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Search: Posts Made By: SHUFEN
Forum: Plugins 07-25-2021, 09:33
Replies: 3
Views: 448
Posted By SHUFEN
Re: [CS:GO] Color Correction Controller - mat_colorcorrection (0.3, 07-25-2021)

Updated to 0.3
Fixed a problem with maps using multiple layers of color_correction.
Forum: Plugins 07-24-2021, 02:51
Replies: 3
Views: 448
Posted By SHUFEN
Re: [CS:GO] Color Correction Controller - mat_colorcorrection (0.1, 07-23-2021)

Updated to 0.2
I forgot that OnEntitySpawned is not working in SM 1.10
Forum: Plugins 07-23-2021, 08:35
Replies: 3
Views: 448
Posted By SHUFEN
[CS:GO] Color Correction Controller - mat_colorcorrection (0.3, 07-25-2021)

About:
:: Color Correction Controller

Unlike CS:S, we can't change mat_colorcorrection to 0 in CS:GO without sv_cheats 1.
This plugin allows players to use an alternative to...
Forum: Plugins 07-20-2021, 03:06
Replies: 25
Views: 8,576
Posted By SHUFEN
Re: [CS:GO] Particle System Fix && Particle String Table Expander

Added: Particle String Table Expander
see first post
Forum: Plugins 07-19-2021, 20:56
Replies: 6
Views: 734
Posted By SHUFEN
Re: [CS:GO] BSP ConVar Custom Whitelist

Yea, this is better than mine.
Sorry for my negligence, that is outdated.
My latest version is also using the way of this.
Just use this.
Forum: Plugins 07-04-2021, 23:31
Replies: 25
Views: 8,576
Posted By SHUFEN
Re: [CS:GO] Particle System Fix - Cleanup particles on map end (1.0)

What was wrong in yours?
This should be working without any edit.
Try new gamedata. (I updated first post)
Forum: Scripting 07-04-2021, 21:00
Replies: 2
Views: 519
Posted By SHUFEN
Re: sourcemod material proxies

unfortunately it is client side completely. that is can't pass through anything for clients vmt.
Forum: Extensions 06-29-2021, 02:25
Replies: 71
Views: 49,039
Posted By SHUFEN
Re: [CS:S/CS:GO] Bot Attack Control

Signature is not tested but it should work the same on Windows.
Forum: Extensions 06-28-2021, 23:39
Replies: 71
Views: 49,039
Posted By SHUFEN
Re: [CS:S/CS:GO] Bot Attack Control

CS:GO - Linux build is here. (Working on 06/29/2021, included this (https://forums.alliedmods.net/showpost.php?p=2556408&postcount=58) fix)
Forum: General 06-16-2021, 08:49
Replies: 2
Views: 518
Posted By SHUFEN
Re: [SM Extensions] Need help with compilation!

you need to include dir sourcemod/public/amtl and sourcemod/public/amtl/amtl, in AMBuilder
Forum: Plugins 06-13-2021, 00:13
Replies: 27
Views: 6,731
Posted By SHUFEN
Re: [CS:GO] CS:GO Player Models and Arms [Updated 31-May-2021]

What are the advantages of using MdlCh_PlayerSpawn instead of SetEntityModel and m_szArmsModel?
Forum: Scripting 05-25-2021, 12:02
Replies: 18
Views: 1,326
Posted By SHUFEN
Re: CS:GO plugin that drops cases as if game ends

This will make it as if it were 4 maps of 5 min, though one map of 20 min in real.
It does not change the real amount of drops. This isn't like a magic.
Forum: Plugins 05-25-2021, 00:25
Replies: 0
Views: 624
Posted By SHUFEN
[CS:GO] Context Manager (0.1, 05-25-2021)

Implement native functions to allow manipulation and retrieval of entities' m_ResponseContexts values from plugins.
This is useful for some maps....
Forum: Plugins 05-22-2021, 21:51
Replies: 3
Views: 629
Posted By SHUFEN
Re: [CS:GO] Simple Flashlight (1.0, 05-23-2021)

That is literally what I did.
Forum: Plugins 05-22-2021, 13:52
Replies: 3
Views: 629
Posted By SHUFEN
[CS:GO] Simple Flashlight (1.0, 05-23-2021)

This is ultra simple plugin, which revert 'mp_flashlight' ConVar like CS:S and allow players to use flashlight.

What is different from Mitchell's plugin?:
The main purpose is to enable BSP to...
Forum: Source Servers (SRCDS) 05-18-2021, 20:42
Replies: 1
Views: 402
Posted By SHUFEN
Re: level triggers, how to fix them?

Edit csgo/bspconvar_whitelist.txt, which determine the cvars allowing to modify by maps.
Forum: General 05-12-2021, 23:22
Replies: 2
Views: 418
Posted By SHUFEN
Re: In-game translations

There is no such native. You need to get cl_language from client and to parse txt files for phrases one by one, maybe I think.
Forum: Plugins 03-16-2020, 04:31
Replies: 25
Views: 8,576
Posted By SHUFEN
[CS:GO] Particle System Fix && Particle String Table Expander

About:
:: Particle System Fix

As you know particles should be uncache on end maps (Just like models, materials). But somehow uncache function is broken in CS:GO. Thus string table is filled...
Forum: Plugins 03-13-2020, 08:00
Replies: 15
Views: 3,623
Posted By SHUFEN
Re: [CS:GO] Map Deleter

I’d expect way more easily maintain of default maps if analyzing gamemodes.txt.
Forum: Plugins 08-09-2019, 22:20
Replies: 9
Views: 5,005
Posted By SHUFEN
Forum: Extensions 07-05-2019, 00:12
Replies: 3
Views: 6,450
Posted By SHUFEN
Forum: Source Servers (SRCDS) 06-12-2019, 10:54
Replies: 12
Views: 2,709
Posted By SHUFEN
Re: how to use +1 core cpu ?

Windows is helpful for just network threading.
Almostly Windows is better than Linux if you have 40~64 players.
Otherwise, you can't feel as good performance.
Forum: Plugins 06-06-2019, 07:34
Replies: 156
Views: 53,912
Posted By SHUFEN
Re: [CSGO] Map Change Client Crash Fixer (v1.0.6 , 2018/09/11)

It is clearly true. We have to compile all maps to HDR.
This is reason of why popular servers are using only HDR maps.
Forum: Source Servers (SRCDS) 05-29-2019, 02:15
Replies: 7
Views: 1,999
Posted By SHUFEN
Re: CSGO Zombie Escape optimization

The most problem is vphysics, and it is cause of load.
These are potential things of internal. We can't avoid it with any coding.
So you have to purchase a dedicated server to running 64 ze.
Forum: Scripting 05-19-2019, 04:23
Replies: 6
Views: 2,612
Posted By SHUFEN
Re: [csgo] m_flProgressBarStartTime

Seems working fine.
Btw can we add custom text on progress bar hud?
Or is it hard-coded within client side?
Showing results 1 to 25 of 186

 
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