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Search: Posts Made By: Forgetest
Forum: Plugins 07-12-2021, 12:16
Replies: 395
Views: 100,389
Posted By Forgetest
Re: [L4D & L4D2] Left 4 DHooks Direct (1.47) [10-Jul-2021]

Offset for CTerrorPlayer::SpawnTimer seems not right on Linux. Plugin using related natives doesn't have good value returned.

Not tested on Windows.


/* Offset into CTerrorPlayer
* Is this...
Forum: Plugins 06-18-2021, 13:22
Replies: 395
Views: 100,389
Posted By Forgetest
Forum: Scripting 05-03-2021, 15:30
Replies: 26
Views: 2,839
Posted By Forgetest
Re: [L4D2] Tank hits multi players with one punch in Coop?

Pushed an implement to escape such errors. But I actually have no idea why this would happen since map was literally loaded.
Forum: Plugins 05-01-2021, 17:11
Replies: 18
Views: 5,301
Posted By Forgetest
Re: [L4D2] Server Side Ragdolls

It was running on my Linux Server (OS: Ubuntu 18.04).

One of the crash dumps (https://crash.limetech.org/c6g7xduz3ad3)

Guessing this is the case where function prototypes differ on Win and...
Forum: Plugins 04-27-2021, 04:54
Replies: 18
Views: 5,301
Posted By Forgetest
Re: [L4D2] Server Side Ragdolls

Seems broken since somewhat update, crashing server.

CreateServerRagdoll(CBaseAnimating *, int, const CTakeDamageInfo *, int, bool)

Tried to fix it, by changing the SDKCall param 3 (which is...
Forum: Scripting 04-24-2021, 01:03
Replies: 26
Views: 2,839
Posted By Forgetest
Re: [L4D2] Tank hits multi players with one punch in Coop?

Yes, was careless to forget this, and also to disable the functionality of detours when non-coop mode.
Pushed a fix just now, should be fine.

Edit: Update v1.1 -> Fixed IsTank check for L4D1 and...
Forum: Scripting 04-23-2021, 12:49
Replies: 26
Views: 2,839
Posted By Forgetest
Re: [L4D2] Tank hits multi players with one punch in Coop?

https://github.com/Target5150/MoYu_Server_Stupid_Plugins/tree/master/The%20Last%20Stand/l4d_sweep_fist_patch

Plugin packaging done. But didn't test on entire L4D1 and Linux L4D2.
Forum: Scripting 04-21-2021, 08:49
Replies: 26
Views: 2,839
Posted By Forgetest
Re: [L4D2] Tank hits multi players with one punch in Coop?

Can I know how to patch those values?
Started from straight reading a single byte from signature HasPlayerControlledZombies, and it failed with crashing the server.
I'm confused as there seems to...
Forum: Plugins 04-12-2021, 05:13
Replies: 10
Views: 3,245
Posted By Forgetest
Re: [L4D1 & L4D2] Gascan Invulnerable [v1.0.7 | 11-April-2021]

Oh thanks, that would be all I need to deal with those issues. Great job men <3
Forum: Plugins 04-10-2021, 15:19
Replies: 10
Views: 3,245
Posted By Forgetest
Re: [L4D1 & L4D2] Gascan Invulnerable [v1.0.6 | 26-January-2021]

Hi bro, big thanks to your great job. Still, I met with some questions when using it.
May I request for a feature and add some suggestions?

Feature: Make it toggle-able that player can shove...
Forum: Plugins 04-09-2021, 13:53
Replies: 395
Views: 100,389
Posted By Forgetest
Re: [L4D & L4D2] Left 4 DHooks Direct (1.34) [23-Mar-2021]

To save you time, I ran the test regarding your hints about using only fake client indexes, and it proved that you're right.
Both survivor bots and infected bots are fine to be used (as well as...
Forum: Plugins 04-09-2021, 06:32
Replies: 395
Views: 100,389
Posted By Forgetest
Re: [L4D & L4D2] Left 4 DHooks Direct (1.34) [23-Mar-2021]

/**
* @brief Checks if a world position is accessible to a player.
* @remarks You can pass any client index into this (real or fake players, survivors or special infected).
* @remarks If the...
Forum: Plugins 04-01-2021, 23:49
Replies: 26
Views: 5,256
Posted By Forgetest
Re: [L4D2] Ladder Rambos Dhooks

Sorry for my oversight, I should've explained why I put this video.
It wasn't the animation glitch, but an old L4D2 bug of fast-reload exploiting ladders.
Forum: Plugins 03-29-2021, 13:18
Replies: 26
Views: 5,256
Posted By Forgetest
Re: [L4D2] Ladder Rambos Dhooks

https://youtu.be/XSLfhdLf_Io

please take a look at this
Forum: Plugins 02-23-2021, 03:19
Replies: 395
Views: 100,389
Posted By Forgetest
Re: [L4D & L4D2] Left 4 DHooks Direct (1.31) [23-Feb-2021]

Isn't this a typo:?

Edit: plus "@inccapedsurvivors", "@is", "@inccapedsurvivorbot", "@isb"
Forum: Plugins 02-18-2021, 07:40
Replies: 395
Views: 100,389
Posted By Forgetest
Re: [L4D & L4D2] Left 4 DHooks Direct (1.30) [15-Feb-2021]

L4D_GetPlayerSpawnTime seems to be broken. I believe the calculation between LoadFromAddress and a float is the cause.

After a bit tests on it, I found it correct to reinterpret the value returned...
Forum: Plugins 02-10-2021, 09:51
Replies: 395
Views: 100,389
Posted By Forgetest
Re: [L4D & L4D2] Left 4 DHooks Direct (1.29) [10-Oct-2020]

/**
* @brief Get the remaining spawn time for an SI
* @remarks This is meant for Special infected in ghost mode in versus.
*
* @return Time (seconds) until the SI will spawn.
*/
// L4D2...
Forum: Plugins 10-03-2020, 13:22
Replies: 395
Views: 100,389
Posted By Forgetest
Re: [L4D & L4D2] Left 4 DHooks Direct (1.26) [01-Oct-2020]

I'm so bad at expressing myself :cry:

Test shows that L4D_GetTeamScore stores map scores real-time, compared to method through GameRules updating on current round end, whilst the former clears...
Forum: Plugins 10-01-2020, 15:22
Replies: 395
Views: 100,389
Posted By Forgetest
Re: [L4D & L4D2] Left 4 DHooks Direct (1.23) [27-Sep-2020]

Sorry for troubles brought to guys due to my words, but I'd like to say that it looks kind of weird to start from 1. But well I never reach the reason why downtown sticks to these values without a...
Forum: General 09-26-2020, 07:53
Replies: 345
Views: 60,568
Posted By Forgetest
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread

L4D2Direct_GetFlowDistance



Apologies for probably I did use command to check those in start area, causing misleading info. One thing for sure is that a plugin using this native to tell highest...
Forum: General 09-25-2020, 12:28
Replies: 345
Views: 60,568
Posted By Forgetest
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread

https://i.imgur.com/Ol23OLN.jpg

/**
* Gets a player's distance in flow units.
*
* @param client Client ID
*
* @return 0.0 on error otherwise flow distance
*/
native float...
Forum: Plugins 09-18-2020, 08:20
Replies: 395
Views: 100,389
Posted By Forgetest
Re: [L4D & L4D2] Left 4 DHooks Direct (1.21) [01-Sep-2020]

/**
* @brief Get the team scores for the current map
* @remarks The campaign scores are not set until the end of round 2,
* use L4D_GetCampaignScores to get them earlier.
*
* @deprecated...
Forum: Plugins 08-27-2020, 22:43
Replies: 395
Views: 100,389
Posted By Forgetest
Re: [L4D & L4D2] Left 4 DHooks Direct (1.18) [20-Aug-2020]

Maybe switch EnterGhostState into a post-hook one? as there's nothing retrieved going to be changed.
Forum: Plugins 08-22-2020, 16:35
Replies: 395
Views: 100,389
Posted By Forgetest
Re: [L4D & L4D2] Left 4 DHooks Direct (1.18) [20-Aug-2020]

1. The following forward seems to trigger earlier than the one from Downtown version does, and probably a few plugins are affected if they tend to set client's certain property inside it.

/**
*...
Forum: Plugins 08-19-2020, 18:52
Replies: 395
Views: 100,389
Posted By Forgetest
Re: [L4D & L4D2] Left 4 DHooks Direct (1.17) [20-Jul-2020]

Thanks for the reply. But probably it doesn't include the exact function with which I could fix the scoremod.
Flow distance is a percentage, different from map distance, aka Versus Max Completion...
Showing results 1 to 25 of 26

 
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