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Showing results 1 to 25 of 52
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Posts Made By:
Entity
Forum:
Scripting
09-12-2023, 06:39
Replies:
0
create a placemark on the map
Views:
500
Posted By
Entity
create a placemark on the map
hello, my friends! tell me, is it possible to create a wave-shaped mark on the map, at any position, as when installing a bomb?
screen: https://imgur.com/a/QvH9gWb
game: CS: Source Steam/34
Forum:
Scripting
03-30-2022, 13:59
Replies:
1
filenetmessages
Views:
643
Posted By
Entity
filenetmessages
Hello. Can anyone share the working version of filenetmessages?
Forum:
Scripting
12-13-2021, 02:06
Replies:
2
SetParent player to antity
Views:
972
Posted By
Entity
Re: SetParent player to antity
CS:S. I create prop_dynamic_ornament, which is bound to hegrenade_projectile in turn, I set it the desired animation. Then I push it with a certain force and I want to bind the player to this object.
Forum:
Scripting
12-12-2021, 15:14
Replies:
2
SetParent player to antity
Views:
972
Posted By
Entity
SetParent player to antity
Hello, my friends! Tell me, please, is it possible to attach a player to a moving object using sourcepawn?
SetVariantString("!activator");
AcceptEntityInput(client, "SetParent", entity, client);...
Forum:
Scripting
06-10-2021, 07:11
Replies:
4
Change time in game
Views:
1,098
Posted By
Entity
Re: Change time in game
can you say more details, please
Forum:
Scripting
06-10-2021, 07:10
Replies:
4
Change time in game
Views:
1,098
Posted By
Entity
Re: Change time in game
no, I want to change these values for bots
Forum:
Scripting
06-08-2021, 09:06
Replies:
4
Change time in game
Views:
1,098
Posted By
Entity
Change time in game
Hello everyone. Is it possible to change these values ?
https://rghost.net/87sfkCvnj
Forum:
Scripting
03-21-2021, 18:28
Replies:
4
CS:S hood limit problem
Views:
788
Posted By
Entity
Re: CS:S hood limit problem
Sorry, the plugin works.
Here in this topic https://forums.alliedmods.net/showthread.php?t=314962 it says the following - "For CSS store 17 into Health, Armor, Money to increase hud limit".
What...
Forum:
Scripting
03-20-2021, 13:08
Replies:
4
CS:S hood limit problem
Views:
788
Posted By
Entity
Re: CS:S hood limit problem
yes, but this plugin doesn't work... also, I want to understand how to remove the limit on health and armor :)
Forum:
Scripting
03-20-2021, 04:46
Replies:
4
CS:S hood limit problem
Views:
788
Posted By
Entity
CS:S hood limit problem
Hello. Help to bypass the hood limit m_ArmorValue, m_iAccount, m_iHealth.
Forum:
Snippets and Tutorials
02-06-2021, 09:17
Replies:
22
[CS:GO/CSS] Increase HUD limit for money, heath and armor
Views:
25,473
Posted By
Entity
Re: [CS:GO/CSS] Increase HUD limit for money, heath and armor
how to use for cs:s, please give an example?
Forum:
Scripting
07-20-2019, 06:37
Replies:
1
need help
Views:
1,087
Posted By
Entity
need help
Hi, everybody. It is me again looking for some help, friends. Would not u tell me where is that m_hViewModel attached? I need to clear her attach so I can teleport her. ClearParent dont help.
Forum:
Scripting
06-01-2019, 05:12
Replies:
4
m_hViewModel
Views:
3,076
Posted By
Entity
Re: m_hViewModel
Is there any way to teleport the view model? This will solve the problem.
P.S. TeleportEntity not work :(
Forum:
Scripting
05-18-2019, 15:24
Replies:
4
m_hViewModel
Views:
3,076
Posted By
Entity
Re: m_hViewModel
It seems that muzzle flash is not info_particle_system, but a sprite.
Forum:
Scripting
05-18-2019, 15:21
Replies:
4
m_hViewModel
Views:
3,076
Posted By
Entity
Re: m_hViewModel
public OnPluginStart()
{
AddTempEntHook("EffectDispatch", EffectDispatch);
}
public Action: EffectDispatch(const String:te_name[], const Players[], numClients, Float:delay)
{
if...
Forum:
Scripting
05-16-2019, 06:21
Replies:
24
m_hActiveWeapon
Views:
6,979
Posted By
Entity
Re: m_hActiveWeapon
Maybe it's the only way. All thanks :wink:
Forum:
Scripting
05-16-2019, 06:18
Replies:
4
m_hViewModel
Views:
3,076
Posted By
Entity
m_hViewModel
Hello, friends. Everyone knows that m_hViewModel can be hidden with m_fEffects, but the effect of the shot visible (muzzle flash). Is there any way to hide it, too?
...
Forum:
Scripting
05-09-2019, 13:19
Replies:
24
m_hActiveWeapon
Views:
6,979
Posted By
Entity
Re: m_hActiveWeapon
Understand you. All thanks, friends.
Forum:
Scripting
05-08-2019, 10:34
Replies:
24
m_hActiveWeapon
Views:
6,979
Posted By
Entity
Re: m_hActiveWeapon
Yes.
Forum:
Scripting
05-07-2019, 16:44
Replies:
24
m_hActiveWeapon
Views:
6,979
Posted By
Entity
Re: m_hActiveWeapon
so too does not work :(
Forum:
Scripting
05-06-2019, 09:19
Replies:
24
m_hActiveWeapon
Views:
6,979
Posted By
Entity
Re: m_hActiveWeapon
new active_weapon = GetEntPropEnt(client, Prop_Send, "m_hActiveWeapon");
if (IsValidEntity(active_weapon))
{
new particle = CreateEntityByName("info_particle_system");
if (particle !=...
Forum:
Scripting
05-06-2019, 06:09
Replies:
24
m_hActiveWeapon
Views:
6,979
Posted By
Entity
Re: m_hActiveWeapon
It won't help :(
Forum:
Scripting
05-05-2019, 16:12
Replies:
24
m_hActiveWeapon
Views:
6,979
Posted By
Entity
Re: m_hActiveWeapon
You're right. I need to attach particle effect to the muzzle of the weapon.
Forum:
Scripting
05-04-2019, 18:14
Replies:
24
m_hActiveWeapon
Views:
6,979
Posted By
Entity
Re: m_hActiveWeapon
This method will return Float:{0.0, 0.0, 0.0}. Otherwise I wouldn't have asked for help...
Forum:
Scripting
05-03-2019, 11:24
Replies:
24
m_hActiveWeapon
Views:
6,979
Posted By
Entity
Re: m_hActiveWeapon
I know that. I need to get the coordinates of the active weapon.
Showing results 1 to 25 of 52
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