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Posts Made By:
MegaBeach
Forum:
Suggestions / Requests
06-25-2013, 11:38
Replies:
17
[Req] Round end for surf maps
Views:
3,125
Posted By
MegaBeach
Re: [Req] Round end for surf maps
I did all of this instructions:
Download AMX Mod X Base for windows on the main site ;
Unzip the package somewhere in a folder ;
From the orpheu_base.zip package you have downloaded just before,...
Forum:
Scripting Help
06-25-2013, 06:27
Replies:
1
How to add level and xp to the aim info ?
Views:
714
Posted By
MegaBeach
How to add level and xp to the aim info ?
How can I add the xp and level (if I using one) of the player to the aim info, so it will look like that:
Scroll message:
Terror: Red
Ct: Blue
"NAME LEVEL [x/x]"
[x/x] = xp.
Forum:
Unapproved/Old Plugins
06-24-2013, 08:10
Replies:
49
Entity Editor
Views:
28,297
Posted By
MegaBeach
Re: Entity Editor
Is it also deleting the chosen entity ?
I know that there is one like that by Exolent, but I think that it will be nice if you can add it too, so it will be perfect for editing and deleting the...
Forum:
Suggestions / Requests
06-24-2013, 08:05
Replies:
17
[Req] Round end for surf maps
Views:
3,125
Posted By
MegaBeach
Re: [Req] Round end for surf maps
So, if there isn't a way to make a plugin that will end the round in 0:00, I'll be glad to use
a plugin that will work like that:
When the roundtime is 0:15 (15 seconds before the end), it will...
Forum:
Suggestions / Requests
06-23-2013, 12:50
Replies:
17
[Req] Round end for surf maps
Views:
3,125
Posted By
MegaBeach
Re: [Req] Round end for surf maps
Surf Mod ?...
I don't know what you mean, I have a server of surf, we use surf maps (as surf_ski_2 etc...).
The problem is that if I set "mp_round time 2" so after 2 minutes (when time is 0:00),...
Forum:
Suggestions / Requests
06-23-2013, 11:47
Replies:
17
[Req] Round end for surf maps
Views:
3,125
Posted By
MegaBeach
Re: [Req] Round end for surf maps
Is there any way to do that ?
Forum:
Scripting Help
06-22-2013, 14:15
Replies:
3
Help | The code that adds knockback to a gun
Views:
612
Posted By
MegaBeach
Re: Help | The code that adds knockback to a gun
Thanks that helped :)
Forum:
Scripting Help
06-22-2013, 09:40
Replies:
3
Help | The code that adds knockback to a gun
Views:
612
Posted By
MegaBeach
Help | The code that adds knockback to a gun
Hey,
I need the code that adds a knockback to a specific gun, and that i can set it's knockback
amount (how strong it will be).
thanks :)
Forum:
Suggestions / Requests
06-17-2013, 17:11
Replies:
17
[Req] Round end for surf maps
Views:
3,125
Posted By
MegaBeach
Re: [Req] Round end for surf maps
Well I configured it like that:
terminate_round timer
And I compiled it locally and I have orpheu.
But when the round timer went to 0, the round didn't end ...
As it says in the thread:
Forum:
Suggestions / Requests
06-17-2013, 06:45
Replies:
17
[Req] Round end for surf maps
Views:
3,125
Posted By
MegaBeach
Re: [Req] Round end for surf maps
No, this is an API, I tried to use it and it didn't work, it even said in the latest posts:
So there isn't any plugin for now, pleas can some one make ?...
Forum:
Suggestions / Requests
06-17-2013, 05:20
Replies:
17
[Req] Round end for surf maps
Views:
3,125
Posted By
MegaBeach
[Req] Round end for surf maps
In surf maps when the round time is "0" the round isn't ending, it will only end
if one of the team had died.
I need a plugin that will force the round to end when the time is 0,
as all other...
Forum:
New Plugin Submissions
06-14-2013, 10:37
Replies:
140
[CSO] Hidden Mod(Update v3.5-3/10/13)
Views:
67,104
Posted By
MegaBeach
Re: [CSO] Hidden Mod(Update v3.2-5/6/13)
Hey,
I have installed the lastest version of this plugin, but there are lots of bugs:
- sometimes there are no terror players and only ct.
- players can change teams.
- the hidden knife isn't...
Forum:
Scripting Help
06-12-2013, 14:30
Replies:
2
Detect message with random number befor
Views:
716
Posted By
MegaBeach
Re: Detect message with random number befor
Thank You !
Works Great :)
Forum:
Scripting Help
06-12-2013, 06:15
Replies:
2
Detect message with random number befor
Views:
716
Posted By
MegaBeach
Detect message with random number befor
Hey,
I have a private plugin that start a quiz with a song that plays, and players need to
write in the chat the song name and the first one gets a reward.
But, now most of the players are using...
Forum:
Scripting Help
06-09-2013, 18:45
Replies:
10
Help With more than 1 word chat detect
Views:
2,484
Posted By
MegaBeach
Re: Help With more than 1 word chat detect
Hey again :) ,
I thought about a way so even if players are using bind, it won't help them.
I'll combing the word that need to be said + a random number (1-9) that will need to come before the...
Forum:
Suggestions / Requests
06-03-2013, 15:33
Replies:
10
[Req] Delay for each player chat message
Views:
1,928
Posted By
MegaBeach
Re: [Req] Delay for each player chat message
but the plugin itself is not working good, for every message that a player write,
even if it's a message that not list in the code, he get the "delay message",
and if a player writes a message that...
Forum:
Suggestions / Requests
06-03-2013, 14:57
Replies:
10
[Req] Delay for each player chat message
Views:
1,928
Posted By
MegaBeach
Re: [Req] Delay for each player chat message
i'm not good in code much, but maybe it can be done by the code the was post
in message number #5 in this thread:
https://forums.alliedmods.net/showthread.php?t=216713
Forum:
Suggestions / Requests
06-03-2013, 14:45
Replies:
10
[Req] Delay for each player chat message
Views:
1,928
Posted By
MegaBeach
Re: [Req] Delay for each player chat message
sorry, i didn't meant CrAzY, I ment CreAzY or a same word that it deffrent capital letters
Forum:
Suggestions / Requests
06-03-2013, 14:37
Replies:
10
[Req] Delay for each player chat message
Views:
1,928
Posted By
MegaBeach
Re: [Req] Delay for each player chat message
hey,
there's a problem - for every message that the player does, is shows him the delay message.
+it not delays player that uses the messages the in the code.
and maybe you can check if it there's...
Forum:
Suggestions / Requests
06-03-2013, 11:59
Replies:
10
[Req] Delay for each player chat message
Views:
1,928
Posted By
MegaBeach
Re: [Req] Delay for each player chat message
yes, but you forgot to add to it the specific messages detect, as i said i need that
it will delay the player chat for his next message if the last one was, example:
crazy
jumper
builder
dancer
Forum:
Suggestions / Requests
06-03-2013, 11:13
Replies:
10
[Req] Delay for each player chat message
Views:
1,928
Posted By
MegaBeach
[Req] Delay for each player chat message
Hey,
I need a plugin that will delay a player from writing a message between 5sec of the last message.
It will be delayed only if the last message and the new message will be one of those:
crazy...
Forum:
Scripting Help
06-02-2013, 12:55
Replies:
10
Help With more than 1 word chat detect
Views:
2,484
Posted By
MegaBeach
Re: Help With more than 1 word chat detect
Oh...
So if there isn't a way to detect by a messagemode,
maybe there's a way to detect if player have a specific bind (as - bind x "say rain over me" and more)
and if so. it will block this bind,...
Forum:
Scripting Help
06-02-2013, 12:10
Replies:
10
Help With more than 1 word chat detect
Views:
2,484
Posted By
MegaBeach
Re: Help With more than 1 word chat detect
Hey again,
I'm having a little problem on this message detect.
I use it for a plugin that I made that would play a song, and the first player
who writes the song name wins.
but now all players do...
Forum:
Suggestions / Requests
05-28-2013, 07:15
Replies:
3
[HELP] Link a plugin to a SQL
Views:
1,117
Posted By
MegaBeach
Re: [HELP] Link a plugin to a SQL
and where do i write the SQL connection info ?
Forum:
Suggestions / Requests
05-27-2013, 15:03
Replies:
3
[HELP] Link a plugin to a SQL
Views:
1,117
Posted By
MegaBeach
[HELP] Link a plugin to a SQL
Hey,
I need to know how can I link a plugin to a SQL, than I need that a player can edit the data base by a chat message.
thanks.
Showing results 1 to 25 of 29
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