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Search: Posts Made By: Entity
Forum: Scripting 09-12-2023, 06:39
Replies: 0
Views: 500
Posted By Entity
create a placemark on the map

hello, my friends! tell me, is it possible to create a wave-shaped mark on the map, at any position, as when installing a bomb?

screen: https://imgur.com/a/QvH9gWb
game: CS: Source Steam/34
Forum: Scripting 03-30-2022, 13:59
Replies: 1
Views: 643
Posted By Entity
filenetmessages

Hello. Can anyone share the working version of filenetmessages?
Forum: Scripting 12-13-2021, 02:06
Replies: 2
Views: 972
Posted By Entity
Re: SetParent player to antity

CS:S. I create prop_dynamic_ornament, which is bound to hegrenade_projectile in turn, I set it the desired animation. Then I push it with a certain force and I want to bind the player to this object.
Forum: Scripting 12-12-2021, 15:14
Replies: 2
Views: 972
Posted By Entity
SetParent player to antity

Hello, my friends! Tell me, please, is it possible to attach a player to a moving object using sourcepawn?

SetVariantString("!activator");
AcceptEntityInput(client, "SetParent", entity, client);...
Forum: Scripting 06-10-2021, 07:11
Replies: 4
Views: 1,098
Posted By Entity
Re: Change time in game

can you say more details, please
Forum: Scripting 06-10-2021, 07:10
Replies: 4
Views: 1,098
Posted By Entity
Re: Change time in game

no, I want to change these values for bots
Forum: Scripting 06-08-2021, 09:06
Replies: 4
Views: 1,098
Posted By Entity
Change time in game

Hello everyone. Is it possible to change these values ?

https://rghost.net/87sfkCvnj
Forum: Scripting 03-21-2021, 18:28
Replies: 4
Views: 788
Posted By Entity
Re: CS:S hood limit problem

Sorry, the plugin works.
Here in this topic https://forums.alliedmods.net/showthread.php?t=314962 it says the following - "For CSS store 17 into Health, Armor, Money to increase hud limit".
What...
Forum: Scripting 03-20-2021, 13:08
Replies: 4
Views: 788
Posted By Entity
Re: CS:S hood limit problem

yes, but this plugin doesn't work... also, I want to understand how to remove the limit on health and armor :)
Forum: Scripting 03-20-2021, 04:46
Replies: 4
Views: 788
Posted By Entity
CS:S hood limit problem

Hello. Help to bypass the hood limit m_ArmorValue, m_iAccount, m_iHealth.
Forum: Snippets and Tutorials 02-06-2021, 09:17
Replies: 22
Views: 25,473
Posted By Entity
Re: [CS:GO/CSS] Increase HUD limit for money, heath and armor

how to use for cs:s, please give an example?
Forum: Scripting 07-20-2019, 06:37
Replies: 1
Views: 1,087
Posted By Entity
need help

Hi, everybody. It is me again looking for some help, friends. Would not u tell me where is that m_hViewModel attached? I need to clear her attach so I can teleport her. ClearParent dont help.
Forum: Scripting 06-01-2019, 05:12
Replies: 4
Views: 3,076
Posted By Entity
Re: m_hViewModel

Is there any way to teleport the view model? This will solve the problem.
P.S. TeleportEntity not work :(
Forum: Scripting 05-18-2019, 15:24
Replies: 4
Views: 3,076
Posted By Entity
Re: m_hViewModel

It seems that muzzle flash is not info_particle_system, but a sprite.
Forum: Scripting 05-18-2019, 15:21
Replies: 4
Views: 3,076
Posted By Entity
Re: m_hViewModel

public OnPluginStart()
{
AddTempEntHook("EffectDispatch", EffectDispatch);
}

public Action: EffectDispatch(const String:te_name[], const Players[], numClients, Float:delay)
{
if...
Forum: Scripting 05-16-2019, 06:21
Replies: 24
Views: 6,979
Posted By Entity
Re: m_hActiveWeapon

Maybe it's the only way. All thanks :wink:
Forum: Scripting 05-16-2019, 06:18
Replies: 4
Views: 3,076
Posted By Entity
m_hViewModel

Hello, friends. Everyone knows that m_hViewModel can be hidden with m_fEffects, but the effect of the shot visible (muzzle flash). Is there any way to hide it, too?
...
Forum: Scripting 05-09-2019, 13:19
Replies: 24
Views: 6,979
Posted By Entity
Re: m_hActiveWeapon

Understand you. All thanks, friends.
Forum: Scripting 05-08-2019, 10:34
Replies: 24
Views: 6,979
Posted By Entity
Forum: Scripting 05-07-2019, 16:44
Replies: 24
Views: 6,979
Posted By Entity
Re: m_hActiveWeapon

so too does not work :(
Forum: Scripting 05-06-2019, 09:19
Replies: 24
Views: 6,979
Posted By Entity
Re: m_hActiveWeapon

new active_weapon = GetEntPropEnt(client, Prop_Send, "m_hActiveWeapon");

if (IsValidEntity(active_weapon))
{
new particle = CreateEntityByName("info_particle_system");

if (particle !=...
Forum: Scripting 05-06-2019, 06:09
Replies: 24
Views: 6,979
Posted By Entity
Re: m_hActiveWeapon

It won't help :(
Forum: Scripting 05-05-2019, 16:12
Replies: 24
Views: 6,979
Posted By Entity
Re: m_hActiveWeapon

You're right. I need to attach particle effect to the muzzle of the weapon.
Forum: Scripting 05-04-2019, 18:14
Replies: 24
Views: 6,979
Posted By Entity
Re: m_hActiveWeapon

This method will return Float:{0.0, 0.0, 0.0}. Otherwise I wouldn't have asked for help...
Forum: Scripting 05-03-2019, 11:24
Replies: 24
Views: 6,979
Posted By Entity
Re: m_hActiveWeapon

I know that. I need to get the coordinates of the active weapon.
Showing results 1 to 25 of 52

 
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