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Posts Made By:
Saul
Forum:
Plugin/Gameplay Ideas and Requests
07-04-2012, 18:31
Replies:
9
[Community Project] Bot Objective API
Views:
3,315
Posted By
Saul
Re: [Community Project] Bot Objective API
Does TFBot use Mike Booth's bot API?
Forum:
SteamTools
04-03-2012, 07:27
Replies:
16
Kick client via Steam?
Views:
8,294
Posted By
Saul
Re: Kick client via Steam?
IClient::Disconnect sends a NET_Disconnect message down the netchan, whereas connection rejections are an out-of-band S2C_CONNREJECT message. They're different messages with different functions,...
Forum:
SteamTools
04-02-2012, 17:42
Replies:
16
Kick client via Steam?
Views:
8,294
Posted By
Saul
Re: Kick client via Steam?
The Steam connect deny/kicks use the IClient :: Disconnect method.
Forum:
General
10-04-2011, 02:29
Replies:
5
Tell me your CSProMod plugin requests
Views:
2,221
Posted By
Saul
Re: Tell me your CSProMod plugin requests
Preferably post your suggestions here so we don't get duplicates, please.
I can also add events, usermessages, etc. Any feature at all!
Forum:
General
10-03-2011, 05:07
Replies:
5
Tell me your CSProMod plugin requests
Views:
2,221
Posted By
Saul
Tell me your CSProMod plugin requests
Hi all,
I'm currently a developer on CSProMod and would love to open it up for plugin/SourceMod developers. I'll be compiling a list of the most popular requests and implementing them ASAP.
...
Forum:
Plugin/Gameplay Ideas and Requests
09-06-2009, 14:23
Replies:
4
[Pay] [Win] Looking for qurey cache
Views:
1,795
Posted By
Saul
Re: [Pay] [Win] Looking for qurey cache
I'll try and make a plugin for this but it will require reverse-engineering netpacket_t... something I don't have much knowledge on how to do. I'll try my best.
Forum:
Coding MM:S Plugins & SM Extensions
07-16-2008, 10:54
Replies:
22
THE NEWBIE'S GUIDE TO FUNCTION SIGNATURE SCANNING
Views:
28,167
Posted By
Saul
Re: THE NEWBIE'S GUIDE TO FUNCTION SIGNATURE SCANNING
StealthAssasin, you don't need to find the function information yourself, there are lots and lots of source out there that have function addresses. Check the wiki for example, and EST's data file.
Forum:
Coding MM:S Plugins & SM Extensions
07-15-2008, 11:40
Replies:
3
Detouring ::KeyValue()
Views:
1,666
Posted By
Saul
Re: Detouring ::KeyValue()
I will obviously point my function back to the real ::KeyValue(), its just so I can store that entities KeyValues.
Forum:
Coding MM:S Plugins & SM Extensions
07-14-2008, 15:50
Replies:
3
Detouring ::KeyValue()
Views:
1,666
Posted By
Saul
Detouring ::KeyValue()
Hello all,
I am coding an equivalent to the current GetKeyValue functions in the Episode 2 engine, in the Episode 1 engine. My idea is to detour CBaseEntity::KeyValue() in all entities, and store...
Forum:
Coding MM:S Plugins & SM Extensions
01-04-2008, 09:17
Replies:
8
sourcehook crash server on return
Views:
2,952
Posted By
Saul
Re: sourcehook crash server on return
Doi! I read wrong. Ignore me.
Forum:
Coding MM:S Plugins & SM Extensions
01-03-2008, 18:55
Replies:
8
sourcehook crash server on return
Views:
2,952
Posted By
Saul
Re: sourcehook crash server on return
gameents->BaseEntityToEdict(...) crashes on me. Use:
CBaseEntity* UTIL_BaseEntityOfEdict(edict_t* pEntity)
{
// Return Base entity
return pEntity->GetUnknown()->GetBaseEntity();
}
Forum:
Coding MM:S Plugins & SM Extensions
01-03-2008, 18:53
Replies:
4
template functions question
Views:
1,706
Posted By
Saul
Re: template functions question
Arrr! You have stolen my templated entity prop code (that Nicolous gave me). I use this code in my .h file:
#ifndef _TEMPLATES_
#define _TEMPLATES_
template<typename T>
T...
Forum:
Coding MM:S Plugins & SM Extensions
12-02-2007, 11:32
Replies:
1
EdictOfUserid
Views:
1,176
Posted By
Saul
EdictOfUserid
I need a working EdictOfUserid function. I can get the Base entity from it, so I just need the edict_t.
Thanks in advance,
- Saul.
Forum:
Coding MM:S Plugins & SM Extensions
11-19-2007, 15:21
Replies:
14
Colour in chat area
Views:
5,929
Posted By
Saul
Re: Colour in chat area
Here, just change YourPlugin:: to the name of your plugin class, and add YourPlugin::SayText2() to the class declaration block.
void YourPlugin::SayText2(int index, const char *msg, const char...
Forum:
Coding MM:S Plugins & SM Extensions
09-17-2007, 11:19
Replies:
8
No Coloured Playernames since update
Views:
3,633
Posted By
Saul
Re: No Coloured Playernames since update
Maybe its thinking 0x02 (which as an integer is 2) is the index. And probably the first person on CT or T will be index 2?
Forum:
Scripting
09-04-2007, 14:48
Replies:
4
Does IgniteEntity Do Damage?
Views:
1,797
Posted By
Saul
Re: Does IgniteEntity Do Damage?
Burning burns off your armour 1 unit every second I think, but slows you down and makes a hurt noise.
Forum:
Scripting
09-01-2007, 13:46
Replies:
18
Team Colored Chat
Views:
6,420
Posted By
Saul
Re: Team Colored Chat
Here is a radio message example:
new Handle:hMessage = StartMessageAll("SayText2");
BfWriteByte(hMessage, client);
BfWriteByte(hMessage, true);
BfWriteString(hMessage,'Game_radio_location');...
Forum:
Scripting
08-31-2007, 09:08
Replies:
18
Team Colored Chat
Views:
6,420
Posted By
Saul
Re: Team Colored Chat
I'm the person that made the SayText2 addon for ES, and its rather simple how it works. I'm sure there is a usermessage function available for SourcePawn, but heres the code:
stock SayText2( client,...
Forum:
Coding MM:S Plugins & SM Extensions
06-23-2007, 13:50
Replies:
15
[REQUEST] Using SayText2
Views:
7,083
Posted By
Saul
Re: [REQUEST] Using SayText2
Knagg0 you are too good, by the way, can you accept my MSN invitation ;)
Forum:
Coding MM:S Plugins & SM Extensions
06-23-2007, 13:18
Replies:
15
[REQUEST] Using SayText2
Views:
7,083
Posted By
Saul
Re: [REQUEST] Using SayText2
Thanks, just I'm not coding it in SourcePawn, I'm doing it in pure C++ (VSP-style). No worries though, I can easily convert it.
By the way, read the post above yours.
Forum:
Metamod:Source Questions
06-23-2007, 13:03
Replies:
4
Sourcemod Supported HL2 mods?
Views:
3,429
Posted By
Saul
Re: Sourcemod Supported HL2 mods?
I know that it definately works on DOD:S and Dystopia. They even have the entity tables in the wiki.
Forum:
Coding MM:S Plugins & SM Extensions
06-23-2007, 13:01
Replies:
15
[REQUEST] Using SayText2
Views:
7,083
Posted By
Saul
Re: [REQUEST] Using SayText2
It is possible, I was on a server a minate ago and HLStatsX was doing it...
Like:
HLStatsX: dark0r got killed by bot1
I swear...
Forum:
Coding MM:S Plugins & SM Extensions
06-23-2007, 12:51
Replies:
15
[REQUEST] Using SayText2
Views:
7,083
Posted By
Saul
Re: [REQUEST] Using SayText2
Well can somebody give me an example of how to have green and lightgreen, aswell as colouring a players name (depending on their team).
Forum:
Coding MM:S Plugins & SM Extensions
06-23-2007, 11:59
Replies:
15
[REQUEST] Using SayText2
Views:
7,083
Posted By
Saul
Re: [REQUEST] Using SayText2
Yes, my plugin is CS:S only.
Forum:
Coding MM:S Plugins & SM Extensions
06-23-2007, 10:10
Replies:
15
[REQUEST] Using SayText2
Views:
7,083
Posted By
Saul
[REQUEST] Using SayText2
I'm just wondering how SayText2 works. I think this is the message-mode you can use to send a player's teamcolour and the lightgreen / green colours aswell (Just like the radio chat).
Could...
Showing results 1 to 25 of 26
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