this plugin cuz one bad guy has taken away FTP from the server where I tested my plugins :( I will get it back soon.
Forum:
Plugins
01-25-2012, 08:36
Replies:
29
Dr.Hax
Views:
26,541
Posted By
Yeah=}
Re: Dr.Hax
Thanks, this is a good news :)
Forum:
Plugins
01-25-2012, 03:09
Replies:
29
Dr.Hax
Views:
26,541
Posted By
Yeah=}
Re: Dr.Hax
I've rewritten the code that should work in TF2. Can you try it?
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#define VERSION "1.2_TF2"
Forum:
Scripting
01-24-2012, 05:58
Replies:
3
Entity mins and maxs
Views:
1,759
Posted By
Yeah=}
Re: Entity mins and maxs
Thanks, I will try it. :)
Forum:
Plugins
01-23-2012, 11:43
Replies:
29
Dr.Hax
Views:
26,541
Posted By
Yeah=}
Re: Dr.Hax
I've written a code for tf2, can anybody test it? I can't cuz I don't have installed TF2 on my laptop.
PS. If anybody want to try this code, please, if it doesn't work remove this line: #define...
Forum:
Scripting
01-23-2012, 04:42
Replies:
3
Entity mins and maxs
Views:
1,759
Posted By
Yeah=}
Re: Entity mins and maxs
New question.
I want to check if player is in a sphere that located in an origin of an entity with a radius that equals a length of a vector of maxs of the entity. I've used this code but it works...
Forum:
Scripting
01-23-2012, 04:23
Replies:
3
Entity mins and maxs
Views:
1,759
Posted By
Yeah=}
Entity mins and maxs
Could anybody help me? How to find entity's mins and maxs as you can do it with player by using GetClientMins() or GetClientMaxs()?
Forum:
Plugins
01-21-2012, 14:29
Replies:
29
Dr.Hax
Views:
26,541
Posted By
Yeah=}
Re: Dr.Hax
I can't understand what are you talking about... If you mean that "hacks" sound already exists in default HL2 contents, you are wrong cuz this sound has diffirent translations for each language.
...
Forum:
Plugins
01-21-2012, 07:59
Replies:
29
Dr.Hax
Views:
26,541
Posted By
Yeah=}
Re: Dr.Hax
Try to increase monitor's weight. If it wont kill, let me know ( Sry, I have not TF2 DS to test it ) and I'll add features of sdkhooks as option for TF2. )
Forum:
Plugins
01-20-2012, 08:20
Replies:
29
Dr.Hax
Views:
26,541
Posted By
Yeah=}
Re: Dr.Hax
Thanks for your reply, I'm working on that :)
Forum:
Plugins
01-20-2012, 05:47
Replies:
29
Dr.Hax
Views:
26,541
Posted By
Yeah=}
Re: Dr.Hax
Thanks for your attempt, i've removed dependence from cstrike and sdkhooks and i've added distance check (now you can't throw monitor into a wall :) ). But i dont think that monitor's model exists in...
Forum:
Plugins
01-14-2012, 13:43
Replies:
412
ExtendedComm v3.0.8b (Updated: 4/17/11)
Views:
181,075
Posted By
Yeah=}
Re: ExtendedComm v3.0.5 (Updated: 12/10/11)
Thanks but my skill of english lang is not very good :)
Forum:
Plugins
01-14-2012, 13:34
Replies:
412
ExtendedComm v3.0.8b (Updated: 4/17/11)
Views:
181,075
Posted By
Yeah=}
Re: ExtendedComm v3.0.5 (Updated: 12/10/11)
I didn't tried, file was not changed. I mean that sourcemod probably think that translation file should contains russian translation?
Forum:
Plugins
01-13-2012, 13:26
Replies:
1,135
Advanced Commands (0.16)
Views:
619,122
Posted By
Yeah=}
Re: Advanced Commands (0.16)
Thanks.
Forum:
Plugins
01-13-2012, 13:21
Replies:
412
ExtendedComm v3.0.8b (Updated: 4/17/11)
Views:
181,075
Posted By
Yeah=}
Re: ExtendedComm v3.0.5 (Updated: 12/10/11)
I have lots of errors when i try to open admin panel:
L 01/12/2012 - 15:16:58: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 01/12/2012 - 15:16:58: [SM] Native "Format"...
Forum:
Plugins
01-13-2012, 13:14
Replies:
1,135
Advanced Commands (0.16)
Views:
619,122
Posted By
Yeah=}
Re: Advanced Commands (0.16)
I dont need to save scores when players leave the game, my plugin already have score cacher ( fun manager ) if players loose their scores by some technical reason. I just need to have a possibility...
Showing results 1 to 25 of 64
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