Raised This Month: $319 Target: $400
 79%   Almost there!

Showing results 1 to 25 of 500
Search took 0.03 seconds.
Search: Posts Made By: Marttt
Forum: Plugins Yesterday, 17:04
Replies: 24
Views: 9,926
Posted By Marttt
Re: [L4D2] Weapons Skins RNG [v1.0.6 | 04-June-2021]

Thanks for reporting.
I already found the issue with prop_physics entities (gascan) gonna release the fixed version soon.
I'm just checking another issue when the item is equipped.
Forum: Plugin/Gameplay Ideas and Requests Yesterday, 15:32
Replies: 15
Views: 2,811
Posted By Marttt
Re: [request] [L4D2] Tankhud Panel Enhanced

Probably a memory weak from opening multiple Menus but not releasing the Handle (menu)

Seems that DummySpecHudHandler / DummyTankHudHandler doesn't delete the handle on action "End"

Didn't test...
Forum: Plugin/Gameplay Ideas and Requests Yesterday, 15:25
Replies: 1
Views: 95
Posted By Marttt
Re: [L4D2] Block weapon switch while grabbed by smoker?

You can try using my plugin as example and try to implement with WeaponSwitch from sdkhooks

https://forums.alliedmods.net/showthread.php?p=2749068
Forum: Plugins 10-16-2021, 10:34
Replies: 124
Views: 91,159
Posted By Marttt
Re: [L4D/L4D2] Playerlist Panel

Try this version (v1.6.a).

*Fixed the IsValidPlayer check.
*Removed some warnings.

Note: You still have to download the files from the main post (l4d_teamspanel.phrases.txt /...
Forum: Plugin/Gameplay Ideas and Requests 10-16-2021, 09:35
Replies: 4
Solved .
Views: 250
Posted By Marttt
Re: steamid active hookevent

Still didn't understand the purpose of filtering it by steamid.
What message is supposed to output to chat?
Also weapon_fire may trigger even if the player switches fast after releasing the...
Forum: Plugins 10-16-2021, 09:19
Replies: 8
Views: 538
Posted By Marttt
Re: [L4D1] Tank Burn Damage Over Time (Coop) [v1.0.0 | 14-October-2021]

I didn't understand your question.

If you want fire immunity you can use [L4D & L4D2] Special Infected Burn Duration (https://forums.alliedmods.net/showthread.php?p=2672640).

Which will...
Forum: Plugins 10-16-2021, 09:11
Replies: 25
Views: 6,363
Posted By Marttt
Re: [L4D1 & L4D2] HP Laser [v1.0.8 | 24-July-2021]

Hi @ChrisP, thanks for feedback and the snippet code. I will check.

I already have played on XPMod server and it has nice features and concepts.

For dummy entities, I recommend using an...
Forum: General 10-15-2021, 13:30
Replies: 1
Views: 259
Posted By Marttt
Re: [L4D2] Spray Exploit

Try this plugin:

[ANY] Spray Exploit Fixer (https://forums.alliedmods.net/showthread.php?p=2694721)

You can report here aswell:

https://github.com/Tsuey/L4D2-Community-Update/issues
Forum: Plugin/Gameplay Ideas and Requests 10-15-2021, 12:51
Replies: 13
Views: 740
Posted By Marttt
Re: L4D2 - bind adrenaline effect

You should compile it on your local machine.

Anyway, download left4dhooks.inc in the left4dhooks thread and add it to the spider website (where is a message: "Drop .inc files here"), and try again.
Forum: Plugins 10-15-2021, 10:15
Replies: 42
Views: 11,142
Posted By Marttt
Re: [L4D1 & L4D2] Tank on Spawn

Usually, you can't use commands on Listen Servers from console.

Instead, you have to type in chat "!sm_tanks" and it probably will work.

Anyway as Dragokas said, is not recommended, neither...
Forum: Plugins 10-15-2021, 07:54
Replies: 7
Views: 4,660
Posted By Marttt
Re: [L4D2]survivor tallents

Not hard to fix the TimerLoadClient but this plugin has too many lines that may fix one thing and appear another broken.

Btw timers should always be called using userid or entity reference, as...
Forum: Plugins 10-15-2021, 07:51
Replies: 148
Views: 73,209
Posted By Marttt
Re: [ANY] VoiceannounceEX (VoiceHook) [Updated 23-Sep-2021]

Hmm, the repo may get recently removed then.
You can try HarryPotter repository (https://github.com/fbef0102/L4D1-Server4Dead) aswell if you find any issues with SM1.11
Forum: Plugins 10-15-2021, 02:25
Replies: 8
Views: 538
Posted By Marttt
Re: [L4D1] Tank Burn Damage Over Time [v1.0.0 | 14-October-2021]

Thanks for that info @HarryPotter. I did some debugging and in fact, if the mp_gamemode is coop the tank doesn't receive damage over time, but for versus/survival does.

Gonna add this check next...
Forum: Plugin/Gameplay Ideas and Requests 10-15-2021, 00:55
Replies: 1
Views: 238
Posted By Marttt
Re: (L4D2) Stripper- Roller coaster?

Not easy to explain, check this post (https://forums.alliedmods.net/showthread.php?t=331792). (besides you already posted there)

Read the c2m2_fairgrounds.cfg...
Forum: Plugins 10-15-2021, 00:45
Replies: 1,114
Views: 253,462
Posted By Marttt
Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)

Try changing it to "weapon_grenade_launcher" (besides, looking at the plugin code, it already does a workaround for that case)

Also your "Drop Chance" is 0, try setting it to 100.0 like in the...
Forum: Plugins 10-15-2021, 00:41
Replies: 52
Views: 25,950
Posted By Marttt
Re: [ANY] Trails Chroma (Player Trails) [2021 Update]

For L4D(2) is not an easy task, check here (https://forums.alliedmods.net/showthread.php?t=313916).
Forum: Plugins 10-15-2021, 00:38
Replies: 148
Views: 73,209
Posted By Marttt
Re: [ANY] VoiceannounceEX (VoiceHook) [Updated 23-Sep-2021]

Plugin example:



More L4D(2) additional info:

For SM1.10:
You can download it here: https://github.com/Accelerator74/VoiceHook/releases
Requires MetaMod 1.11:...
Forum: Plugin/Gameplay Ideas and Requests 10-14-2021, 20:46
Replies: 6
Views: 455
Posted By Marttt
Re: [L4D2] Witch follow the survivors

Sorry, misunderstood cause fellow means another thing in English.
Also thought that the witch would follow a survivor in "X" range only after being activated.
Forum: Plugins 10-14-2021, 18:47
Replies: 8
Views: 538
Posted By Marttt
[L4D1] Tank Burn Damage Over Time (Coop) [v1.0.0 | 14-October-2021]

L4D1 ONLY
COOP GAMEMODE ONLY

Description

This plugin adds burn damage over time while the Tank is on fire.

In L4D1, Tanks don't receive damage from fire over time in coop mode, unlike L4D2....
Forum: Plugin/Gameplay Ideas and Requests 10-14-2021, 11:33
Replies: 13
Views: 740
Posted By Marttt
Re: L4D2 - bind adrenaline effect

Better learn than depending on others, there are a lot of guides nowadays.
Forum: Plugin/Gameplay Ideas and Requests 10-14-2021, 11:12
Replies: 2
Views: 302
Posted By Marttt
Re: [L4D2] generate stun

Use left4dhooks.


// Trigger's a target player's stagger behavior
native void L4D_StaggerPlayer(int target, int source_ent, float vecSource[3]);
Forum: Plugins 10-14-2021, 08:22
Replies: 39
Views: 7,239
Posted By Marttt
Re: [L4D1 & L4D2] Spot Marker [v1.0.7 | 10-October-2021]

Maybe someday, he added a lot of features but broke the plugin on l4d1 and I saw some error reports on the previous pages. I need time to merge, probably won't be soon, but I will add the features...
Forum: Plugin/Gameplay Ideas and Requests 10-13-2021, 23:02
Replies: 13
Views: 740
Posted By Marttt
Re: L4D2 - bind adrenaline effect

use left4dhooks to call the adrenaline effect.

there are plenty of plugins shared using left4dhooks by now to take as basis.

https://forums.alliedmods.net/showpost.php?p=2684863&postcount=2
Forum: Plugin/Gameplay Ideas and Requests 10-13-2021, 22:05
Replies: 5
Views: 445
Posted By Marttt
Re: l4d2 - annoying elevator

This is a natural behaviour of players from servers with points/rank system, players will farm whenever they can.
Also many times these "fixes" turns into false positives in some situations.
Forum: Plugin/Gameplay Ideas and Requests 10-13-2021, 11:20
Replies: 5
Views: 445
Posted By Marttt
Re: l4d2 - annoying elevator

You can use this aswell [L4D1 & L4D2] Trigger Multiple Ignore Incapacitated (https://forums.alliedmods.net/showthread.php?p=2732062)

Is not what you are asking but can help either.

I don't...
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -4. The time now is 07:05.


Powered by vBulletin®
Copyright ©2000 - 2021, vBulletin Solutions, Inc.
Theme made by Freecode