Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $51
Target: $400
12%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Showing results 1 to 18 of 18
Search took
0.00
seconds.
Search:
Posts Made By:
teigrgwyn
Forum:
Scripting
03-23-2017, 16:51
Replies:
3
SetTrieArray() not accepting any parameter for argument 3
Views:
791
Posted By
teigrgwyn
Re: SetTrieArray() not accepting any parameter for argument 3
No, I just consistently overlooked the key parameter.
I'm just adding a min and max float value to a small array that will fall under a key that I can then search for later.
Seeing that I need to...
Forum:
Scripting
03-23-2017, 13:09
Replies:
3
SetTrieArray() not accepting any parameter for argument 3
Views:
791
Posted By
teigrgwyn
SetTrieArray() not accepting any parameter for argument 3
It doesn't matter if I replace sizeof() with an int such as 2. It's constantly giving me "argument type mismatch (argument 3)". I tried a singular array and checked to make sure it required int, and...
Forum:
Scripting
03-19-2017, 23:55
Replies:
4
Send rcon command with ServerCommand?
Views:
1,948
Posted By
teigrgwyn
Re: Send rcon command with ServerCommand?
However a great idea, I just don't think it would work that way. Those are client cvars and all client cvars I know of (rate and cl_updaterate and such, all of which are obviously client-specific)...
Forum:
Scripting
03-19-2017, 06:10
Replies:
4
SDKHook ShouldCollide
Views:
2,917
Posted By
teigrgwyn
Re: SDKHook ShouldCollide
https://developer.valvesoftware.com/wiki/Physics_Entities_on_Server_%26_Client#Collision_Groups
https://developer.valvesoftware.com/wiki/MASK_Types
Finally, the last result is whether the two...
Forum:
Scripting
03-17-2017, 16:04
Replies:
5
what is ghost?
Views:
939
Posted By
teigrgwyn
Re: what is ghost?
Do note that the value is always up-to-date. It will only ever return true when the client is actually an infected ghost, so you don't need to do any team or alive checks (a ghost is counted as an...
Forum:
Scripting
03-17-2017, 14:31
Replies:
3
Solved
'any value' in callback question
Views:
838
Posted By
teigrgwyn
Re: 'any value' in callback question
Very interesting. I figured the 'any value' param was type-forced, so never thought to just change the type that the callback is expecting. Also, I noticed that I don't need to send it to the...
Forum:
Scripting
03-17-2017, 05:24
Replies:
3
Solved
'any value' in callback question
Views:
838
Posted By
teigrgwyn
'any value' in callback question
If I send a datapack handle through a function which accepts it as part of the 'any value' parameter, how am I supposed to deal with receiving it?
I have the callback setup as per defaults, but...
Forum:
Scripting
03-17-2017, 00:53
Replies:
1
Solved
Using array as buffer for GetCmdArg() errors
Views:
608
Posted By
teigrgwyn
Using array as buffer for GetCmdArg() errors
Pretty much all I've got thus far. Esentially, it's supposed to work like this:
sm_trackcommand sm_rcon sv_cheats 1It stores 'sm_test', 'sv_cheats', and '1' into the array, and bundles it into one...
Forum:
Extensions
07-27-2016, 15:34
Replies:
846
[ANY] SteamWorks
Views:
583,990
Posted By
teigrgwyn
Re: [ANY] SteamWorks
By slipstreaming, you mean using the libtier0.so and libvstdlib.so files from L4D2?
Edit: L4D1 doesn't naturally contain a steamclient.so in the bin folder.
Forum:
Extensions
07-27-2016, 14:51
Replies:
846
[ANY] SteamWorks
Views:
583,990
Posted By
teigrgwyn
Re: [ANY] SteamWorks
Using the latest development build 119 in conjunction with 'Set Game Server Account...
Forum:
Scripting
07-24-2016, 01:24
Replies:
3
What difference?
Views:
1,319
Posted By
teigrgwyn
Re: What difference?
Probably the same difference between currentVal and maxVal. Base player movement may be 200 units/second, but because you are being shot, you could theoretically be slowed down enough by bullets and...
Forum:
Extensions
05-18-2016, 03:14
Replies:
1,227
[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Views:
881,623
Posted By
teigrgwyn
Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Probably too late to mean anything now, but all that has been done to the extension is have some forwards added and made to work with latest updates. All original functionality remains and can be...
Forum:
Scripting
01-24-2016, 22:06
Replies:
13
PrintToChat Not Printing
Views:
2,698
Posted By
teigrgwyn
Re: PrintToChat Not Printing
Ahh, I see ... perhaps I copy pasted incorrectly. This time, I'm getting empty lines. I don't know why you've hooked it though, because wouldn't setting a timer delay and passing the entity id have...
Forum:
Scripting
01-24-2016, 01:09
Replies:
13
PrintToChat Not Printing
Views:
2,698
Posted By
teigrgwyn
Re: PrintToChat Not Printing
Used that line instead, but the chat still isn't displayed, and there is nothing logged either. I removed the %s identifier so that it just prints a standard string, and the chat gets spammed.
...
Forum:
Scripting
01-23-2016, 23:03
Replies:
13
PrintToChat Not Printing
Views:
2,698
Posted By
teigrgwyn
PrintToChat Not Printing
Trying to get the name of specific models created, but nothing is ever being printed, and I'm not getting any warnings or errors.
// yes, this is the entire plugin
#include <sourcemod>...
Forum:
Scripting
01-23-2016, 17:32
Replies:
2
SetEnt* Functions & Lagcompensation
Views:
925
Posted By
teigrgwyn
Re: SetEnt* Functions & Lagcompensation
Very helpful, that list of values was my real question. Apparently, m_bLagCompensation does exist before 2010; however, it's only allowed on certain things, and not prop_physics.
Forum:
Scripting
01-23-2016, 02:36
Replies:
2
SetEnt* Functions & Lagcompensation
Views:
925
Posted By
teigrgwyn
SetEnt* Functions & Lagcompensation
I was wondering if it was possible to use SetEntData* or SetEntProp* functions to set lagcompensation on an entity?
This (https://developer.valvesoftware.com/wiki/Prop_dynamic) page shows...
Forum:
Extensions
01-08-2016, 17:14
Replies:
1,227
[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Views:
881,623
Posted By
teigrgwyn
Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Just add the line into your server.cfg, so it executes at the beginning of every map. Then it won't matter where the game started.
As @reardoma had said, he uses the latest version, which is...
Showing results 1 to 18 of 18
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
04:11
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode