Raised This Month: $51 Target: $400
 12% 

Showing results 1 to 17 of 17
Search took 0.01 seconds.
Search: Posts Made By: wirehead
Forum: Coding MM:S Plugins & SM Extensions 05-21-2011, 01:14
Replies: 1
Views: 1,622
Posted By wirehead
Hooking the soldier's rocket fire event in Team Fortress 2

Hello, I am totally new to metamod coding, and am wondering how to hook the mentioned event, then alter the fired rocket.

I also want to adjust its velocity and position, but being able to do the...
Forum: Unapproved/Old Plugins 05-02-2011, 22:26
Replies: 14
Views: 5,595
Posted By wirehead
Re: TFC Jump Trainer

Ok, sorry, I was not motivated to fix it since the mod was waning in popularity, but now I want to, just for the sake of completion.
Forum: New Plugin Submissions 04-15-2011, 19:01
Replies: 13
Views: 10,809
Posted By wirehead
Re: Lagless soldier rockets for TFC

Post #6 and #7 are three months apart ...
Forum: New Plugin Submissions 04-14-2011, 20:07
Replies: 13
Views: 10,809
Posted By wirehead
Re: Lagless rockets for TFC

I have nothing more to add to this plugin.

It seems stable on a server, so hopefully it can be approved.
Forum: Scripting Help 01-08-2011, 00:07
Replies: 8
Views: 2,242
Posted By wirehead
Forum: Scripting Help 01-07-2011, 16:14
Replies: 8
Views: 2,242
Posted By wirehead
Re: Wondering how to force duck with Orpheu

Ares[ro], that's the original post's premise.

If I knew how to use the function, I wouldn't have made this thread.
Forum: Scripting Help 01-06-2011, 04:05
Replies: 8
Views: 2,242
Posted By wirehead
Re: Wondering how to force duck with Orpheu

Thanks for the help, but I'm still kind of lost, having not used Orpheu before.

If it's not too much, could you please write up an example that causes a player to duck when some global variable...
Forum: Scripting Help 01-06-2011, 03:32
Replies: 8
Views: 2,242
Posted By wirehead
Re: Wondering how to force duck with Orpheu

I don't know how to use the function though. Please show me how to apply it to a player.
Forum: Scripting Help 01-05-2011, 22:09
Replies: 0
Views: 674
Posted By wirehead
How can you trigger a rocket fire event in TFC?

Would like to know how to make a rocket shoot from some origin, as if a rocket-launcher-wielding player fired it.
Forum: Scripting Help 01-05-2011, 18:33
Replies: 8
Views: 2,242
Posted By wirehead
Wondering how to force duck with Orpheu

Here's the portion of code from Arkshine's prone position plugin that seems to force a swimming position on a standing player, but I don't know how it is set on the player. Can someone explain...
Forum: Unapproved/Old Plugins 01-01-2011, 23:35
Replies: 14
Views: 5,595
Posted By wirehead
Re: TFC Jump Trainer

ConnorMcLeod, I'll do that, but need to know what the details surrounding it are.

Could you please link to a post that explains it?

Also, hope that description is sufficient.

Arkshine, sure,...
Forum: Unapproved/Old Plugins 01-01-2011, 02:21
Replies: 14
Views: 5,595
Posted By wirehead
TFC Jump Trainer

TFC Jump Trainer
v0.9a

http://imgur.com/L62OR.png

This plugin is for making training courses that involve flying targets, by recording weapon jumps and having bots follow them, as can be...
Forum: New Plugin Submissions 12-30-2010, 22:58
Replies: 13
Views: 10,809
Posted By wirehead
Re: Ping-compensated soldier rockets for TFC

Edit: Removed lengthy explanation. First post should suffice.

Also that rocket trail issue ended up being over my head.
Forum: New Plugin Submissions 12-30-2010, 17:34
Replies: 13
Views: 10,809
Posted By wirehead
Re: Ping-compensated soldier rockets for TFC

I'll write up diagrams and add a revision that has fixed rocket trails later today.
Forum: New Plugin Submissions 12-29-2010, 12:51
Replies: 13
Views: 10,809
Posted By wirehead
Forum: New Plugin Submissions 12-29-2010, 11:59
Replies: 13
Views: 10,809
Posted By wirehead
Lagless soldier rockets for TFC

Lagless TFC rockets
v1.3

This server plugin evens out the rocket delay for all players under 120 ping, so that the rockets are fired as if the player had 5 ping.

What it does is hook the...
Forum: Approved Plugins 12-19-2010, 15:03
Replies: 1,633
Views: 1,065,040
Posted By wirehead
Re: Galileo 1.1.290 (a feature rich map voting plugin)

I appreciate this plugin very much, but was wondering if there could be a mode where players submit a vote with "say #" instead of pressing slot#, since they might be mashing those keys to pick a...
Showing results 1 to 17 of 17

 
Forum Jump

All times are GMT -4. The time now is 13:10.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode